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Author SHA1 Message Date
dependabot[bot]
b2aed882d6 nuget: bump Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK
Bumps Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK from 1.2.0 to 1.2.3.

---
updated-dependencies:
- dependency-name: Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-05-31 07:09:40 +00:00
13 changed files with 59 additions and 88 deletions

View File

@@ -32,7 +32,7 @@
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" /> <PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" /> <PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" /> <PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" /> <PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.3" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" /> <PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.3-build25" /> <PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.3-build25" />
<PackageVersion Include="shaderc.net" Version="0.1.0" /> <PackageVersion Include="shaderc.net" Version="0.1.0" />

View File

@@ -92,8 +92,6 @@ namespace Ryujinx.Ava
private bool _isActive; private bool _isActive;
private bool _renderingStarted; private bool _renderingStarted;
private ManualResetEvent _gpuDoneEvent;
private IRenderer _renderer; private IRenderer _renderer;
private readonly Thread _renderingThread; private readonly Thread _renderingThread;
private readonly CancellationTokenSource _gpuCancellationTokenSource; private readonly CancellationTokenSource _gpuCancellationTokenSource;
@@ -185,7 +183,6 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState; ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
_gpuCancellationTokenSource = new CancellationTokenSource(); _gpuCancellationTokenSource = new CancellationTokenSource();
_gpuDoneEvent = new ManualResetEvent(false);
} }
private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e) private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
@@ -426,10 +423,10 @@ namespace Ryujinx.Ava
_isActive = false; _isActive = false;
// NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose. if (_renderingThread.IsAlive)
// We only need to wait for all commands submitted during the main gpu loop to be processed. {
_gpuDoneEvent.WaitOne(); _renderingThread.Join();
_gpuDoneEvent.Dispose(); }
DisplaySleep.Restore(); DisplaySleep.Restore();
@@ -920,14 +917,6 @@ namespace Ryujinx.Ava
UpdateStatus(); UpdateStatus();
} }
} }
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
}); });
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null); (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);

View File

@@ -58,20 +58,11 @@
JustifyContent="SpaceAround" JustifyContent="SpaceAround"
RowSpacing="2"> RowSpacing="2">
<TextBlock <TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
FontSize="28" FontSize="28"
FontWeight="Bold" FontWeight="Bold"
Text="Ryujinx" Text="Ryujinx"
TextAlignment="Center" TextAlignment="Left" />
Width="100" /> <TextBlock Text="(REE-YOU-JINX)" TextAlignment="Left" />
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
FontSize="11"
Text="(REE-YOU-JINX)"
TextAlignment="Center"
Width="100" />
</flex:FlexPanel> </flex:FlexPanel>
</Grid> </Grid>
<TextBlock <TextBlock

View File

@@ -1,6 +1,5 @@
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using System; using System;
using System.Threading;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
@@ -53,7 +52,7 @@ namespace Ryujinx.Graphics.GAL
void ResetCounter(CounterType type); void ResetCounter(CounterType type);
void RunLoop(ThreadStart gpuLoop) void RunLoop(Action gpuLoop)
{ {
gpuLoop(); gpuLoop();
} }

View File

@@ -30,6 +30,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
private IRenderer _baseRenderer; private IRenderer _baseRenderer;
private Thread _gpuThread; private Thread _gpuThread;
private Thread _backendThread; private Thread _backendThread;
private bool _disposed;
private bool _running; private bool _running;
private AutoResetEvent _frameComplete = new AutoResetEvent(true); private AutoResetEvent _frameComplete = new AutoResetEvent(true);
@@ -97,17 +98,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_refQueue = new object[MaxRefsPerCommand * QueueCount]; _refQueue = new object[MaxRefsPerCommand * QueueCount];
} }
public void RunLoop(ThreadStart gpuLoop) public void RunLoop(Action gpuLoop)
{ {
_running = true; _running = true;
_backendThread = Thread.CurrentThread; _backendThread = Thread.CurrentThread;
_gpuThread = new Thread(gpuLoop) _gpuThread = new Thread(() => {
{ gpuLoop();
Name = "GPU.MainThread" _running = false;
}; _galWorkAvailable.Set();
});
_gpuThread.Name = "GPU.MainThread";
_gpuThread.Start(); _gpuThread.Start();
RenderLoop(); RenderLoop();
@@ -117,7 +120,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{ {
// Power through the render queue until the Gpu thread work is done. // Power through the render queue until the Gpu thread work is done.
while (_running) while (_running && !_disposed)
{ {
_galWorkAvailable.Wait(); _galWorkAvailable.Wait();
_galWorkAvailable.Reset(); _galWorkAvailable.Reset();
@@ -485,23 +488,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return _baseRenderer.PrepareHostMapping(address, size); return _baseRenderer.PrepareHostMapping(address, size);
} }
public void FlushThreadedCommands()
{
SpinWait wait = new();
while (Volatile.Read(ref _commandCount) > 0)
{
wait.SpinOnce();
}
}
public void Dispose() public void Dispose()
{ {
// Dispose must happen from the render thread, after all commands have completed. // Dispose must happen from the render thread, after all commands have completed.
// Stop the GPU thread. // Stop the GPU thread.
_running = false; _disposed = true;
_galWorkAvailable.Set();
if (_gpuThread != null && _gpuThread.IsAlive) if (_gpuThread != null && _gpuThread.IsAlive)
{ {

View File

@@ -390,6 +390,7 @@ namespace Ryujinx.Graphics.Gpu
/// </summary> /// </summary>
public void Dispose() public void Dispose()
{ {
Renderer.Dispose();
GPFifo.Dispose(); GPFifo.Dispose();
HostInitalized.Dispose(); HostInitalized.Dispose();
@@ -402,8 +403,6 @@ namespace Ryujinx.Graphics.Gpu
PhysicalMemoryRegistry.Clear(); PhysicalMemoryRegistry.Clear();
RunDeferredActions(); RunDeferredActions();
Renderer.Dispose();
} }
} }
} }

View File

@@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly ResourceCounts _resourceCounts; private readonly ResourceCounts _resourceCounts;
private readonly int _stageIndex; private readonly int _stageIndex;
private readonly int[] _constantBufferBindings;
/// <summary> /// <summary>
/// Creates a new GPU accessor. /// Creates a new GPU accessor.
/// </summary> /// </summary>
@@ -26,6 +28,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
_context = context; _context = context;
_resourceCounts = resourceCounts; _resourceCounts = resourceCounts;
_stageIndex = stageIndex; _stageIndex = stageIndex;
if (context.Capabilities.Api != TargetApi.Vulkan)
{
_constantBufferBindings = new int[Constants.TotalGpUniformBuffers];
_constantBufferBindings.AsSpan().Fill(-1);
}
} }
public int QueryBindingConstantBuffer(int index) public int QueryBindingConstantBuffer(int index)
@@ -37,7 +45,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
} }
else else
{ {
return _resourceCounts.UniformBuffersCount++; int binding = _constantBufferBindings[index];
if (binding < 0)
{
binding = _resourceCounts.UniformBuffersCount++;
_constantBufferBindings[index] = binding;
}
return binding;
} }
} }

View File

@@ -17,8 +17,6 @@ namespace Ryujinx.Graphics.Shader.Translation
private readonly HashSet<int> _usedConstantBufferBindings; private readonly HashSet<int> _usedConstantBufferBindings;
public ShaderProperties Properties => _properties;
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties) public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
{ {
_gpuAccessor = gpuAccessor; _gpuAccessor = gpuAccessor;
@@ -100,6 +98,19 @@ namespace Ryujinx.Graphics.Shader.Translation
_properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type)); _properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
} }
public void InheritFrom(ResourceManager other)
{
for (int i = 0; i < other._cbSlotToBindingMap.Length; i++)
{
int binding = other._cbSlotToBindingMap[i];
if (binding >= 0)
{
_cbSlotToBindingMap[i] = binding;
}
}
}
public static string GetShaderStagePrefix(ShaderStage stage) public static string GetShaderStagePrefix(ShaderStage stage)
{ {
uint index = (uint)stage; uint index = (uint)stage;

View File

@@ -39,9 +39,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public TranslationOptions Options { get; } public TranslationOptions Options { get; }
public ShaderProperties Properties => ResourceManager.Properties; public ShaderProperties Properties { get; }
public ResourceManager ResourceManager { get; set; } public ResourceManager ResourceManager { get; }
public bool TransformFeedbackEnabled { get; } public bool TransformFeedbackEnabled { get; }
@@ -159,7 +159,8 @@ namespace Ryujinx.Graphics.Shader.Translation
_sbSlots = new Dictionary<int, int>(); _sbSlots = new Dictionary<int, int>();
_sbSlotsReverse = new Dictionary<int, int>(); _sbSlotsReverse = new Dictionary<int, int>();
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties()); Properties = new ShaderProperties();
ResourceManager = new ResourceManager(stage, gpuAccessor, Properties);
} }
public ShaderConfig( public ShaderConfig(
@@ -428,6 +429,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public void InheritFrom(ShaderConfig other) public void InheritFrom(ShaderConfig other)
{ {
ResourceManager.InheritFrom(other.ResourceManager);
ClipDistancesWritten |= other.ClipDistancesWritten; ClipDistancesWritten |= other.ClipDistancesWritten;
UsedFeatures |= other.UsedFeatures; UsedFeatures |= other.UsedFeatures;

View File

@@ -155,9 +155,6 @@ namespace Ryujinx.Graphics.Shader.Translation
{ {
other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>()); other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
// We need to share the resource manager since both shaders accesses the same constant buffers.
other._config.ResourceManager = _config.ResourceManager;
FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart); FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
code = Combine(otherCode, code, aStart); code = Combine(otherCode, code, aStart);

View File

@@ -358,7 +358,7 @@ namespace Ryujinx.Graphics.Vulkan
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance) public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{ {
if (!_program.IsLinked || vertexCount == 0) if (!_program.IsLinked)
{ {
return; return;
} }
@@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Vulkan
public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance) public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
{ {
if (!_program.IsLinked || indexCount == 0) if (!_program.IsLinked)
{ {
return; return;
} }

View File

@@ -62,7 +62,6 @@ namespace Ryujinx.Headless.SDL2
private readonly long _ticksPerFrame; private readonly long _ticksPerFrame;
private readonly CancellationTokenSource _gpuCancellationTokenSource; private readonly CancellationTokenSource _gpuCancellationTokenSource;
private readonly ManualResetEvent _exitEvent; private readonly ManualResetEvent _exitEvent;
private readonly ManualResetEvent _gpuDoneEvent;
private long _ticks; private long _ticks;
private bool _isActive; private bool _isActive;
@@ -92,7 +91,6 @@ namespace Ryujinx.Headless.SDL2
_ticksPerFrame = Stopwatch.Frequency / TargetFps; _ticksPerFrame = Stopwatch.Frequency / TargetFps;
_gpuCancellationTokenSource = new CancellationTokenSource(); _gpuCancellationTokenSource = new CancellationTokenSource();
_exitEvent = new ManualResetEvent(false); _exitEvent = new ManualResetEvent(false);
_gpuDoneEvent = new ManualResetEvent(false);
_aspectRatio = aspectRatio; _aspectRatio = aspectRatio;
_enableMouse = enableMouse; _enableMouse = enableMouse;
HostUiTheme = new HeadlessHostUiTheme(); HostUiTheme = new HeadlessHostUiTheme();
@@ -277,14 +275,6 @@ namespace Ryujinx.Headless.SDL2
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame); _ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
} }
} }
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
}); });
FinalizeWindowRenderer(); FinalizeWindowRenderer();
@@ -414,10 +404,7 @@ namespace Ryujinx.Headless.SDL2
MainLoop(); MainLoop();
// NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose. renderLoopThread.Join();
// We only need to wait for all commands submitted during the main gpu loop to be processed.
_gpuDoneEvent.WaitOne();
_gpuDoneEvent.Dispose();
nvStutterWorkaround?.Join(); nvStutterWorkaround?.Join();
Exit(); Exit();

View File

@@ -65,7 +65,6 @@ namespace Ryujinx.Ui
private KeyboardHotkeyState _prevHotkeyState; private KeyboardHotkeyState _prevHotkeyState;
private readonly ManualResetEvent _exitEvent; private readonly ManualResetEvent _exitEvent;
private readonly ManualResetEvent _gpuDoneEvent;
private readonly CancellationTokenSource _gpuCancellationTokenSource; private readonly CancellationTokenSource _gpuCancellationTokenSource;
@@ -111,7 +110,6 @@ namespace Ryujinx.Ui
| EventMask.KeyReleaseMask)); | EventMask.KeyReleaseMask));
_exitEvent = new ManualResetEvent(false); _exitEvent = new ManualResetEvent(false);
_gpuDoneEvent = new ManualResetEvent(false);
_gpuCancellationTokenSource = new CancellationTokenSource(); _gpuCancellationTokenSource = new CancellationTokenSource();
@@ -501,14 +499,6 @@ namespace Ryujinx.Ui
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame); _ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
} }
} }
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
}); });
} }
@@ -552,10 +542,7 @@ namespace Ryujinx.Ui
MainLoop(); MainLoop();
// NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose. renderLoopThread.Join();
// We only need to wait for all commands submitted during the main gpu loop to be processed.
_gpuDoneEvent.WaitOne();
_gpuDoneEvent.Dispose();
nvStutterWorkaround?.Join(); nvStutterWorkaround?.Join();
Exit(); Exit();