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https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git
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Add a separate device memory manager (#6153)
* Add a separate device memory manager * Still need this * Device writes are always tracked * Device writes are always tracked (2) * Rename more instances of gmm to mm
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@@ -1,5 +1,5 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Video;
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using System;
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@@ -11,13 +11,13 @@ namespace Ryujinx.Graphics.Nvdec.Image
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{
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static class SurfaceReader
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{
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public static void Read(MemoryManager gmm, ISurface surface, uint lumaOffset, uint chromaOffset)
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public static void Read(DeviceMemoryManager mm, ISurface surface, uint lumaOffset, uint chromaOffset)
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{
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int width = surface.Width;
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int height = surface.Height;
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int stride = surface.Stride;
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ReadOnlySpan<byte> luma = gmm.DeviceGetSpan(lumaOffset, GetBlockLinearSize(width, height, 1));
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ReadOnlySpan<byte> luma = mm.DeviceGetSpan(lumaOffset, GetBlockLinearSize(width, height, 1));
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ReadLuma(surface.YPlane.AsSpan(), luma, stride, width, height);
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@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Nvdec.Image
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int uvHeight = surface.UvHeight;
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int uvStride = surface.UvStride;
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ReadOnlySpan<byte> chroma = gmm.DeviceGetSpan(chromaOffset, GetBlockLinearSize(uvWidth, uvHeight, 2));
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ReadOnlySpan<byte> chroma = mm.DeviceGetSpan(chromaOffset, GetBlockLinearSize(uvWidth, uvHeight, 2));
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ReadChroma(surface.UPlane.AsSpan(), surface.VPlane.AsSpan(), chroma, uvStride, uvWidth, uvHeight);
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}
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