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https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git
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Move solution and projects to src
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
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public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
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{
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/// <summary>
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/// The magic of the performance header.
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/// </summary>
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public uint Magic;
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/// <summary>
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/// The total count of entries in this frame.
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/// </summary>
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public int EntryCount;
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/// <summary>
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/// The total count of detailed entries in this frame.
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/// </summary>
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public int EntryDetailCount;
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/// <summary>
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/// The offset of the next performance header.
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/// </summary>
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public int NextOffset;
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/// <summary>
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/// The total time taken by all the commands profiled.
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/// </summary>
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public int TotalProcessingTime;
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/// <summary>
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/// The count of voices that were dropped.
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/// </summary>
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public uint VoiceDropCount;
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public int GetEntryCount()
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{
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return EntryCount;
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}
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public int GetEntryCountOffset()
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{
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return 4;
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}
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public int GetEntryDetailCount()
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{
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return EntryDetailCount;
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}
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public void SetDspRunningBehind(bool isRunningBehind)
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{
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// NOTE: Not present in version 1
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}
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public void SetEntryCount(int entryCount)
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{
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EntryCount = entryCount;
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}
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public void SetEntryDetailCount(int entryDetailCount)
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{
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EntryDetailCount = entryDetailCount;
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}
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public void SetIndex(uint index)
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{
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// NOTE: Not present in version 1
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}
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public void SetMagic(uint magic)
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{
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Magic = magic;
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}
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public void SetNextOffset(int nextOffset)
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{
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NextOffset = nextOffset;
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}
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public void SetStartRenderingTicks(ulong startTicks)
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{
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// NOTE: not present in version 1
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}
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public void SetTotalProcessingTime(int totalProcessingTime)
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{
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TotalProcessingTime = totalProcessingTime;
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}
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public void SetVoiceDropCount(uint voiceCount)
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{
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VoiceDropCount = voiceCount;
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}
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}
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}
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