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Move solution and projects to src
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31
src/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs
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31
src/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs
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using Ryujinx.Audio.Renderer.Dsp.Effect;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using System;
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namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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public class LimiterState
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{
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public ExponentialMovingAverage[] DetectorAverage;
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public ExponentialMovingAverage[] CompressionGainAverage;
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public float[] DelayedSampleBuffer;
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public int[] DelayedSampleBufferPosition;
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public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
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{
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DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount];
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CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount];
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DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
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DelayedSampleBufferPosition = new int[parameter.ChannelCount];
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DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
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CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
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DelayedSampleBufferPosition.AsSpan().Fill(0);
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DelayedSampleBuffer.AsSpan().Fill(0.0f);
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UpdateParameter(ref parameter);
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}
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public void UpdateParameter(ref LimiterParameter parameter) { }
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}
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}
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