mirror of
https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git
synced 2026-01-03 07:57:17 +00:00
Move solution and projects to src
This commit is contained in:
@@ -0,0 +1,84 @@
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using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter.Effect
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{
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/// <summary>
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/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.AuxiliaryBuffer"/> and <see cref="Common.EffectType.CaptureBuffer"/>.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct AuxiliaryBufferParameter
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{
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/// <summary>
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/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to write data to <see cref="SendBufferInfoAddress"/>.
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/// </summary>
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public Array24<byte> Input;
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/// <summary>
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/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to read data from <see cref="ReturnBufferInfoAddress"/>.
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/// </summary>
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public Array24<byte> Output;
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/// <summary>
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/// The total channel count used.
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/// </summary>
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public uint ChannelCount;
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/// <summary>
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/// The target sample rate.
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/// </summary>
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public uint SampleRate;
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/// <summary>
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/// The buffer storage total size.
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/// </summary>
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public uint BufferStorageSize;
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/// <summary>
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/// The maximum number of channels supported.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public uint ChannelCountMax;
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/// <summary>
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/// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be written by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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public ulong SendBufferInfoAddress;
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/// <summary>
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/// The address of the start of the region containling data that will be written by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public ulong SendBufferStorageAddress;
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/// <summary>
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/// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be read by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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/// <remarks>Unused with <see cref="Common.EffectType.CaptureBuffer"/>.</remarks>
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public ulong ReturnBufferInfoAddress;
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/// <summary>
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/// The address of the start of the region containling data that will be read by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public ulong ReturnBufferStorageAddress;
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/// <summary>
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/// Size of a sample of the mix buffer.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public uint MixBufferSampleSize;
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/// <summary>
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/// The total count of sample that can be stored.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public uint TotalSampleCount;
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/// <summary>
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/// The count of sample of the mix buffer.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public uint MixBufferSampleCount;
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}
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}
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@@ -0,0 +1,44 @@
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using Ryujinx.Audio.Renderer.Server.Effect;
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using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter.Effect
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{
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/// <summary>
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/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BiquadFilter"/>.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct BiquadFilterEffectParameter
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{
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/// <summary>
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/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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public Array6<byte> Input;
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/// <summary>
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/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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public Array6<byte> Output;
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/// <summary>
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/// Biquad filter numerator (b0, b1, b2).
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/// </summary>
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public Array3<short> Numerator;
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/// <summary>
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/// Biquad filter denominator (a1, a2).
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/// </summary>
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/// <remarks>a0 = 1</remarks>
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public Array2<short> Denominator;
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/// <summary>
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/// The total channel count used.
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/// </summary>
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public byte ChannelCount;
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/// <summary>
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/// The current usage status of the effect on the client side.
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/// </summary>
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public UsageState Status;
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}
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}
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@@ -0,0 +1,32 @@
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using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter.Effect
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{
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/// <summary>
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/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BufferMix"/>.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct BufferMixParameter
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{
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/// <summary>
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/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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public Array24<byte> Input;
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/// <summary>
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/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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public Array24<byte> Output;
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/// <summary>
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/// The output volumes of the mixes.
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/// </summary>
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public Array24<float> Volumes;
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/// <summary>
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/// The total count of mixes used.
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/// </summary>
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public uint MixesCount;
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}
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}
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@@ -0,0 +1,115 @@
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using Ryujinx.Audio.Renderer.Server.Effect;
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using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter.Effect
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{
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/// <summary>
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/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Compressor"/>.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct CompressorParameter
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{
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/// <summary>
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/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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public Array6<byte> Input;
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/// <summary>
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/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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public Array6<byte> Output;
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/// <summary>
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/// The maximum number of channels supported.
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/// </summary>
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public ushort ChannelCountMax;
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/// <summary>
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/// The total channel count used.
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/// </summary>
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public ushort ChannelCount;
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/// <summary>
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/// The target sample rate.
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/// </summary>
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/// <remarks>This is in kHz.</remarks>
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public int SampleRate;
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/// <summary>
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/// The threshold.
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/// </summary>
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public float Threshold;
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/// <summary>
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/// The compressor ratio.
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/// </summary>
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public float Ratio;
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/// <summary>
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/// The attack time.
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/// <remarks>This is in microseconds.</remarks>
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/// </summary>
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public int AttackTime;
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/// <summary>
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/// The release time.
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/// <remarks>This is in microseconds.</remarks>
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/// </summary>
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public int ReleaseTime;
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/// <summary>
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/// The input gain.
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/// </summary>
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public float InputGain;
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/// <summary>
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/// The attack coefficient.
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/// </summary>
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public float AttackCoefficient;
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/// <summary>
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/// The release coefficient.
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/// </summary>
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public float ReleaseCoefficient;
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/// <summary>
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/// The output gain.
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/// </summary>
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public float OutputGain;
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/// <summary>
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/// The current usage status of the effect on the client side.
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/// </summary>
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public UsageState Status;
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/// <summary>
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/// Indicate if the makeup gain should be used.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool MakeupGainEnabled;
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private Array2<byte> _reserved;
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/// <summary>
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/// Check if the <see cref="ChannelCount"/> is valid.
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/// </summary>
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/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
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public bool IsChannelCountValid()
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{
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return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
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}
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/// <summary>
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/// Check if the <see cref="ChannelCountMax"/> is valid.
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/// </summary>
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/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
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public bool IsChannelCountMaxValid()
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{
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return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
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}
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}
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}
|
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101
src/Ryujinx.Audio/Renderer/Parameter/Effect/DelayParameter.cs
Normal file
101
src/Ryujinx.Audio/Renderer/Parameter/Effect/DelayParameter.cs
Normal file
@@ -0,0 +1,101 @@
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using Ryujinx.Audio.Renderer.Server.Effect;
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using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
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/// <summary>
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||||
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Delay"/>.
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||||
/// </summary>
|
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct DelayParameter
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{
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/// <summary>
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/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
|
||||
public Array6<byte> Input;
|
||||
|
||||
/// <summary>
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of channels supported.
|
||||
/// </summary>
|
||||
public ushort ChannelCountMax;
|
||||
|
||||
/// <summary>
|
||||
/// The total channel count used.
|
||||
/// </summary>
|
||||
public ushort ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum delay time in milliseconds.
|
||||
/// </summary>
|
||||
public uint DelayTimeMax;
|
||||
|
||||
/// <summary>
|
||||
/// The delay time in milliseconds.
|
||||
/// </summary>
|
||||
public uint DelayTime;
|
||||
|
||||
/// <summary>
|
||||
/// The target sample rate. (Q15)
|
||||
/// </summary>
|
||||
public uint SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// The input gain. (Q15)
|
||||
/// </summary>
|
||||
public uint InGain;
|
||||
|
||||
/// <summary>
|
||||
/// The feedback gain. (Q15)
|
||||
/// </summary>
|
||||
public uint FeedbackGain;
|
||||
|
||||
/// <summary>
|
||||
/// The output gain. (Q15)
|
||||
/// </summary>
|
||||
public uint OutGain;
|
||||
|
||||
/// <summary>
|
||||
/// The dry gain. (Q15)
|
||||
/// </summary>
|
||||
public uint DryGain;
|
||||
|
||||
/// <summary>
|
||||
/// The channel spread of the <see cref="FeedbackGain"/>. (Q15)
|
||||
/// </summary>
|
||||
public uint ChannelSpread;
|
||||
|
||||
/// <summary>
|
||||
/// The low pass amount. (Q15)
|
||||
/// </summary>
|
||||
public uint LowPassAmount;
|
||||
|
||||
/// <summary>
|
||||
/// The current usage status of the effect on the client side.
|
||||
/// </summary>
|
||||
public UsageState Status;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
||||
138
src/Ryujinx.Audio/Renderer/Parameter/Effect/LimiterParameter.cs
Normal file
138
src/Ryujinx.Audio/Renderer/Parameter/Effect/LimiterParameter.cs
Normal file
@@ -0,0 +1,138 @@
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Limiter"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct LimiterParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Input;
|
||||
|
||||
/// <summary>
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of channels supported.
|
||||
/// </summary>
|
||||
public ushort ChannelCountMax;
|
||||
|
||||
/// <summary>
|
||||
/// The total channel count used.
|
||||
/// </summary>
|
||||
public ushort ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// The target sample rate.
|
||||
/// </summary>
|
||||
/// <remarks>This is in kHz.</remarks>
|
||||
public int SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// The look ahead max time.
|
||||
/// <remarks>This is in microseconds.</remarks>
|
||||
/// </summary>
|
||||
public int LookAheadTimeMax;
|
||||
|
||||
/// <summary>
|
||||
/// The attack time.
|
||||
/// <remarks>This is in microseconds.</remarks>
|
||||
/// </summary>
|
||||
public int AttackTime;
|
||||
|
||||
/// <summary>
|
||||
/// The release time.
|
||||
/// <remarks>This is in microseconds.</remarks>
|
||||
/// </summary>
|
||||
public int ReleaseTime;
|
||||
|
||||
/// <summary>
|
||||
/// The look ahead time.
|
||||
/// <remarks>This is in microseconds.</remarks>
|
||||
/// </summary>
|
||||
public int LookAheadTime;
|
||||
|
||||
/// <summary>
|
||||
/// The attack coefficient.
|
||||
/// </summary>
|
||||
public float AttackCoefficient;
|
||||
|
||||
/// <summary>
|
||||
/// The release coefficient.
|
||||
/// </summary>
|
||||
public float ReleaseCoefficient;
|
||||
|
||||
/// <summary>
|
||||
/// The threshold.
|
||||
/// </summary>
|
||||
public float Threshold;
|
||||
|
||||
/// <summary>
|
||||
/// The input gain.
|
||||
/// </summary>
|
||||
public float InputGain;
|
||||
|
||||
/// <summary>
|
||||
/// The output gain.
|
||||
/// </summary>
|
||||
public float OutputGain;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum samples stored in the delay buffer.
|
||||
/// </summary>
|
||||
public int DelayBufferSampleCountMin;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum samples stored in the delay buffer.
|
||||
/// </summary>
|
||||
public int DelayBufferSampleCountMax;
|
||||
|
||||
/// <summary>
|
||||
/// The current usage status of the effect on the client side.
|
||||
/// </summary>
|
||||
public UsageState Status;
|
||||
|
||||
/// <summary>
|
||||
/// Indicate if the limiter effect should output statistics.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool StatisticsEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Indicate to the DSP that the user did a statistics reset.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool StatisticsReset;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private byte _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Effect result state for <seealso cref="Common.EffectType.Limiter"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct LimiterStatistics
|
||||
{
|
||||
/// <summary>
|
||||
/// The max input sample value recorded by the limiter.
|
||||
/// </summary>
|
||||
public Array6<float> InputMax;
|
||||
|
||||
/// <summary>
|
||||
/// Compression gain min value.
|
||||
/// </summary>
|
||||
public Array6<float> CompressionGainMin;
|
||||
|
||||
/// <summary>
|
||||
/// Reset the statistics.
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
InputMax.AsSpan().Fill(0.0f);
|
||||
CompressionGainMin.AsSpan().Fill(1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
127
src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs
Normal file
127
src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb3d"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct Reverb3dParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Input;
|
||||
|
||||
/// <summary>
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of channels supported.
|
||||
/// </summary>
|
||||
public ushort ChannelCountMax;
|
||||
|
||||
/// <summary>
|
||||
/// The total channel count used.
|
||||
/// </summary>
|
||||
public ushort ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private uint _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// The target sample rate.
|
||||
/// </summary>
|
||||
/// <remarks>This is in kHz.</remarks>
|
||||
public uint SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// Gain of the room high-frequency effect.
|
||||
/// </summary>
|
||||
public float RoomHf;
|
||||
|
||||
/// <summary>
|
||||
/// Reference high frequency.
|
||||
/// </summary>
|
||||
public float HfReference;
|
||||
|
||||
/// <summary>
|
||||
/// Reverberation decay time at low frequencies.
|
||||
/// </summary>
|
||||
public float DecayTime;
|
||||
|
||||
/// <summary>
|
||||
/// Ratio of the decay time at high frequencies to the decay time at low frequencies.
|
||||
/// </summary>
|
||||
public float HfDecayRatio;
|
||||
|
||||
/// <summary>
|
||||
/// Gain of the room effect.
|
||||
/// </summary>
|
||||
public float RoomGain;
|
||||
|
||||
/// <summary>
|
||||
/// Gain of the early reflections relative to <see cref="RoomGain"/>.
|
||||
/// </summary>
|
||||
public float ReflectionsGain;
|
||||
|
||||
/// <summary>
|
||||
/// Gain of the late reverberation relative to <see cref="RoomGain"/>.
|
||||
/// </summary>
|
||||
public float ReverbGain;
|
||||
|
||||
/// <summary>
|
||||
/// Echo density in the late reverberation decay.
|
||||
/// </summary>
|
||||
public float Diffusion;
|
||||
|
||||
/// <summary>
|
||||
/// Modal density in the late reverberation decay.
|
||||
/// </summary>
|
||||
public float ReflectionDelay;
|
||||
|
||||
/// <summary>
|
||||
/// Time limit between the early reflections and the late reverberation relative to the time of the first reflection.
|
||||
/// </summary>
|
||||
public float ReverbDelayTime;
|
||||
|
||||
/// <summary>
|
||||
/// Modal density in the late reverberation decay.
|
||||
/// </summary>
|
||||
public float Density;
|
||||
|
||||
/// <summary>
|
||||
/// The dry gain.
|
||||
/// </summary>
|
||||
public float DryGain;
|
||||
|
||||
/// <summary>
|
||||
/// The current usage status of the effect on the client side.
|
||||
/// </summary>
|
||||
public UsageState ParameterStatus;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
||||
119
src/Ryujinx.Audio/Renderer/Parameter/Effect/ReverbParameter.cs
Normal file
119
src/Ryujinx.Audio/Renderer/Parameter/Effect/ReverbParameter.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct ReverbParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Input;
|
||||
|
||||
/// <summary>
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of channels supported.
|
||||
/// </summary>
|
||||
public ushort ChannelCountMax;
|
||||
|
||||
/// <summary>
|
||||
/// The total channel count used.
|
||||
/// </summary>
|
||||
public ushort ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// The target sample rate. (Q15)
|
||||
/// </summary>
|
||||
/// <remarks>This is in kHz.</remarks>
|
||||
public int SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// The early mode to use.
|
||||
/// </summary>
|
||||
public ReverbEarlyMode EarlyMode;
|
||||
|
||||
/// <summary>
|
||||
/// The gain to apply to the result of the early reflection. (Q15)
|
||||
/// </summary>
|
||||
public int EarlyGain;
|
||||
|
||||
/// <summary>
|
||||
/// The pre-delay time in milliseconds. (Q15)
|
||||
/// </summary>
|
||||
public int PreDelayTime;
|
||||
|
||||
/// <summary>
|
||||
/// The late mode to use.
|
||||
/// </summary>
|
||||
public ReverbLateMode LateMode;
|
||||
|
||||
/// <summary>
|
||||
/// The gain to apply to the result of the late reflection. (Q15)
|
||||
/// </summary>
|
||||
public int LateGain;
|
||||
|
||||
/// <summary>
|
||||
/// The decay time. (Q15)
|
||||
/// </summary>
|
||||
public int DecayTime;
|
||||
|
||||
/// <summary>
|
||||
/// The high frequency decay ratio. (Q15)
|
||||
/// </summary>
|
||||
/// <remarks>If <see cref="HighFrequencyDecayRatio"/> >= 0.995f, it is considered disabled.</remarks>
|
||||
public int HighFrequencyDecayRatio;
|
||||
|
||||
/// <summary>
|
||||
/// The coloration of the decay. (Q15)
|
||||
/// </summary>
|
||||
public int Coloration;
|
||||
|
||||
/// <summary>
|
||||
/// The reverb gain. (Q15)
|
||||
/// </summary>
|
||||
public int ReverbGain;
|
||||
|
||||
/// <summary>
|
||||
/// The output gain. (Q15)
|
||||
/// </summary>
|
||||
public int OutGain;
|
||||
|
||||
/// <summary>
|
||||
/// The dry gain. (Q15)
|
||||
/// </summary>
|
||||
public int DryGain;
|
||||
|
||||
/// <summary>
|
||||
/// The current usage status of the effect on the client side.
|
||||
/// </summary>
|
||||
public UsageState Status;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user