mirror of
https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git
synced 2025-12-15 15:02:41 +00:00
Implement user-defined clipping on GL state pipeline (#1118)
This commit is contained in:
@@ -66,6 +66,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
void SetUniformBuffer(int index, ShaderStage stage, BufferRange buffer);
|
||||
|
||||
void SetUserClipDistance(int index, bool enableClip);
|
||||
|
||||
void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
|
||||
void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user