Move solution and projects to src

This commit is contained in:
TSR Berry
2023-04-08 01:22:00 +02:00
committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

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using Ryujinx.HLE.HOS.Services.Account.Acc;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
{
[StructLayout(LayoutKind.Sequential, Pack = 0x8, Size = 0x200, CharSet = CharSet.Ansi)]
struct Friend
{
public UserId UserId;
public long NetworkUserId;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x21)]
public string Nickname;
public UserPresence presence;
[MarshalAs(UnmanagedType.I1)]
public bool IsFavourite;
[MarshalAs(UnmanagedType.I1)]
public bool IsNew;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x6)]
char[] Unknown;
[MarshalAs(UnmanagedType.I1)]
public bool IsValid;
}
}

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
{
[StructLayout(LayoutKind.Sequential)]
struct FriendFilter
{
public PresenceStatusFilter PresenceStatus;
[MarshalAs(UnmanagedType.I1)]
public bool IsFavoriteOnly;
[MarshalAs(UnmanagedType.I1)]
public bool IsSameAppPresenceOnly;
[MarshalAs(UnmanagedType.I1)]
public bool IsSameAppPlayedOnly;
[MarshalAs(UnmanagedType.I1)]
public bool IsArbitraryAppPlayedOnly;
public long PresenceGroupId;
}
}

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namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
{
enum PresenceStatus : uint
{
Offline,
Online,
OnlinePlay
}
}

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namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
{
enum PresenceStatusFilter : uint
{
None,
Online,
OnlinePlay,
OnlineOrOnlinePlay
}
}

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using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
{
[StructLayout(LayoutKind.Sequential, Pack = 0x8)]
struct UserPresence
{
public UserId UserId;
public long LastTimeOnlineTimestamp;
public PresenceStatus Status;
[MarshalAs(UnmanagedType.I1)]
public bool SamePresenceGroupApplication;
public Array3<byte> Unknown;
private AppKeyValueStorageHolder _appKeyValueStorage;
public Span<byte> AppKeyValueStorage => MemoryMarshal.Cast<AppKeyValueStorageHolder, byte>(MemoryMarshal.CreateSpan(ref _appKeyValueStorage, AppKeyValueStorageHolder.Size));
[StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = Size)]
private struct AppKeyValueStorageHolder
{
public const int Size = 0xC0;
}
public override string ToString()
{
return $"UserPresence {{ UserId: {UserId}, LastTimeOnlineTimestamp: {LastTimeOnlineTimestamp}, Status: {Status} }}";
}
}
}

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namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
{
class IDaemonSuspendSessionService : IpcService
{
private FriendServicePermissionLevel PermissionLevel;
public IDaemonSuspendSessionService(FriendServicePermissionLevel permissionLevel)
{
PermissionLevel = permissionLevel;
}
}
}

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using LibHac.Ns;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService;
using Ryujinx.Horizon.Common;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
{
class IFriendService : IpcService
{
private FriendServicePermissionLevel _permissionLevel;
private KEvent _completionEvent;
public IFriendService(FriendServicePermissionLevel permissionLevel)
{
_permissionLevel = permissionLevel;
}
[CommandCmif(0)]
// GetCompletionEvent() -> handle<copy>
public ResultCode GetCompletionEvent(ServiceCtx context)
{
if (_completionEvent == null)
{
_completionEvent = new KEvent(context.Device.System.KernelContext);
}
if (context.Process.HandleTable.GenerateHandle(_completionEvent.ReadableEvent, out int completionEventHandle) != Result.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(completionEventHandle);
return ResultCode.Success;
}
[CommandCmif(1)]
// nn::friends::Cancel()
public ResultCode Cancel(ServiceCtx context)
{
// TODO: Original service sets an internal field to 1 here. Determine usage.
Logger.Stub?.PrintStub(LogClass.ServiceFriend);
return ResultCode.Success;
}
[CommandCmif(10100)]
// nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
public ResultCode GetFriendListIds(ServiceCtx context)
{
int offset = context.RequestData.ReadInt32();
// Padding
context.RequestData.ReadInt32();
UserId userId = context.RequestData.ReadStruct<UserId>();
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
// Pid placeholder
context.RequestData.ReadInt64();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0);
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new
{
UserId = userId.ToString(),
offset,
filter.PresenceStatus,
filter.IsFavoriteOnly,
filter.IsSameAppPresenceOnly,
filter.IsSameAppPlayedOnly,
filter.IsArbitraryAppPlayedOnly,
filter.PresenceGroupId,
});
return ResultCode.Success;
}
[CommandCmif(10101)]
// nn::friends::GetFriendList(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
// -> int outCount, array<nn::friends::detail::FriendImpl, 0x6>
public ResultCode GetFriendList(ServiceCtx context)
{
int offset = context.RequestData.ReadInt32();
// Padding
context.RequestData.ReadInt32();
UserId userId = context.RequestData.ReadStruct<UserId>();
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
// Pid placeholder
context.RequestData.ReadInt64();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0);
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new {
UserId = userId.ToString(),
offset,
filter.PresenceStatus,
filter.IsFavoriteOnly,
filter.IsSameAppPresenceOnly,
filter.IsSameAppPlayedOnly,
filter.IsArbitraryAppPlayedOnly,
filter.PresenceGroupId,
});
return ResultCode.Success;
}
[CommandCmif(10120)] // 10.0.0+
// nn::friends::IsFriendListCacheAvailable(nn::account::Uid userId) -> bool
public ResultCode IsFriendListCacheAvailable(ServiceCtx context)
{
UserId userId = context.RequestData.ReadStruct<UserId>();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
// TODO: Service mount the friends:/ system savedata and try to load friend.cache file, returns true if exists, false otherwise.
// NOTE: If no cache is available, guest then calls nn::friends::EnsureFriendListAvailable, we can avoid that by faking the cache check.
context.ResponseData.Write(true);
// TODO: Since we don't support friend features, it's fine to stub it for now.
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() });
return ResultCode.Success;
}
[CommandCmif(10121)] // 10.0.0+
// nn::friends::EnsureFriendListAvailable(nn::account::Uid userId)
public ResultCode EnsureFriendListAvailable(ServiceCtx context)
{
UserId userId = context.RequestData.ReadStruct<UserId>();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
// TODO: Service mount the friends:/ system savedata and create a friend.cache file for the given user id.
// Since we don't support friend features, it's fine to stub it for now.
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() });
return ResultCode.Success;
}
[CommandCmif(10400)]
// nn::friends::GetBlockedUserListIds(int offset, nn::account::Uid userId) -> (u32, buffer<nn::account::NetworkServiceAccountId, 0xa>)
public ResultCode GetBlockedUserListIds(ServiceCtx context)
{
int offset = context.RequestData.ReadInt32();
// Padding
context.RequestData.ReadInt32();
UserId userId = context.RequestData.ReadStruct<UserId>();
// There are no friends blocked, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0);
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { offset, UserId = userId.ToString() });
return ResultCode.Success;
}
[CommandCmif(10600)]
// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid userId)
public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context)
{
UserId userId = context.RequestData.ReadStruct<UserId>();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
context.Device.System.AccountManager.OpenUserOnlinePlay(userId);
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() });
return ResultCode.Success;
}
[CommandCmif(10601)]
// nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid userId)
public ResultCode DeclareCloseOnlinePlaySession(ServiceCtx context)
{
UserId userId = context.RequestData.ReadStruct<UserId>();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
context.Device.System.AccountManager.CloseUserOnlinePlay(userId);
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() });
return ResultCode.Success;
}
[CommandCmif(10610)]
// nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer<nn::friends::detail::UserPresenceImpl, 0x19>)
public ResultCode UpdateUserPresence(ServiceCtx context)
{
UserId uuid = context.RequestData.ReadStruct<UserId>();
// Pid placeholder
context.RequestData.ReadInt64();
ulong position = context.Request.PtrBuff[0].Position;
ulong size = context.Request.PtrBuff[0].Size;
ReadOnlySpan<UserPresence> userPresenceInputArray = MemoryMarshal.Cast<byte, UserPresence>(context.Memory.GetSpan(position, (int)size));
if (uuid.IsNull)
{
return ResultCode.InvalidArgument;
}
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray = userPresenceInputArray.ToArray() });
return ResultCode.Success;
}
[CommandCmif(10700)]
// nn::friends::GetPlayHistoryRegistrationKey(b8 unknown, nn::account::Uid) -> buffer<nn::friends::PlayHistoryRegistrationKey, 0x1a>
public ResultCode GetPlayHistoryRegistrationKey(ServiceCtx context)
{
bool unknownBool = context.RequestData.ReadBoolean();
UserId userId = context.RequestData.ReadStruct<UserId>();
context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize(0x40UL);
ulong bufferPosition = context.Request.RecvListBuff[0].Position;
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
// NOTE: Calls nn::friends::detail::service::core::PlayHistoryManager::GetInstance and stores the instance.
byte[] randomBytes = new byte[8];
Random.Shared.NextBytes(randomBytes);
// NOTE: Calls nn::friends::detail::service::core::UuidManager::GetInstance and stores the instance.
// Then call nn::friends::detail::service::core::AccountStorageManager::GetInstance and store the instance.
// Then it checks if an Uuid is already stored for the UserId, if not it generates a random Uuid.
// And store it in the savedata 8000000000000080 in the friends:/uid.bin file.
Array16<byte> randomGuid = new Array16<byte>();
Guid.NewGuid().ToByteArray().AsSpan().CopyTo(randomGuid.AsSpan());
PlayHistoryRegistrationKey playHistoryRegistrationKey = new PlayHistoryRegistrationKey
{
Type = 0x101,
KeyIndex = (byte)(randomBytes[0] & 7),
UserIdBool = 0, // TODO: Find it.
UnknownBool = (byte)(unknownBool ? 1 : 0), // TODO: Find it.
Reserved = new Array11<byte>(),
Uuid = randomGuid
};
ReadOnlySpan<byte> playHistoryRegistrationKeyBuffer = SpanHelpers.AsByteSpan(ref playHistoryRegistrationKey);
/*
NOTE: The service uses the KeyIndex to get a random key from a keys buffer (since the key index is stored in the returned buffer).
We currently don't support play history and online services so we can use a blank key for now.
Code for reference:
byte[] hmacKey = new byte[0x20];
HMACSHA256 hmacSha256 = new HMACSHA256(hmacKey);
byte[] hmacHash = hmacSha256.ComputeHash(playHistoryRegistrationKeyBuffer);
*/
context.Memory.Write(bufferPosition, playHistoryRegistrationKeyBuffer);
context.Memory.Write(bufferPosition + 0x20, new byte[0x20]); // HmacHash
return ResultCode.Success;
}
[CommandCmif(10702)]
// nn::friends::AddPlayHistory(nn::account::Uid, u64, pid, buffer<nn::friends::PlayHistoryRegistrationKey, 0x19>, buffer<nn::friends::InAppScreenName, 0x19>, buffer<nn::friends::InAppScreenName, 0x19>)
public ResultCode AddPlayHistory(ServiceCtx context)
{
UserId userId = context.RequestData.ReadStruct<UserId>();
// Pid placeholder
context.RequestData.ReadInt64();
ulong pid = context.Request.HandleDesc.PId;
ulong playHistoryRegistrationKeyPosition = context.Request.PtrBuff[0].Position;
ulong PlayHistoryRegistrationKeySize = context.Request.PtrBuff[0].Size;
ulong inAppScreenName1Position = context.Request.PtrBuff[1].Position;
ulong inAppScreenName1Size = context.Request.PtrBuff[1].Size;
ulong inAppScreenName2Position = context.Request.PtrBuff[2].Position;
ulong inAppScreenName2Size = context.Request.PtrBuff[2].Size;
if (userId.IsNull || inAppScreenName1Size > 0x48 || inAppScreenName2Size > 0x48)
{
return ResultCode.InvalidArgument;
}
// TODO: Call nn::arp::GetApplicationControlProperty here when implemented.
ApplicationControlProperty controlProperty = context.Device.Processes.ActiveApplication.ApplicationControlProperties;
/*
NOTE: The service calls nn::friends::detail::service::core::PlayHistoryManager to store informations using the registration key computed in GetPlayHistoryRegistrationKey.
Then calls nn::friends::detail::service::core::FriendListManager to update informations on the friend list.
We currently don't support play history and online services so it's fine to do nothing.
*/
Logger.Stub?.PrintStub(LogClass.ServiceFriend);
return ResultCode.Success;
}
}
}

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using Ryujinx.Common;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService;
using Ryujinx.Horizon.Common;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
{
class INotificationService : DisposableIpcService
{
private readonly UserId _userId;
private readonly FriendServicePermissionLevel _permissionLevel;
private readonly object _lock = new object();
private KEvent _notificationEvent;
private int _notificationEventHandle = 0;
private LinkedList<NotificationInfo> _notifications;
private bool _hasNewFriendRequest;
private bool _hasFriendListUpdate;
public INotificationService(ServiceCtx context, UserId userId, FriendServicePermissionLevel permissionLevel)
{
_userId = userId;
_permissionLevel = permissionLevel;
_notifications = new LinkedList<NotificationInfo>();
_notificationEvent = new KEvent(context.Device.System.KernelContext);
_hasNewFriendRequest = false;
_hasFriendListUpdate = false;
NotificationEventHandler.Instance.RegisterNotificationService(this);
}
[CommandCmif(0)] //2.0.0+
// nn::friends::detail::ipc::INotificationService::GetEvent() -> handle<copy>
public ResultCode GetEvent(ServiceCtx context)
{
if (_notificationEventHandle == 0)
{
if (context.Process.HandleTable.GenerateHandle(_notificationEvent.ReadableEvent, out _notificationEventHandle) != Result.Success)
{
throw new InvalidOperationException("Out of handles!");
}
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_notificationEventHandle);
return ResultCode.Success;
}
[CommandCmif(1)] //2.0.0+
// nn::friends::detail::ipc::INotificationService::Clear()
public ResultCode Clear(ServiceCtx context)
{
lock (_lock)
{
_hasNewFriendRequest = false;
_hasFriendListUpdate = false;
_notifications.Clear();
}
return ResultCode.Success;
}
[CommandCmif(2)] // 2.0.0+
// nn::friends::detail::ipc::INotificationService::Pop() -> nn::friends::detail::ipc::SizedNotificationInfo
public ResultCode Pop(ServiceCtx context)
{
lock (_lock)
{
if (_notifications.Count >= 1)
{
NotificationInfo notificationInfo = _notifications.First.Value;
_notifications.RemoveFirst();
if (notificationInfo.Type == NotificationEventType.FriendListUpdate)
{
_hasFriendListUpdate = false;
}
else if (notificationInfo.Type == NotificationEventType.NewFriendRequest)
{
_hasNewFriendRequest = false;
}
context.ResponseData.WriteStruct(notificationInfo);
return ResultCode.Success;
}
}
return ResultCode.NotificationQueueEmpty;
}
public void SignalFriendListUpdate(UserId targetId)
{
lock (_lock)
{
if (_userId == targetId)
{
if (!_hasFriendListUpdate)
{
NotificationInfo friendListNotification = new NotificationInfo();
if (_notifications.Count != 0)
{
friendListNotification = _notifications.First.Value;
_notifications.RemoveFirst();
}
friendListNotification.Type = NotificationEventType.FriendListUpdate;
_hasFriendListUpdate = true;
if (_hasNewFriendRequest)
{
NotificationInfo newFriendRequestNotification = new NotificationInfo();
if (_notifications.Count != 0)
{
newFriendRequestNotification = _notifications.First.Value;
_notifications.RemoveFirst();
}
newFriendRequestNotification.Type = NotificationEventType.NewFriendRequest;
_notifications.AddFirst(newFriendRequestNotification);
}
// We defer this to make sure we are on top of the queue.
_notifications.AddFirst(friendListNotification);
}
_notificationEvent.ReadableEvent.Signal();
}
}
}
public void SignalNewFriendRequest(UserId targetId)
{
lock (_lock)
{
if ((_permissionLevel & FriendServicePermissionLevel.ViewerMask) != 0 && _userId == targetId)
{
if (!_hasNewFriendRequest)
{
if (_notifications.Count == 100)
{
SignalFriendListUpdate(targetId);
}
NotificationInfo newFriendRequestNotification = new NotificationInfo
{
Type = NotificationEventType.NewFriendRequest
};
_notifications.AddLast(newFriendRequestNotification);
_hasNewFriendRequest = true;
}
_notificationEvent.ReadableEvent.Signal();
}
}
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
NotificationEventHandler.Instance.UnregisterNotificationService(this);
}
}
}
}

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using Ryujinx.HLE.HOS.Services.Account.Acc;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
{
public sealed class NotificationEventHandler
{
private static NotificationEventHandler instance;
private static object instanceLock = new object();
private INotificationService[] _registry;
public static NotificationEventHandler Instance
{
get
{
lock (instanceLock)
{
if (instance == null)
{
instance = new NotificationEventHandler();
}
return instance;
}
}
}
NotificationEventHandler()
{
_registry = new INotificationService[0x20];
}
internal void RegisterNotificationService(INotificationService service)
{
// NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors.
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] == null)
{
_registry[i] = service;
break;
}
}
}
internal void UnregisterNotificationService(INotificationService service)
{
// NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors.
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] == service)
{
_registry[i] = null;
break;
}
}
}
// TODO: Use this when we will have enough things to go online.
public void SignalFriendListUpdate(UserId targetId)
{
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] != null)
{
_registry[i].SignalFriendListUpdate(targetId);
}
}
}
// TODO: Use this when we will have enough things to go online.
public void SignalNewFriendRequest(UserId targetId)
{
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] != null)
{
_registry[i].SignalNewFriendRequest(targetId);
}
}
}
}
}

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namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
{
enum NotificationEventType : uint
{
Invalid = 0x0,
FriendListUpdate = 0x1,
NewFriendRequest = 0x65
}
}

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using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
{
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
struct NotificationInfo
{
public NotificationEventType Type;
private Array4<byte> _padding;
public long NetworkUserIdPlaceholder;
}
}

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using System;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
{
[Flags]
enum FriendServicePermissionLevel
{
UserMask = 1,
ViewerMask = 2,
ManagerMask = 4,
SystemMask = 8,
Administrator = -1,
User = UserMask,
Viewer = UserMask | ViewerMask,
Manager = UserMask | ViewerMask | ManagerMask,
System = UserMask | SystemMask
}
}

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using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
{
[StructLayout(LayoutKind.Sequential, Size = 0x20)]
struct PlayHistoryRegistrationKey
{
public ushort Type;
public byte KeyIndex;
public byte UserIdBool;
public byte UnknownBool;
public Array11<byte> Reserved;
public Array16<byte> Uuid;
}
}