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https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git
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Move solution and projects to src
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34
src/Ryujinx.HLE/HOS/Services/Audio/AudioIn/IAudioIn.cs
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34
src/Ryujinx.HLE/HOS/Services/Audio/AudioIn/IAudioIn.cs
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using Ryujinx.Audio.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
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{
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interface IAudioIn : IDisposable
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{
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AudioDeviceState GetState();
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ResultCode Start();
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ResultCode Stop();
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ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer buffer);
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// NOTE: This is broken by design... not quite sure what it's used for (if anything in production).
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ResultCode AppendUacBuffer(ulong bufferTag, ref AudioUserBuffer buffer, uint handle);
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KEvent RegisterBufferEvent();
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ResultCode GetReleasedBuffers(Span<ulong> releasedBuffers, out uint releasedCount);
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bool ContainsBuffer(ulong bufferTag);
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uint GetBufferCount();
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bool FlushBuffers();
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void SetVolume(float volume);
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float GetVolume();
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}
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}
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