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Removing shift by 0 (#5249)
* Integral numbers should not be shifted by zero or more than their number of bits-1 * more
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@@ -39,17 +39,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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#pragma warning disable CS0649
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public uint Entry0;
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#pragma warning restore CS0649
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public Entry0Fetch Entry0Fetch => (Entry0Fetch)((Entry0 >> 0) & 0x1);
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public Entry0Fetch Entry0Fetch => (Entry0Fetch)(Entry0 & 0x1);
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public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
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public int Entry0Operand => (int)(Entry0);
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#pragma warning disable CS0649
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public uint Entry1;
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#pragma warning restore CS0649
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public int Entry1GetHi => (int)((Entry1 >> 0) & 0xFF);
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public int Entry1GetHi => (int)(Entry1 & 0xFF);
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public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
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public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
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public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
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public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
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public Entry1Opcode Entry1Opcode => (Entry1Opcode)((Entry1 >> 0) & 0xFF);
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public Entry1Opcode Entry1Opcode => (Entry1Opcode)(Entry1 & 0xFF);
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}
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}
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