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947 changed files with 8610 additions and 60686 deletions

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@ -17,8 +17,8 @@ tab_width = 4
end_of_line = lf end_of_line = lf
insert_final_newline = true insert_final_newline = true
# Markdown, JSON, YAML, props and csproj files # JSON files
[*.{md,json,yml,props,csproj}] [*.json]
# Indentation and spacing # Indentation and spacing
indent_size = 2 indent_size = 2
@ -259,14 +259,14 @@ dotnet_diagnostic.CA1861.severity = none
# Disable "Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase'" # Disable "Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase'"
dotnet_diagnostic.CA1862.severity = none dotnet_diagnostic.CA1862.severity = none
[src/Ryujinx/UI/ViewModels/**.cs]
# Disable "mark members as static" rule for ViewModels
dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.HLE/HOS/Services/**.cs] [src/Ryujinx.HLE/HOS/Services/**.cs]
# Disable "mark members as static" rule for services # Disable "mark members as static" rule for services
dotnet_diagnostic.CA1822.severity = none dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.Ava/UI/ViewModels/**.cs]
# Disable "mark members as static" rule for ViewModels
dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.Tests/Cpu/*.cs] [src/Ryujinx.Tests/Cpu/*.cs]
# Disable naming rules for CPU tests # Disable naming rules for CPU tests
dotnet_diagnostic.IDE1006.severity = none dotnet_diagnostic.IDE1006.severity = none

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@ -13,7 +13,7 @@ updates:
- package-ecosystem: nuget - package-ecosystem: nuget
directory: / directory: /
open-pull-requests-limit: 10 open-pull-requests-limit: 5
schedule: schedule:
interval: daily interval: daily
labels: labels:
@ -22,19 +22,3 @@ updates:
- marysaka - marysaka
commit-message: commit-message:
prefix: nuget prefix: nuget
groups:
Avalonia:
patterns:
- "*Avalonia*"
Silk.NET:
patterns:
- "Silk.NET*"
OpenTK:
patterns:
- "OpenTK*"
SixLabors:
patterns:
- "SixLabors*"
NUnit:
patterns:
- "NUnit*"

2
.github/labeler.yml vendored
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@ -20,7 +20,7 @@ gpu:
gui: gui:
- changed-files: - changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**', 'src/Ryujinx.Gtk3/**'] - any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.Ui.Common/**', 'src/Ryujinx.Ui.LocaleGenerator/**', 'src/Ryujinx.Ava/**']
horizon: horizon:
- changed-files: - changed-files:

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@ -10,17 +10,28 @@ env:
jobs: jobs:
build: build:
name: ${{ matrix.platform.name }} (${{ matrix.configuration }}) name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
runs-on: ${{ matrix.platform.os }} runs-on: ${{ matrix.os }}
timeout-minutes: 45 timeout-minutes: 45
strategy: strategy:
matrix: matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
configuration: [Debug, Release] configuration: [Debug, Release]
platform: include:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 } - os: ubuntu-latest
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 } OS_NAME: Linux x64
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 } DOTNET_RUNTIME_IDENTIFIER: linux-x64
- { name: osx-x64, os: macOS-latest, zip_os_name: osx_x64 } RELEASE_ZIP_OS_NAME: linux_x64
- os: macOS-latest
OS_NAME: macOS x64
DOTNET_RUNTIME_IDENTIFIER: osx-x64
RELEASE_ZIP_OS_NAME: osx_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false fail-fast: false
steps: steps:
@ -38,16 +49,6 @@ jobs:
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash shell: bash
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
- name: Change config filename for macOS
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os == 'macOS-latest'
- name: Build - name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
@ -57,47 +58,46 @@ jobs:
commands: dotnet test --no-build -c "${{ matrix.configuration }}" commands: dotnet test --no-build -c "${{ matrix.configuration }}"
timeout-minutes: 10 timeout-minutes: 10
retry-codes: 139 retry-codes: 139
if: matrix.platform.name != 'linux-arm64'
- name: Publish Ryujinx - name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Headless.SDL2 - name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Gtk3 - name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_gtk -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Gtk3 --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Set executable bit - name: Set executable bit
run: | run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_gtk/Ryujinx.Gtk3 ./publish_gtk/Ryujinx.sh chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest' if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact - name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3
with: with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }} name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish path: publish
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Headless.SDL2 artifact - name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3
with: with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }} name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_sdl2_headless path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Gtk3 artifact - name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3
with: with:
name: gtk-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }} name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_gtk path: publish_ava
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
build_macos: build_macos:
name: macOS Universal (${{ matrix.configuration }}) name: macOS Universal (${{ matrix.configuration }})
@ -135,28 +135,23 @@ jobs:
id: git_short_hash id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Change config filename - name: Publish macOS Ryujinx.Ava
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request'
- name: Publish macOS Ryujinx
run: | run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER" ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Publish macOS Ryujinx.Headless.SDL2 - name: Publish macOS Ryujinx.Headless.SDL2
run: | run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER" ./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx artifact - name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3
with: with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish/*.tar.gz" path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact - name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3
with: with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz" path: "publish_headless/*.tar.gz"

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@ -8,7 +8,7 @@ on:
- '!.github/**' - '!.github/**'
- '!*.yml' - '!*.yml'
- '!*.config' - '!*.config'
- '!*.md' - '!README.md'
- '.github/workflows/*.yml' - '.github/workflows/*.yml'
permissions: permissions:
@ -63,7 +63,7 @@ jobs:
- name: Upload report - name: Upload report
if: failure() if: failure()
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3
with: with:
name: dotnet-format name: dotnet-format
path: ./*-report.json path: ./*-report.json

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@ -51,76 +51,38 @@ jobs:
- name: Restore Nuget packages - name: Restore Nuget packages
# With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing. # With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing.
# So we just publish to grab the dependencies # So we just publish to grab the dependencies
run: | run: dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
dotnet publish -c Release -r linux-arm64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
- name: Generate nuget_sources.json - name: Generate nuget_sources.json
shell: python shell: python
run: | run: |
import hashlib
from pathlib import Path from pathlib import Path
import base64 import base64
import binascii import binascii
import json import json
import os import os
import urllib.request
sources = [] sources = []
for path in Path(os.environ['NUGET_PACKAGES']).glob('**/*.nupkg.sha512'):
name = path.parent.parent.name
version = path.parent.name
filename = '{}.{}.nupkg'.format(name, version)
url = 'https://api.nuget.org/v3-flatcontainer/{}/{}/{}'.format(name, version, filename)
def create_source_from_external(name, version): with path.open() as fp:
full_dir_path = Path(os.environ["NUGET_PACKAGES"]).joinpath(name).joinpath(version) sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode('ascii')
os.makedirs(full_dir_path, exist_ok=True)
filename = "{}.{}.nupkg".format(name, version) sources.append({
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format( 'type': 'file',
name, version, filename 'url': url,
) 'sha512': sha512,
'dest': os.environ['NUGET_SOURCES_DESTDIR'],
'dest-filename': filename,
})
print(f"Processing {url}...") with open('flathub/nuget_sources.json', 'w') as fp:
response = urllib.request.urlopen(url) json.dump(sources, fp, indent=4)
sha512 = hashlib.sha512(response.read()).hexdigest()
return {
"type": "file",
"url": url,
"sha512": sha512,
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
"dest-filename": filename,
}
has_added_x64_apphost = False
for path in Path(os.environ["NUGET_PACKAGES"]).glob("**/*.nupkg.sha512"):
name = path.parent.parent.name
version = path.parent.name
filename = "{}.{}.nupkg".format(name, version)
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
name, version, filename
)
with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode("ascii")
sources.append(
{
"type": "file",
"url": url,
"sha512": sha512,
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
"dest-filename": filename,
}
)
# .NET will not add current installed application host to the list, force inject it here.
if not has_added_x64_apphost and name.startswith('microsoft.netcore.app.host'):
sources.append(create_source_from_external("microsoft.netcore.app.host.linux-x64", version))
has_added_x64_apphost = True
with open("flathub/nuget_sources.json", "w") as fp:
json.dump(sources, fp, indent=4)
- name: Update flatpak metadata - name: Update flatpak metadata
id: metadata id: metadata

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@ -1,41 +0,0 @@
name: Mako
on:
discussion:
types: [created, edited, answered, unanswered, category_changed]
discussion_comment:
types: [created, edited]
gollum:
issue_comment:
types: [created, edited]
issues:
types: [opened, edited, reopened, pinned, milestoned, demilestoned, assigned, unassigned, labeled, unlabeled]
pull_request_target:
types: [opened, edited, reopened, synchronize, ready_for_review, assigned, unassigned]
jobs:
tasks:
name: Run Ryujinx tasks
permissions:
actions: read
contents: read
discussions: write
issues: write
pull-requests: write
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
if: github.event_name == 'pull_request_target'
with:
# Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0
repository: Ryujinx/Ryujinx
ref: master
- name: Run Mako command
uses: Ryujinx/Ryujinx-Mako@master
with:
command: exec-ryujinx-tasks
args: --event-name "${{ github.event_name }}" --event-path "${{ github.event_path }}" -w "${{ github.workspace }}" "${{ github.repository }}" "${{ github.run_id }}"
app_id: ${{ secrets.MAKO_APP_ID }}
private_key: ${{ secrets.MAKO_PRIVATE_KEY }}
installation_id: ${{ secrets.MAKO_INSTALLATION_ID }}

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@ -11,7 +11,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }} timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps: steps:
- uses: actions/github-script@v6 - uses: actions/github-script@v7
with: with:
script: | script: |
const {owner, repo} = context.repo; const {owner, repo} = context.repo;
@ -39,24 +39,24 @@ jobs:
return core.error(`No artifacts found`); return core.error(`No artifacts found`);
} }
let body = `Download the artifacts for this pull request:\n`; let body = `Download the artifacts for this pull request:\n`;
let hidden_gtk_artifacts = `\n\n <details><summary>Old GUI (GTK3)</summary>\n`; let hidden_avalonia_artifacts = `\n\n <details><summary>Experimental GUI (Avalonia)</summary>\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`; let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`; let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) { for (const art of artifacts) {
if(art.name.includes('Debug')) { if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('gtk-ryujinx')) { } else if(art.name.includes('ava-ryujinx')) {
hidden_gtk_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; hidden_avalonia_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('sdl2-ryujinx-headless')) { } else if(art.name.includes('sdl2-ryujinx-headless')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else { } else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} }
} }
hidden_gtk_artifacts += `\n</details>`; hidden_avalonia_artifacts += `\n</details>`;
hidden_headless_artifacts += `\n</details>`; hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`; hidden_debug_artifacts += `\n</details>`;
body += hidden_gtk_artifacts; body += hidden_avalonia_artifacts;
body += hidden_headless_artifacts; body += hidden_headless_artifacts;
body += hidden_debug_artifacts; body += hidden_debug_artifacts;

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@ -21,8 +21,27 @@ jobs:
repository: Ryujinx/Ryujinx repository: Ryujinx/Ryujinx
ref: master ref: master
- name: Checkout Ryujinx-Mako
uses: actions/checkout@v4
with:
repository: Ryujinx/Ryujinx-Mako
ref: master
path: '.ryujinx-mako'
- name: Setup Ryujinx-Mako
uses: ./.ryujinx-mako/.github/actions/setup-mako
- name: Update labels based on changes - name: Update labels based on changes
uses: actions/labeler@v5 uses: actions/labeler@v5
with: with:
sync-labels: true sync-labels: true
dot: true dot: true
- name: Assign reviewers
run: |
poetry -n -C .ryujinx-mako run ryujinx-mako update-reviewers ${{ github.repository }} ${{ github.event.pull_request.number }} .github/reviewers.yml
shell: bash
env:
MAKO_APP_ID: ${{ secrets.MAKO_APP_ID }}
MAKO_PRIVATE_KEY: ${{ secrets.MAKO_PRIVATE_KEY }}
MAKO_INSTALLATION_ID: ${{ secrets.MAKO_INSTALLATION_ID }}

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@ -10,7 +10,7 @@ on:
- '*.yml' - '*.yml'
- '*.json' - '*.json'
- '*.config' - '*.config'
- '*.md' - 'README.md'
concurrency: release concurrency: release
@ -34,7 +34,7 @@ jobs:
shell: bash shell: bash
- name: Create tag - name: Create tag
uses: actions/github-script@v6 uses: actions/github-script@v7
with: with:
script: | script: |
github.rest.git.createRef({ github.rest.git.createRef({
@ -44,27 +44,23 @@ jobs:
sha: context.sha sha: context.sha
}) })
- name: Create release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
release: release:
name: Release for ${{ matrix.platform.name }} name: Release ${{ matrix.OS_NAME }}
runs-on: ${{ matrix.platform.os }} runs-on: ${{ matrix.os }}
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }} timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy: strategy:
matrix: matrix:
platform: os: [ ubuntu-latest, windows-latest ]
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 } include:
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 } - os: ubuntu-latest
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 } OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
@ -89,7 +85,6 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash shell: bash
- name: Create output dir - name: Create output dir
@ -97,43 +92,42 @@ jobs:
- name: Publish - name: Publish
run: | run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Windows builds - name: Packing Windows builds
if: matrix.platform.os == 'windows-latest' if: matrix.os == 'windows-latest'
run: | run: |
pushd publish_ava pushd publish_gtk
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish 7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd popd
pushd publish_sdl2_headless pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish 7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd popd
pushd publish_ava pushd publish_ava
mv publish/Ryujinx.exe publish/Ryujinx.Ava.exe 7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd popd
shell: bash shell: bash
- name: Packing Linux builds - name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest' if: matrix.os == 'ubuntu-latest'
run: | run: |
pushd publish_ava pushd publish_gtk
chmod +x publish/Ryujinx.sh publish/Ryujinx chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd popd
pushd publish_sdl2_headless pushd publish_sdl2_headless
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2 chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd popd
pushd publish_ava pushd publish_ava
mv publish/Ryujinx publish/Ryujinx.Ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd popd
shell: bash shell: bash
@ -192,10 +186,9 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash shell: bash
- name: Publish macOS Ryujinx - name: Publish macOS Ryujinx.Ava
run: | run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release

View File

@ -3,39 +3,39 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally> <ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageVersion Include="Avalonia" Version="11.0.7" /> <PackageVersion Include="Avalonia" Version="11.0.5" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.7" /> <PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.5" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.7" /> <PackageVersion Include="Avalonia.Desktop" Version="11.0.5" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.7" /> <PackageVersion Include="Avalonia.Diagnostics" Version="11.0.5" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.7" /> <PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.5" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.13" /> <PackageVersion Include="Avalonia.Svg" Version="11.0.0.3" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.13" /> <PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.3" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" /> <PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" /> <PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" /> <PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="8.3.27" /> <PackageVersion Include="DynamicData" Version="7.14.2" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" /> <PackageVersion Include="FluentAvaloniaUI" Version="2.0.4" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" /> <PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" /> <PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.3.0-beta.4" />
<PackageVersion Include="LibHac" Version="0.19.0" /> <PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.8.0" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.7.0" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.3.0" /> <PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" /> <PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" /> <PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="8.0.7" /> <PackageVersion Include="NetCoreServer" Version="7.0.0" />
<PackageVersion Include="NUnit" Version="3.13.3" /> <PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.8.2" /> <PackageVersion Include="OpenTK.Core" Version="4.8.1" />
<PackageVersion Include="OpenTK.Graphics" Version="4.8.2" /> <PackageVersion Include="OpenTK.Graphics" Version="4.8.1" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" /> <PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.1" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" /> <PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.1" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" /> <PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" /> <PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" /> <PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" /> <PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" /> <PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" /> <PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" /> <PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" /> <PackageVersion Include="SharpZipLib" Version="1.4.2" />
@ -44,8 +44,9 @@
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" /> <PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" /> <PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build32" /> <PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="8.0.2" /> <PackageVersion Include="System.Drawing.Common" Version="8.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="7.0.3" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" /> <PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" /> <PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" /> <PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />

View File

@ -1,21 +1,21 @@
<h1 align="center"> <h1 align="center">
<br> <br>
<a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a> <a href="https://ryujinx.org/"><img src="https://i.imgur.com/WcCj6Rt.png" alt="Ryujinx" width="150"></a>
<br> <br>
<b>Ryujinx</b> <b>Ryujinx</b>
<br> <br>
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub> <sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
<br> <br>
</h1> </h1>
<p align="center"> <p align="center">
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#. Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017. It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br />
Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br />
</p>
</p>
<p align="center"> <p align="center">
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml"> <a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg" <img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
@ -34,111 +34,87 @@
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png"> <img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
</p> </p>
<h5 align="center">
</h5>
## Compatibility ## Compatibility
As of October 2023, Ryujinx has been tested on approximately 4,200 titles; As of April 2023, Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable.
over 4,150 boot past menus and into gameplay, with roughly 3,500 of those being considered playable. You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
Anyone is free to submit a new game test or update an existing game test entry;
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
Use the search function to see if a game has been tested already!
## Usage ## Usage
To run this emulator, your PC must be equipped with at least 8GiB of RAM; To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator. See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide). ](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information. Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
## Latest build ## Latest build
These builds are compiled automatically for each commit on the master branch. These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog). If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download). The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
## Documentation
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
## Building ## Building
If you wish to build the emulator yourself, follow these steps: If you wish to build the emulator yourself, follow these steps:
### Step 1 ### Step 1
Install the X64 version of [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2 ### Step 2
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files. Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3 ### Step 3
To build Ryujinx, open a command prompt inside the project directory. To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. Then type the following command:
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. `dotnet build -c Release -o build`
Then type the following command: `dotnet build -c Release -o build`
the built files will be found in the newly created build directory. the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder. Ryujinx system files are stored in the `Ryujinx` folder. This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Features ## Features
- **Audio** - **Audio**
Audio output is entirely supported, audio input (microphone) isn't supported. Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
- **CPU** - **CPU**
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.
The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
NOTE: This feature is enabled by default in the Options menu > System tab.
You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
These improvements are permanent and do not require any extra launches going forward.
- **GPU** - **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment.
These enhancements can be adjusted or toggled as desired in the GUI.
- **Input** - **Input**
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. In all scenarios, you can set up everything inside the input configuration menu.
In all scenarios, you can set up everything inside the input configuration menu.
- **DLC & Modifications** - **DLC & Modifications**
Ryujinx is able to manage add-on content/downloadable content through the GUI. Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
Mods (romfs, exefs, and runtime mods such as cheats) are also supported;
the GUI contains a shortcut to open the respective mods folder for a particular game.
- **Configuration** - **Configuration**
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Contact ## Contact
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
## Donations ## Donations
@ -158,10 +134,9 @@ All funds received through Patreon are considered a donation to support the proj
## License ## License
This software is licensed under the terms of the [MIT license](LICENSE.txt). This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br />
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details. See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
## Credits ## Credits
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system. - [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.

View File

@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.1.32228.430 VisualStudioVersion = 17.1.32228.430
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Gtk3", "src\Ryujinx.Gtk3\Ryujinx.Gtk3.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}"
EndProject EndProject
@ -69,9 +69,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "sr
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ava", "src\Ryujinx.Ava\Ryujinx.Ava.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.Common", "src\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.Common", "src\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}"
EndProject EndProject
@ -79,7 +79,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vulkan", "
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spv.Generator", "src\Spv.Generator\Spv.Generator.csproj", "{2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spv.Generator", "src\Spv.Generator\Spv.Generator.csproj", "{2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.LocaleGenerator", "src\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.LocaleGenerator", "src\Ryujinx.Ui.LocaleGenerator\Ryujinx.Ui.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Common", "src\Ryujinx.Horizon.Common\Ryujinx.Horizon.Common.csproj", "{77F96ECE-4952-42DB-A528-DED25572A573}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Common", "src\Ryujinx.Horizon.Common\Ryujinx.Horizon.Common.csproj", "{77F96ECE-4952-42DB-A528-DED25572A573}"
EndProject EndProject

View File

@ -4,7 +4,7 @@ Name=Ryujinx
Type=Application Type=Application
Icon=Ryujinx Icon=Ryujinx
Exec=Ryujinx.sh %f Exec=Ryujinx.sh %f
Comment=A Nintendo Switch Emulator Comment=Plays Nintendo Switch applications
GenericName=Nintendo Switch Emulator GenericName=Nintendo Switch Emulator
Terminal=false Terminal=false
Categories=Game;Emulator; Categories=Game;Emulator;

15
distribution/linux/Ryujinx.sh Executable file → Normal file
View File

@ -1,23 +1,20 @@
#!/bin/sh #!/bin/sh
SCRIPT_DIR=$(dirname "$(realpath "$0")") SCRIPT_DIR=$(dirname "$(realpath "$0")")
RYUJINX_BIN="Ryujinx"
if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then
RYUJINX_BIN="Ryujinx.Ava"
fi
if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2" RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi fi
if [ -f "$SCRIPT_DIR/Ryujinx" ]; then
RYUJINX_BIN="Ryujinx"
fi
if [ -z "$RYUJINX_BIN" ]; then
exit 1
fi
COMMAND="env DOTNET_EnableAlternateStackCheck=1" COMMAND="env DOTNET_EnableAlternateStackCheck=1"
if command -v gamemoderun > /dev/null 2>&1; then if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun" COMMAND="$COMMAND gamemoderun"
fi fi
exec $COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@" $COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"

View File

@ -14,8 +14,8 @@ mkdir "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
mkdir "$APP_BUNDLE_DIRECTORY/Contents/MacOS" mkdir "$APP_BUNDLE_DIRECTORY/Contents/MacOS"
mkdir "$APP_BUNDLE_DIRECTORY/Contents/Resources" mkdir "$APP_BUNDLE_DIRECTORY/Contents/Resources"
# Copy executable and nsure executable can be executed # Copy executables first
cp "$PUBLISH_DIRECTORY/Ryujinx" "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx" cp "$PUBLISH_DIRECTORY/Ryujinx.Ava" "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
chmod u+x "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx" chmod u+x "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
# Then all libraries # Then all libraries

View File

@ -22,9 +22,9 @@ EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ]; if [ "$VERSION" == "1.1.0" ];
then then
RELEASE_TAR_FILE_NAME=ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
else else
RELEASE_TAR_FILE_NAME=ryujinx-$VERSION-macos_universal.app.tar RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$VERSION-macos_universal.app.tar
fi fi
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app" ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
@ -38,9 +38,9 @@ mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS) DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx dotnet build -c "$CONFIGURATION" src/Ryujinx.Ava
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Ava
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Ava
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64) # Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib" rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
@ -108,13 +108,6 @@ tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf "$RELEASE_TAR_FILE_NAME"
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx" python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz" gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME" rm "$RELEASE_TAR_FILE_NAME"
# Create legacy update package for Avalonia to not left behind old testers.
if [ "$VERSION" != "1.1.0" ];
then
cp $RELEASE_TAR_FILE_NAME.gz test-ava-ryujinx-$VERSION-macos_universal.app.tar.gz
fi
popd popd
echo "Done" echo "Done"

View File

@ -1,8 +0,0 @@
#!/bin/sh
launch_arch="$(uname -m)"
if [ "$(sysctl -in sysctl.proc_translated)" = "1" ]
then
launch_arch="arm64"
fi
arch -$launch_arch {0} {1}

View File

@ -9,7 +9,7 @@ namespace ARMeilleure.Common
/// Represents a table of guest address to a value. /// Represents a table of guest address to a value.
/// </summary> /// </summary>
/// <typeparam name="TEntry">Type of the value</typeparam> /// <typeparam name="TEntry">Type of the value</typeparam>
public unsafe class AddressTable<TEntry> : IDisposable where TEntry : unmanaged unsafe class AddressTable<TEntry> : IDisposable where TEntry : unmanaged
{ {
/// <summary> /// <summary>
/// Represents a level in an <see cref="AddressTable{TEntry}"/>. /// Represents a level in an <see cref="AddressTable{TEntry}"/>.

View File

@ -517,10 +517,7 @@ namespace ARMeilleure.Decoders
SetA64("0x00111100>>>xxx100111xxxxxxxxxx", InstName.Sqrshrn_V, InstEmit.Sqrshrn_V, OpCodeSimdShImm.Create); SetA64("0x00111100>>>xxx100111xxxxxxxxxx", InstName.Sqrshrn_V, InstEmit.Sqrshrn_V, OpCodeSimdShImm.Create);
SetA64("0111111100>>>xxx100011xxxxxxxxxx", InstName.Sqrshrun_S, InstEmit.Sqrshrun_S, OpCodeSimdShImm.Create); SetA64("0111111100>>>xxx100011xxxxxxxxxx", InstName.Sqrshrun_S, InstEmit.Sqrshrun_S, OpCodeSimdShImm.Create);
SetA64("0x10111100>>>xxx100011xxxxxxxxxx", InstName.Sqrshrun_V, InstEmit.Sqrshrun_V, OpCodeSimdShImm.Create); SetA64("0x10111100>>>xxx100011xxxxxxxxxx", InstName.Sqrshrun_V, InstEmit.Sqrshrun_V, OpCodeSimdShImm.Create);
SetA64("010111110>>>>xxx011101xxxxxxxxxx", InstName.Sqshl_Si, InstEmit.Sqshl_Si, OpCodeSimdShImm.Create);
SetA64("0>001110<<1xxxxx010011xxxxxxxxxx", InstName.Sqshl_V, InstEmit.Sqshl_V, OpCodeSimdReg.Create); SetA64("0>001110<<1xxxxx010011xxxxxxxxxx", InstName.Sqshl_V, InstEmit.Sqshl_V, OpCodeSimdReg.Create);
SetA64("0000111100>>>xxx011101xxxxxxxxxx", InstName.Sqshl_Vi, InstEmit.Sqshl_Vi, OpCodeSimdShImm.Create);
SetA64("010011110>>>>xxx011101xxxxxxxxxx", InstName.Sqshl_Vi, InstEmit.Sqshl_Vi, OpCodeSimdShImm.Create);
SetA64("0101111100>>>xxx100101xxxxxxxxxx", InstName.Sqshrn_S, InstEmit.Sqshrn_S, OpCodeSimdShImm.Create); SetA64("0101111100>>>xxx100101xxxxxxxxxx", InstName.Sqshrn_S, InstEmit.Sqshrn_S, OpCodeSimdShImm.Create);
SetA64("0x00111100>>>xxx100101xxxxxxxxxx", InstName.Sqshrn_V, InstEmit.Sqshrn_V, OpCodeSimdShImm.Create); SetA64("0x00111100>>>xxx100101xxxxxxxxxx", InstName.Sqshrn_V, InstEmit.Sqshrn_V, OpCodeSimdShImm.Create);
SetA64("0111111100>>>xxx100001xxxxxxxxxx", InstName.Sqshrun_S, InstEmit.Sqshrun_S, OpCodeSimdShImm.Create); SetA64("0111111100>>>xxx100001xxxxxxxxxx", InstName.Sqshrun_S, InstEmit.Sqshrun_S, OpCodeSimdShImm.Create);
@ -875,7 +872,6 @@ namespace ARMeilleure.Decoders
SetVfp("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create, OpCode32SimdRegS.CreateT32); SetVfp("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create, OpCode32SimdRegS.CreateT32);
SetVfp("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create, OpCode32SimdS.CreateT32); SetVfp("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create, OpCode32SimdS.CreateT32); SetVfp("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110110xxxx101x01x0xxxx", InstName.Vrintr, InstEmit32.Vrintr_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32); SetVfp("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32); SetVfp("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create, OpCode32SimdSel.CreateT32); SetVfp("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create, OpCode32SimdSel.CreateT32);
@ -996,7 +992,6 @@ namespace ARMeilleure.Decoders
SetAsimd("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create, OpCode32SimdImm.CreateT32); SetAsimd("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create, OpCode32SimdImm.CreateT32);
SetAsimd("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100111x11<<00xxxx0110xxx0xxxx", InstName.Vpadal, InstEmit32.Vpadal, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
SetAsimd("111100111x11<<00xxxx0010xxx0xxxx", InstName.Vpaddl, InstEmit32.Vpaddl, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32); SetAsimd("111100111x11<<00xxxx0010xxx0xxxx", InstName.Vpaddl, InstEmit32.Vpaddl, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
SetAsimd("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);

View File

@ -1115,13 +1115,6 @@ namespace ARMeilleure.Instructions
} }
} }
public static void Vpadal(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
EmitVectorPairwiseTernaryLongOpI32(context, (op1, op2, op3) => context.Add(context.Add(op1, op2), op3), op.Opc != 1);
}
public static void Vpaddl(ArmEmitterContext context) public static void Vpaddl(ArmEmitterContext context)
{ {
OpCode32Simd op = (OpCode32Simd)context.CurrOp; OpCode32Simd op = (OpCode32Simd)context.CurrOp;

View File

@ -578,22 +578,6 @@ namespace ARMeilleure.Instructions
} }
} }
// VRINTR (floating-point).
public static void Vrintr_S(ArmEmitterContext context)
{
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, Intrinsic.Arm64FrintiS);
}
else
{
EmitScalarUnaryOpF32(context, (op1) =>
{
return EmitRoundByRMode(context, op1);
});
}
}
// VRINTZ (floating-point). // VRINTZ (floating-point).
public static void Vrint_Z(ArmEmitterContext context) public static void Vrint_Z(ArmEmitterContext context)
{ {

View File

@ -673,35 +673,6 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res); context.Copy(GetVecA32(op.Qd), res);
} }
public static void EmitVectorPairwiseTernaryLongOpI32(ArmEmitterContext context, Func3I emit, bool signed)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
int elems = op.GetBytesCount() >> op.Size;
int pairs = elems >> 1;
Operand res = GetVecA32(op.Qd);
for (int index = 0; index < pairs; index++)
{
int pairIndex = index * 2;
Operand m1 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex, op.Size, signed);
Operand m2 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex + 1, op.Size, signed);
if (op.Size == 2)
{
m1 = signed ? context.SignExtend32(OperandType.I64, m1) : context.ZeroExtend32(OperandType.I64, m1);
m2 = signed ? context.SignExtend32(OperandType.I64, m2) : context.ZeroExtend32(OperandType.I64, m2);
}
Operand d1 = EmitVectorExtract32(context, op.Qd, op.Id + index, op.Size + 1, signed);
res = EmitVectorInsert(context, res, emit(m1, m2, d1), op.Id + index, op.Size + 1);
}
context.Copy(GetVecA32(op.Qd), res);
}
// Narrow // Narrow
public static void EmitVectorUnaryNarrowOp32(ArmEmitterContext context, Func1I emit, bool signed = false) public static void EmitVectorUnaryNarrowOp32(ArmEmitterContext context, Func1I emit, bool signed = false)

View File

@ -116,7 +116,7 @@ namespace ARMeilleure.Instructions
} }
else if (shift >= eSize) else if (shift >= eSize)
{ {
if (op.RegisterSize == RegisterSize.Simd64) if ((op.RegisterSize == RegisterSize.Simd64))
{ {
Operand res = context.VectorZeroUpper64(GetVec(op.Rd)); Operand res = context.VectorZeroUpper64(GetVec(op.Rd));
@ -359,16 +359,6 @@ namespace ARMeilleure.Instructions
} }
} }
public static void Sqshl_Si(ArmEmitterContext context)
{
EmitShlImmOp(context, signedDst: true, ShlRegFlags.Signed | ShlRegFlags.Scalar | ShlRegFlags.Saturating);
}
public static void Sqshl_Vi(ArmEmitterContext context)
{
EmitShlImmOp(context, signedDst: true, ShlRegFlags.Signed | ShlRegFlags.Saturating);
}
public static void Sqshrn_S(ArmEmitterContext context) public static void Sqshrn_S(ArmEmitterContext context)
{ {
if (Optimizations.UseAdvSimd) if (Optimizations.UseAdvSimd)
@ -1603,99 +1593,6 @@ namespace ARMeilleure.Instructions
Saturating = 1 << 3, Saturating = 1 << 3,
} }
private static void EmitShlImmOp(ArmEmitterContext context, bool signedDst, ShlRegFlags flags = ShlRegFlags.None)
{
bool scalar = flags.HasFlag(ShlRegFlags.Scalar);
bool signed = flags.HasFlag(ShlRegFlags.Signed);
bool saturating = flags.HasFlag(ShlRegFlags.Saturating);
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
Operand res = context.VectorZero();
int elems = !scalar ? op.GetBytesCount() >> op.Size : 1;
for (int index = 0; index < elems; index++)
{
Operand ne = EmitVectorExtract(context, op.Rn, index, op.Size, signed);
Operand e = !saturating
? EmitShlImm(context, ne, GetImmShl(op), op.Size)
: EmitShlImmSatQ(context, ne, GetImmShl(op), op.Size, signed, signedDst);
res = EmitVectorInsert(context, res, e, index, op.Size);
}
context.Copy(GetVec(op.Rd), res);
}
private static Operand EmitShlImm(ArmEmitterContext context, Operand op, int shiftLsB, int size)
{
int eSize = 8 << size;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Operand res = context.AllocateLocal(OperandType.I64);
if (shiftLsB >= eSize)
{
Operand shl = context.ShiftLeft(op, Const(shiftLsB));
context.Copy(res, shl);
}
else
{
Operand zeroL = Const(0L);
context.Copy(res, zeroL);
}
return res;
}
private static Operand EmitShlImmSatQ(ArmEmitterContext context, Operand op, int shiftLsB, int size, bool signedSrc, bool signedDst)
{
int eSize = 8 << size;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Operand lblEnd = Label();
Operand res = context.Copy(context.AllocateLocal(OperandType.I64), op);
if (shiftLsB >= eSize)
{
context.Copy(res, signedSrc
? EmitSignedSignSatQ(context, op, size)
: EmitUnsignedSignSatQ(context, op, size));
}
else
{
Operand shl = context.ShiftLeft(op, Const(shiftLsB));
if (eSize == 64)
{
Operand sarOrShr = signedSrc
? context.ShiftRightSI(shl, Const(shiftLsB))
: context.ShiftRightUI(shl, Const(shiftLsB));
context.Copy(res, shl);
context.BranchIf(lblEnd, sarOrShr, op, Comparison.Equal);
context.Copy(res, signedSrc
? EmitSignedSignSatQ(context, op, size)
: EmitUnsignedSignSatQ(context, op, size));
}
else
{
context.Copy(res, signedSrc
? EmitSignedSrcSatQ(context, shl, size, signedDst)
: EmitUnsignedSrcSatQ(context, shl, size, signedDst));
}
}
context.MarkLabel(lblEnd);
return res;
}
private static void EmitShlRegOp(ArmEmitterContext context, ShlRegFlags flags = ShlRegFlags.None) private static void EmitShlRegOp(ArmEmitterContext context, ShlRegFlags flags = ShlRegFlags.None)
{ {
bool scalar = flags.HasFlag(ShlRegFlags.Scalar); bool scalar = flags.HasFlag(ShlRegFlags.Scalar);

View File

@ -384,9 +384,7 @@ namespace ARMeilleure.Instructions
Sqrshrn_V, Sqrshrn_V,
Sqrshrun_S, Sqrshrun_S,
Sqrshrun_V, Sqrshrun_V,
Sqshl_Si,
Sqshl_V, Sqshl_V,
Sqshl_Vi,
Sqshrn_S, Sqshrn_S,
Sqshrn_V, Sqshrn_V,
Sqshrun_S, Sqshrun_S,
@ -637,7 +635,6 @@ namespace ARMeilleure.Instructions
Vorn, Vorn,
Vorr, Vorr,
Vpadd, Vpadd,
Vpadal,
Vpaddl, Vpaddl,
Vpmax, Vpmax,
Vpmin, Vpmin,
@ -657,7 +654,6 @@ namespace ARMeilleure.Instructions
Vrintm, Vrintm,
Vrintn, Vrintn,
Vrintp, Vrintp,
Vrintr,
Vrintx, Vrintx,
Vrshr, Vrshr,
Vrshrn, Vrshrn,

View File

@ -4,5 +4,7 @@ namespace ARMeilleure.Memory
{ {
IJitMemoryBlock Allocate(ulong size); IJitMemoryBlock Allocate(ulong size);
IJitMemoryBlock Reserve(ulong size); IJitMemoryBlock Reserve(ulong size);
ulong GetPageSize();
} }
} }

View File

@ -8,7 +8,6 @@ namespace ARMeilleure.Memory
void Commit(ulong offset, ulong size); void Commit(ulong offset, ulong size);
void MapAsRw(ulong offset, ulong size);
void MapAsRx(ulong offset, ulong size); void MapAsRx(ulong offset, ulong size);
void MapAsRwx(ulong offset, ulong size); void MapAsRwx(ulong offset, ulong size);
} }

View File

@ -31,7 +31,7 @@ namespace ARMeilleure.Memory
HostMappedUnsafe, HostMappedUnsafe,
} }
public static class MemoryManagerTypeExtensions static class MemoryManagerTypeExtensions
{ {
public static bool IsHostMapped(this MemoryManagerType type) public static bool IsHostMapped(this MemoryManagerType type)
{ {

View File

@ -2,7 +2,7 @@ using System;
namespace ARMeilleure.Memory namespace ARMeilleure.Memory
{ {
public class ReservedRegion class ReservedRegion
{ {
public const int DefaultGranularity = 65536; // Mapping granularity in Windows. public const int DefaultGranularity = 65536; // Mapping granularity in Windows.

View File

@ -5,7 +5,7 @@ using System.Runtime.Versioning;
namespace ARMeilleure.Native namespace ARMeilleure.Native
{ {
[SupportedOSPlatform("macos")] [SupportedOSPlatform("macos")]
static partial class JitSupportDarwin internal static partial class JitSupportDarwin
{ {
[LibraryImport("libarmeilleure-jitsupport", EntryPoint = "armeilleure_jit_memcpy")] [LibraryImport("libarmeilleure-jitsupport", EntryPoint = "armeilleure_jit_memcpy")]
public static partial void Copy(IntPtr dst, IntPtr src, ulong n); public static partial void Copy(IntPtr dst, IntPtr src, ulong n);

View File

@ -1,14 +1,63 @@
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using ARMeilleure.Translation.Cache;
using System; using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory; using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal namespace ARMeilleure.Signal
{ {
public static class NativeSignalHandlerGenerator [StructLayout(LayoutKind.Sequential, Pack = 1)]
struct SignalHandlerRange
{ {
public const int MaxTrackedRanges = 8; public int IsActive;
public nuint RangeAddress;
public nuint RangeEndAddress;
public IntPtr ActionPointer;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct SignalHandlerConfig
{
/// <summary>
/// The byte offset of the faulting address in the SigInfo or ExceptionRecord struct.
/// </summary>
public int StructAddressOffset;
/// <summary>
/// The byte offset of the write flag in the SigInfo or ExceptionRecord struct.
/// </summary>
public int StructWriteOffset;
/// <summary>
/// The sigaction handler that was registered before this one. (unix only)
/// </summary>
public nuint UnixOldSigaction;
/// <summary>
/// The type of the previous sigaction. True for the 3 argument variant. (unix only)
/// </summary>
public int UnixOldSigaction3Arg;
public SignalHandlerRange Range0;
public SignalHandlerRange Range1;
public SignalHandlerRange Range2;
public SignalHandlerRange Range3;
public SignalHandlerRange Range4;
public SignalHandlerRange Range5;
public SignalHandlerRange Range6;
public SignalHandlerRange Range7;
}
public static class NativeSignalHandler
{
private delegate void UnixExceptionHandler(int sig, IntPtr info, IntPtr ucontext);
[UnmanagedFunctionPointer(CallingConvention.Winapi)]
private delegate int VectoredExceptionHandler(IntPtr exceptionInfo);
private const int MaxTrackedRanges = 8;
private const int StructAddressOffset = 0; private const int StructAddressOffset = 0;
private const int StructWriteOffset = 4; private const int StructWriteOffset = 4;
@ -21,10 +70,125 @@ namespace ARMeilleure.Signal
private const uint EXCEPTION_ACCESS_VIOLATION = 0xc0000005; private const uint EXCEPTION_ACCESS_VIOLATION = 0xc0000005;
private static Operand EmitGenericRegionCheck(EmitterContext context, IntPtr signalStructPtr, Operand faultAddress, Operand isWrite, int rangeStructSize, ulong pageSize) private static ulong _pageSize;
{ private static ulong _pageMask;
ulong pageMask = pageSize - 1;
private static readonly IntPtr _handlerConfig;
private static IntPtr _signalHandlerPtr;
private static IntPtr _signalHandlerHandle;
private static readonly object _lock = new();
private static bool _initialized;
static NativeSignalHandler()
{
_handlerConfig = Marshal.AllocHGlobal(Unsafe.SizeOf<SignalHandlerConfig>());
ref SignalHandlerConfig config = ref GetConfigRef();
config = new SignalHandlerConfig();
}
public static void Initialize(IJitMemoryAllocator allocator)
{
JitCache.Initialize(allocator);
}
public static void InitializeSignalHandler(ulong pageSize, Func<IntPtr, IntPtr, IntPtr> customSignalHandlerFactory = null)
{
if (_initialized)
{
return;
}
lock (_lock)
{
if (_initialized)
{
return;
}
_pageSize = pageSize;
_pageMask = pageSize - 1;
ref SignalHandlerConfig config = ref GetConfigRef();
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
_signalHandlerPtr = Marshal.GetFunctionPointerForDelegate(GenerateUnixSignalHandler(_handlerConfig));
if (customSignalHandlerFactory != null)
{
_signalHandlerPtr = customSignalHandlerFactory(UnixSignalHandlerRegistration.GetSegfaultExceptionHandler().sa_handler, _signalHandlerPtr);
}
var old = UnixSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
config.UnixOldSigaction = (nuint)(ulong)old.sa_handler;
config.UnixOldSigaction3Arg = old.sa_flags & 4;
}
else
{
config.StructAddressOffset = 40; // ExceptionInformation1
config.StructWriteOffset = 32; // ExceptionInformation0
_signalHandlerPtr = Marshal.GetFunctionPointerForDelegate(GenerateWindowsSignalHandler(_handlerConfig));
if (customSignalHandlerFactory != null)
{
_signalHandlerPtr = customSignalHandlerFactory(IntPtr.Zero, _signalHandlerPtr);
}
_signalHandlerHandle = WindowsSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
}
_initialized = true;
}
}
private static unsafe ref SignalHandlerConfig GetConfigRef()
{
return ref Unsafe.AsRef<SignalHandlerConfig>((void*)_handlerConfig);
}
public static unsafe bool AddTrackedRegion(nuint address, nuint endAddress, IntPtr action)
{
var ranges = &((SignalHandlerConfig*)_handlerConfig)->Range0;
for (int i = 0; i < MaxTrackedRanges; i++)
{
if (ranges[i].IsActive == 0)
{
ranges[i].RangeAddress = address;
ranges[i].RangeEndAddress = endAddress;
ranges[i].ActionPointer = action;
ranges[i].IsActive = 1;
return true;
}
}
return false;
}
public static unsafe bool RemoveTrackedRegion(nuint address)
{
var ranges = &((SignalHandlerConfig*)_handlerConfig)->Range0;
for (int i = 0; i < MaxTrackedRanges; i++)
{
if (ranges[i].IsActive == 1 && ranges[i].RangeAddress == address)
{
ranges[i].IsActive = 0;
return true;
}
}
return false;
}
private static Operand EmitGenericRegionCheck(EmitterContext context, IntPtr signalStructPtr, Operand faultAddress, Operand isWrite)
{
Operand inRegionLocal = context.AllocateLocal(OperandType.I32); Operand inRegionLocal = context.AllocateLocal(OperandType.I32);
context.Copy(inRegionLocal, Const(0)); context.Copy(inRegionLocal, Const(0));
@ -32,7 +196,7 @@ namespace ARMeilleure.Signal
for (int i = 0; i < MaxTrackedRanges; i++) for (int i = 0; i < MaxTrackedRanges; i++)
{ {
ulong rangeBaseOffset = (ulong)(RangeOffset + i * rangeStructSize); ulong rangeBaseOffset = (ulong)(RangeOffset + i * Unsafe.SizeOf<SignalHandlerRange>());
Operand nextLabel = Label(); Operand nextLabel = Label();
@ -46,12 +210,13 @@ namespace ARMeilleure.Signal
// Is the fault address within this tracked region? // Is the fault address within this tracked region?
Operand inRange = context.BitwiseAnd( Operand inRange = context.BitwiseAnd(
context.ICompare(faultAddress, rangeAddress, Comparison.GreaterOrEqualUI), context.ICompare(faultAddress, rangeAddress, Comparison.GreaterOrEqualUI),
context.ICompare(faultAddress, rangeEndAddress, Comparison.LessUI)); context.ICompare(faultAddress, rangeEndAddress, Comparison.LessUI)
);
// Only call tracking if in range. // Only call tracking if in range.
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold); context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~pageMask)); Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~_pageMask));
// Call the tracking action, with the pointer's relative offset to the base address. // Call the tracking action, with the pointer's relative offset to the base address.
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20)); Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
@ -62,7 +227,7 @@ namespace ARMeilleure.Signal
// Tracking action should be non-null to call it, otherwise assume false return. // Tracking action should be non-null to call it, otherwise assume false return.
context.BranchIfFalse(skipActionLabel, trackingActionPtr); context.BranchIfFalse(skipActionLabel, trackingActionPtr);
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(pageSize), isWrite); Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(_pageSize), isWrite);
context.Copy(inRegionLocal, result); context.Copy(inRegionLocal, result);
context.MarkLabel(skipActionLabel); context.MarkLabel(skipActionLabel);
@ -104,7 +269,8 @@ namespace ARMeilleure.Signal
Operand esr = context.Load(OperandType.I64, context.Add(ctxPtr, Const(EsrOffset))); Operand esr = context.Load(OperandType.I64, context.Add(ctxPtr, Const(EsrOffset)));
return context.BitwiseAnd(esr, Const(0x40ul)); return context.BitwiseAnd(esr, Const(0x40ul));
} }
else if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
{ {
const ulong ErrOffset = 4; // __es.__err const ulong ErrOffset = 4; // __es.__err
Operand err = context.Load(OperandType.I64, context.Add(ctxPtr, Const(ErrOffset))); Operand err = context.Load(OperandType.I64, context.Add(ctxPtr, Const(ErrOffset)));
@ -144,7 +310,8 @@ namespace ARMeilleure.Signal
Operand esr = context.Load(OperandType.I64, context.Add(auxPtr, Const(8ul))); Operand esr = context.Load(OperandType.I64, context.Add(auxPtr, Const(8ul)));
return context.BitwiseAnd(esr, Const(0x40ul)); return context.BitwiseAnd(esr, Const(0x40ul));
} }
else if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
{ {
const int ErrOffset = 192; // uc_mcontext.gregs[REG_ERR] const int ErrOffset = 192; // uc_mcontext.gregs[REG_ERR]
Operand err = context.Load(OperandType.I64, context.Add(ucontextPtr, Const(ErrOffset))); Operand err = context.Load(OperandType.I64, context.Add(ucontextPtr, Const(ErrOffset)));
@ -155,7 +322,7 @@ namespace ARMeilleure.Signal
throw new PlatformNotSupportedException(); throw new PlatformNotSupportedException();
} }
public static byte[] GenerateUnixSignalHandler(IntPtr signalStructPtr, int rangeStructSize, ulong pageSize) private static UnixExceptionHandler GenerateUnixSignalHandler(IntPtr signalStructPtr)
{ {
EmitterContext context = new(); EmitterContext context = new();
@ -168,7 +335,7 @@ namespace ARMeilleure.Signal
Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1. Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1.
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize, pageSize); Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite);
Operand endLabel = Label(); Operand endLabel = Label();
@ -200,10 +367,10 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = new OperandType[] { OperandType.I32, OperandType.I64, OperandType.I64 }; OperandType[] argTypes = new OperandType[] { OperandType.I32, OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code; return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<UnixExceptionHandler>();
} }
public static byte[] GenerateWindowsSignalHandler(IntPtr signalStructPtr, int rangeStructSize, ulong pageSize) private static VectoredExceptionHandler GenerateWindowsSignalHandler(IntPtr signalStructPtr)
{ {
EmitterContext context = new(); EmitterContext context = new();
@ -232,7 +399,7 @@ namespace ARMeilleure.Signal
Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1. Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1.
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize, pageSize); Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite);
Operand endLabel = Label(); Operand endLabel = Label();
@ -254,7 +421,7 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = new OperandType[] { OperandType.I64 }; OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code; return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<VectoredExceptionHandler>();
} }
} }
} }

View File

@ -1,7 +1,7 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.Signal namespace ARMeilleure.Signal
{ {
static partial class UnixSignalHandlerRegistration static partial class UnixSignalHandlerRegistration
{ {

View File

@ -2,7 +2,7 @@ using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps; using Ryujinx.Common.Memory.PartialUnmaps;
using System; using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory; using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal namespace ARMeilleure.Signal
@ -10,28 +10,8 @@ namespace ARMeilleure.Signal
/// <summary> /// <summary>
/// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods. /// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods.
/// </summary> /// </summary>
internal static partial class WindowsPartialUnmapHandler internal static class WindowsPartialUnmapHandler
{ {
[LibraryImport("kernel32.dll", SetLastError = true, EntryPoint = "LoadLibraryA")]
private static partial IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial IntPtr GetProcAddress(IntPtr hModule, [MarshalAs(UnmanagedType.LPStr)] string procName);
private static IntPtr _getCurrentThreadIdPtr;
public static IntPtr GetCurrentThreadIdFunc()
{
if (_getCurrentThreadIdPtr == IntPtr.Zero)
{
IntPtr handle = LoadLibrary("kernel32.dll");
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
}
return _getCurrentThreadIdPtr;
}
public static Operand EmitRetryFromAccessViolation(EmitterContext context) public static Operand EmitRetryFromAccessViolation(EmitterContext context)
{ {
IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState; IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
@ -40,7 +20,7 @@ namespace ARMeilleure.Signal
// Get the lock first. // Get the lock first.
EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset)); EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
IntPtr getCurrentThreadId = GetCurrentThreadIdFunc(); IntPtr getCurrentThreadId = WindowsSignalHandlerRegistration.GetCurrentThreadIdFunc();
Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32); Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0)); Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
@ -157,6 +137,17 @@ namespace ARMeilleure.Signal
return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset)); return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
} }
#pragma warning disable IDE0051 // Remove unused private member
private static void EmitThreadLocalMapIntRelease(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
context.CompareAndSwap(idPtr, threadId, Const(0));
}
#pragma warning restore IDE0051
private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive) private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive)
{ {
Operand loop = Label(); Operand loop = Label();

View File

@ -0,0 +1,44 @@
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Signal
{
unsafe partial class WindowsSignalHandlerRegistration
{
[LibraryImport("kernel32.dll")]
private static partial IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
[LibraryImport("kernel32.dll")]
private static partial ulong RemoveVectoredExceptionHandler(IntPtr handle);
[LibraryImport("kernel32.dll", SetLastError = true, EntryPoint = "LoadLibraryA")]
private static partial IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial IntPtr GetProcAddress(IntPtr hModule, [MarshalAs(UnmanagedType.LPStr)] string procName);
private static IntPtr _getCurrentThreadIdPtr;
public static IntPtr RegisterExceptionHandler(IntPtr action)
{
return AddVectoredExceptionHandler(1, action);
}
public static bool RemoveExceptionHandler(IntPtr handle)
{
return RemoveVectoredExceptionHandler(handle) != 0;
}
public static IntPtr GetCurrentThreadIdFunc()
{
if (_getCurrentThreadIdPtr == IntPtr.Zero)
{
IntPtr handle = LoadLibrary("kernel32.dll");
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
}
return _getCurrentThreadIdPtr;
}
}
}

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@ -8,7 +8,7 @@ namespace ARMeilleure.Translation
/// </summary> /// </summary>
/// <typeparam name="TK">Key</typeparam> /// <typeparam name="TK">Key</typeparam>
/// <typeparam name="TV">Value</typeparam> /// <typeparam name="TV">Value</typeparam>
public class IntervalTree<TK, TV> where TK : IComparable<TK> class IntervalTree<TK, TV> where TK : IComparable<TK>
{ {
private const int ArrayGrowthSize = 32; private const int ArrayGrowthSize = 32;

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@ -57,6 +57,9 @@ namespace ARMeilleure.Translation
private Thread[] _backgroundTranslationThreads; private Thread[] _backgroundTranslationThreads;
private volatile int _threadCount; private volatile int _threadCount;
// FIXME: Remove this once the init logic of the emulator will be redone.
public static readonly ManualResetEvent IsReadyForTranslation = new(false);
public Translator(IJitMemoryAllocator allocator, IMemoryManager memory, bool for64Bits) public Translator(IJitMemoryAllocator allocator, IMemoryManager memory, bool for64Bits)
{ {
_allocator = allocator; _allocator = allocator;
@ -73,9 +76,14 @@ namespace ARMeilleure.Translation
CountTable = new EntryTable<uint>(); CountTable = new EntryTable<uint>();
Functions = new TranslatorCache<TranslatedFunction>(); Functions = new TranslatorCache<TranslatedFunction>();
FunctionTable = new AddressTable<ulong>(for64Bits ? _levels64Bit : _levels32Bit); FunctionTable = new AddressTable<ulong>(for64Bits ? _levels64Bit : _levels32Bit);
Stubs = new TranslatorStubs(FunctionTable); Stubs = new TranslatorStubs(this);
FunctionTable.Fill = (ulong)Stubs.SlowDispatchStub; FunctionTable.Fill = (ulong)Stubs.SlowDispatchStub;
if (memory.Type.IsHostMapped())
{
NativeSignalHandler.InitializeSignalHandler(allocator.GetPageSize());
}
} }
public IPtcLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled) public IPtcLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled)
@ -97,6 +105,8 @@ namespace ARMeilleure.Translation
{ {
if (Interlocked.Increment(ref _threadCount) == 1) if (Interlocked.Increment(ref _threadCount) == 1)
{ {
IsReadyForTranslation.WaitOne();
if (_ptc.State == PtcState.Enabled) if (_ptc.State == PtcState.Enabled)
{ {
Debug.Assert(Functions.Count == 0); Debug.Assert(Functions.Count == 0);

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@ -1,4 +1,3 @@
using ARMeilleure.Common;
using ARMeilleure.Instructions; using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State; using ARMeilleure.State;
@ -15,11 +14,11 @@ namespace ARMeilleure.Translation
/// </summary> /// </summary>
class TranslatorStubs : IDisposable class TranslatorStubs : IDisposable
{ {
private readonly Lazy<IntPtr> _slowDispatchStub; private static readonly Lazy<IntPtr> _slowDispatchStub = new(GenerateSlowDispatchStub, isThreadSafe: true);
private bool _disposed; private bool _disposed;
private readonly AddressTable<ulong> _functionTable; private readonly Translator _translator;
private readonly Lazy<IntPtr> _dispatchStub; private readonly Lazy<IntPtr> _dispatchStub;
private readonly Lazy<DispatcherFunction> _dispatchLoop; private readonly Lazy<DispatcherFunction> _dispatchLoop;
private readonly Lazy<WrapperFunction> _contextWrapper; private readonly Lazy<WrapperFunction> _contextWrapper;
@ -84,14 +83,13 @@ namespace ARMeilleure.Translation
/// Initializes a new instance of the <see cref="TranslatorStubs"/> class with the specified /// Initializes a new instance of the <see cref="TranslatorStubs"/> class with the specified
/// <see cref="Translator"/> instance. /// <see cref="Translator"/> instance.
/// </summary> /// </summary>
/// <param name="functionTable">Function table used to store pointers to the functions that the guest code will call</param> /// <param name="translator"><see cref="Translator"/> instance to use</param>
/// <exception cref="ArgumentNullException"><paramref name="translator"/> is null</exception> /// <exception cref="ArgumentNullException"><paramref name="translator"/> is null</exception>
public TranslatorStubs(AddressTable<ulong> functionTable) public TranslatorStubs(Translator translator)
{ {
ArgumentNullException.ThrowIfNull(functionTable); ArgumentNullException.ThrowIfNull(translator);
_functionTable = functionTable; _translator = translator;
_slowDispatchStub = new(GenerateSlowDispatchStub, isThreadSafe: true);
_dispatchStub = new(GenerateDispatchStub, isThreadSafe: true); _dispatchStub = new(GenerateDispatchStub, isThreadSafe: true);
_dispatchLoop = new(GenerateDispatchLoop, isThreadSafe: true); _dispatchLoop = new(GenerateDispatchLoop, isThreadSafe: true);
_contextWrapper = new(GenerateContextWrapper, isThreadSafe: true); _contextWrapper = new(GenerateContextWrapper, isThreadSafe: true);
@ -153,15 +151,15 @@ namespace ARMeilleure.Translation
context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset()))); context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset())));
// Check if guest address is within range of the AddressTable. // Check if guest address is within range of the AddressTable.
Operand masked = context.BitwiseAnd(guestAddress, Const(~_functionTable.Mask)); Operand masked = context.BitwiseAnd(guestAddress, Const(~_translator.FunctionTable.Mask));
context.BranchIfTrue(lblFallback, masked); context.BranchIfTrue(lblFallback, masked);
Operand index = default; Operand index = default;
Operand page = Const((long)_functionTable.Base); Operand page = Const((long)_translator.FunctionTable.Base);
for (int i = 0; i < _functionTable.Levels.Length; i++) for (int i = 0; i < _translator.FunctionTable.Levels.Length; i++)
{ {
ref var level = ref _functionTable.Levels[i]; ref var level = ref _translator.FunctionTable.Levels[i];
// level.Mask is not used directly because it is more often bigger than 32-bits, so it will not // level.Mask is not used directly because it is more often bigger than 32-bits, so it will not
// be encoded as an immediate on x86's bitwise and operation. // be encoded as an immediate on x86's bitwise and operation.
@ -169,7 +167,7 @@ namespace ARMeilleure.Translation
index = context.BitwiseAnd(context.ShiftRightUI(guestAddress, Const(level.Index)), mask); index = context.BitwiseAnd(context.ShiftRightUI(guestAddress, Const(level.Index)), mask);
if (i < _functionTable.Levels.Length - 1) if (i < _translator.FunctionTable.Levels.Length - 1)
{ {
page = context.Load(OperandType.I64, context.Add(page, context.ShiftLeft(index, Const(3)))); page = context.Load(OperandType.I64, context.Add(page, context.ShiftLeft(index, Const(3))));
context.BranchIfFalse(lblFallback, page); context.BranchIfFalse(lblFallback, page);
@ -198,7 +196,7 @@ namespace ARMeilleure.Translation
/// Generates a <see cref="SlowDispatchStub"/>. /// Generates a <see cref="SlowDispatchStub"/>.
/// </summary> /// </summary>
/// <returns>Generated <see cref="SlowDispatchStub"/></returns> /// <returns>Generated <see cref="SlowDispatchStub"/></returns>
private IntPtr GenerateSlowDispatchStub() private static IntPtr GenerateSlowDispatchStub()
{ {
var context = new EmitterContext(); var context = new EmitterContext();
@ -207,7 +205,8 @@ namespace ARMeilleure.Translation
Operand guestAddress = context.Load(OperandType.I64, Operand guestAddress = context.Load(OperandType.I64,
context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset()))); context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset())));
Operand hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress); MethodInfo getFuncAddress = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress));
Operand hostAddress = context.Call(getFuncAddress, guestAddress);
context.Tailcall(hostAddress, nativeContext); context.Tailcall(hostAddress, nativeContext);
var cfg = context.GetControlFlowGraph(); var cfg = context.GetControlFlowGraph();

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@ -20,25 +20,6 @@ namespace Ryujinx.Audio.Backends.OpenAL
private bool _stillRunning; private bool _stillRunning;
private readonly Thread _updaterThread; private readonly Thread _updaterThread;
private float _volume;
public float Volume
{
get
{
return _volume;
}
set
{
_volume = value;
foreach (OpenALHardwareDeviceSession session in _sessions.Keys)
{
session.UpdateMasterVolume(value);
}
}
}
public OpenALHardwareDeviceDriver() public OpenALHardwareDeviceDriver()
{ {
_device = ALC.OpenDevice(""); _device = ALC.OpenDevice("");
@ -53,8 +34,6 @@ namespace Ryujinx.Audio.Backends.OpenAL
Name = "HardwareDeviceDriver.OpenAL", Name = "HardwareDeviceDriver.OpenAL",
}; };
_volume = 1f;
_updaterThread.Start(); _updaterThread.Start();
} }
@ -73,7 +52,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
} }
} }
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
{ {
if (channelCount == 0) if (channelCount == 0)
{ {
@ -94,7 +73,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
throw new ArgumentException($"{channelCount}"); throw new ArgumentException($"{channelCount}");
} }
OpenALHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount); OpenALHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
_sessions.TryAdd(session, 0); _sessions.TryAdd(session, 0);

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@ -16,11 +16,10 @@ namespace Ryujinx.Audio.Backends.OpenAL
private bool _isActive; private bool _isActive;
private readonly Queue<OpenALAudioBuffer> _queuedBuffers; private readonly Queue<OpenALAudioBuffer> _queuedBuffers;
private ulong _playedSampleCount; private ulong _playedSampleCount;
private float _volume;
private readonly object _lock = new(); private readonly object _lock = new();
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{ {
_driver = driver; _driver = driver;
_queuedBuffers = new Queue<OpenALAudioBuffer>(); _queuedBuffers = new Queue<OpenALAudioBuffer>();
@ -28,7 +27,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
_targetFormat = GetALFormat(); _targetFormat = GetALFormat();
_isActive = false; _isActive = false;
_playedSampleCount = 0; _playedSampleCount = 0;
SetVolume(1f); SetVolume(requestedVolume);
} }
private ALFormat GetALFormat() private ALFormat GetALFormat()
@ -86,22 +85,17 @@ namespace Ryujinx.Audio.Backends.OpenAL
public override void SetVolume(float volume) public override void SetVolume(float volume)
{ {
_volume = volume; lock (_lock)
{
UpdateMasterVolume(_driver.Volume); AL.Source(_sourceId, ALSourcef.Gain, volume);
}
} }
public override float GetVolume() public override float GetVolume()
{ {
return _volume; AL.GetSource(_sourceId, ALSourcef.Gain, out float volume);
}
public void UpdateMasterVolume(float newVolume) return volume;
{
lock (_lock)
{
AL.Source(_sourceId, ALSourcef.Gain, newVolume * _volume);
}
} }
public override void Start() public override void Start()

View File

@ -20,8 +20,6 @@ namespace Ryujinx.Audio.Backends.SDL2
private readonly bool _supportSurroundConfiguration; private readonly bool _supportSurroundConfiguration;
public float Volume { get; set; }
// TODO: Add this to SDL2-CS // TODO: Add this to SDL2-CS
// NOTE: We use a DllImport here because of marshaling issue for spec. // NOTE: We use a DllImport here because of marshaling issue for spec.
#pragma warning disable SYSLIB1054 #pragma warning disable SYSLIB1054
@ -50,8 +48,6 @@ namespace Ryujinx.Audio.Backends.SDL2
{ {
_supportSurroundConfiguration = spec.channels >= 6; _supportSurroundConfiguration = spec.channels >= 6;
} }
Volume = 1f;
} }
public static bool IsSupported => IsSupportedInternal(); public static bool IsSupported => IsSupportedInternal();
@ -78,7 +74,7 @@ namespace Ryujinx.Audio.Backends.SDL2
return _pauseEvent; return _pauseEvent;
} }
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
{ {
if (channelCount == 0) if (channelCount == 0)
{ {
@ -95,7 +91,7 @@ namespace Ryujinx.Audio.Backends.SDL2
throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!"); throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
} }
SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount); SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
_sessions.TryAdd(session, 0); _sessions.TryAdd(session, 0);

View File

@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Backends.SDL2
private float _volume; private float _volume;
private readonly ushort _nativeSampleFormat; private readonly ushort _nativeSampleFormat;
public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{ {
_driver = driver; _driver = driver;
_updateRequiredEvent = _driver.GetUpdateRequiredEvent(); _updateRequiredEvent = _driver.GetUpdateRequiredEvent();
@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2
_nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat); _nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat);
_sampleCount = uint.MaxValue; _sampleCount = uint.MaxValue;
_started = false; _started = false;
_volume = 1f; _volume = requestedVolume;
} }
private void EnsureAudioStreamSetup(AudioBuffer buffer) private void EnsureAudioStreamSetup(AudioBuffer buffer)
@ -99,7 +99,7 @@ namespace Ryujinx.Audio.Backends.SDL2
streamSpan.Clear(); streamSpan.Clear();
// Apply volume to written data // Apply volume to written data
SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_driver.Volume * _volume * SDL_MIX_MAXVOLUME)); SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
} }
ulong sampleCount = GetSampleCount(samples.Length); ulong sampleCount = GetSampleCount(samples.Length);

View File

@ -11,15 +11,15 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dll" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64'"> <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dll" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libsoundio.dll</TargetPath> <TargetPath>libsoundio.dll</TargetPath>
</ContentWithTargetPath> </ContentWithTargetPath>
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'"> <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win-x64'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libsoundio.dylib</TargetPath> <TargetPath>libsoundio.dylib</TargetPath>
</ContentWithTargetPath> </ContentWithTargetPath>
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64'"> <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libsoundio.so</TargetPath> <TargetPath>libsoundio.so</TargetPath>
</ContentWithTargetPath> </ContentWithTargetPath>

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@ -19,25 +19,6 @@ namespace Ryujinx.Audio.Backends.SoundIo
private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions; private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions;
private int _disposeState; private int _disposeState;
private float _volume = 1f;
public float Volume
{
get
{
return _volume;
}
set
{
_volume = value;
foreach (SoundIoHardwareDeviceSession session in _sessions.Keys)
{
session.UpdateMasterVolume(value);
}
}
}
public SoundIoHardwareDeviceDriver() public SoundIoHardwareDeviceDriver()
{ {
_audioContext = SoundIoContext.Create(); _audioContext = SoundIoContext.Create();
@ -141,7 +122,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
return _pauseEvent; return _pauseEvent;
} }
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
{ {
if (channelCount == 0) if (channelCount == 0)
{ {
@ -153,12 +134,14 @@ namespace Ryujinx.Audio.Backends.SoundIo
sampleRate = Constants.TargetSampleRate; sampleRate = Constants.TargetSampleRate;
} }
volume = Math.Clamp(volume, 0, 1);
if (direction != Direction.Output) if (direction != Direction.Output)
{ {
throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!"); throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!");
} }
SoundIoHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount); SoundIoHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
_sessions.TryAdd(session, 0); _sessions.TryAdd(session, 0);

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@ -18,18 +18,16 @@ namespace Ryujinx.Audio.Backends.SoundIo
private readonly DynamicRingBuffer _ringBuffer; private readonly DynamicRingBuffer _ringBuffer;
private ulong _playedSampleCount; private ulong _playedSampleCount;
private readonly ManualResetEvent _updateRequiredEvent; private readonly ManualResetEvent _updateRequiredEvent;
private float _volume;
private int _disposeState; private int _disposeState;
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{ {
_driver = driver; _driver = driver;
_updateRequiredEvent = _driver.GetUpdateRequiredEvent(); _updateRequiredEvent = _driver.GetUpdateRequiredEvent();
_queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>(); _queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>();
_ringBuffer = new DynamicRingBuffer(); _ringBuffer = new DynamicRingBuffer();
_volume = 1f;
SetupOutputStream(driver.Volume); SetupOutputStream(requestedVolume);
} }
private void SetupOutputStream(float requestedVolume) private void SetupOutputStream(float requestedVolume)
@ -49,7 +47,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override float GetVolume() public override float GetVolume()
{ {
return _volume; return _outputStream.Volume;
} }
public override void PrepareToClose() { } public override void PrepareToClose() { }
@ -65,14 +63,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override void SetVolume(float volume) public override void SetVolume(float volume)
{ {
_volume = volume; _outputStream.SetVolume(volume);
_outputStream.SetVolume(_driver.Volume * volume);
}
public void UpdateMasterVolume(float newVolume)
{
_outputStream.SetVolume(newVolume * _volume);
} }
public override void Start() public override void Start()

View File

@ -16,12 +16,6 @@ namespace Ryujinx.Audio.Backends.CompatLayer
public static bool IsSupported => true; public static bool IsSupported => true;
public float Volume
{
get => _realDriver.Volume;
set => _realDriver.Volume = value;
}
public CompatLayerHardwareDeviceDriver(IHardwareDeviceDriver realDevice) public CompatLayerHardwareDeviceDriver(IHardwareDeviceDriver realDevice)
{ {
_realDriver = realDevice; _realDriver = realDevice;
@ -96,7 +90,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
throw new ArgumentException("No valid sample format configuration found!"); throw new ArgumentException("No valid sample format configuration found!");
} }
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
{ {
if (channelCount == 0) if (channelCount == 0)
{ {
@ -108,6 +102,8 @@ namespace Ryujinx.Audio.Backends.CompatLayer
sampleRate = Constants.TargetSampleRate; sampleRate = Constants.TargetSampleRate;
} }
volume = Math.Clamp(volume, 0, 1);
if (!_realDriver.SupportsDirection(direction)) if (!_realDriver.SupportsDirection(direction))
{ {
if (direction == Direction.Input) if (direction == Direction.Input)
@ -123,7 +119,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
SampleFormat hardwareSampleFormat = SelectHardwareSampleFormat(sampleFormat); SampleFormat hardwareSampleFormat = SelectHardwareSampleFormat(sampleFormat);
uint hardwareChannelCount = SelectHardwareChannelCount(channelCount); uint hardwareChannelCount = SelectHardwareChannelCount(channelCount);
IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, hardwareSampleFormat, sampleRate, hardwareChannelCount); IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, hardwareSampleFormat, sampleRate, hardwareChannelCount, volume);
if (hardwareChannelCount == channelCount && hardwareSampleFormat == sampleFormat) if (hardwareChannelCount == channelCount && hardwareSampleFormat == sampleFormat)
{ {

View File

@ -31,7 +31,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One); private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One); private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
private static readonly long[] _defaultSurroundToStereoCoefficients = new long[4] private static readonly int[] _defaultSurroundToStereoCoefficients = new int[4]
{ {
RawQ15One, RawQ15One,
Minus3dBInQ15, Minus3dBInQ15,
@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
Minus3dBInQ15, Minus3dBInQ15,
}; };
private static readonly long[] _defaultStereoToMonoCoefficients = new long[2] private static readonly int[] _defaultStereoToMonoCoefficients = new int[2]
{ {
Minus6dBInQ15, Minus6dBInQ15,
Minus6dBInQ15, Minus6dBInQ15,
@ -62,23 +62,19 @@ namespace Ryujinx.Audio.Backends.CompatLayer
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short DownMixStereoToMono(ReadOnlySpan<long> coefficients, short left, short right) private static short DownMixStereoToMono(ReadOnlySpan<int> coefficients, short left, short right)
{ {
return (short)Math.Clamp((left * coefficients[0] + right * coefficients[1]) >> Q15Bits, short.MinValue, short.MaxValue); return (short)((left * coefficients[0] + right * coefficients[1]) >> Q15Bits);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short DownMixSurroundToStereo(ReadOnlySpan<long> coefficients, short back, short lfe, short center, short front) private static short DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, short back, short lfe, short center, short front)
{ {
return (short)Math.Clamp( return (short)((coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front + RawQ15HalfOne) >> Q15Bits);
(coefficients[3] * back +
coefficients[2] * lfe +
coefficients[1] * center +
coefficients[0] * front + RawQ15HalfOne) >> Q15Bits, short.MinValue, short.MaxValue);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short[] DownMixSurroundToStereo(ReadOnlySpan<long> coefficients, ReadOnlySpan<short> data) private static short[] DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
{ {
int samplePerChannelCount = data.Length / SurroundChannelCount; int samplePerChannelCount = data.Length / SurroundChannelCount;
@ -98,7 +94,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short[] DownMixStereoToMono(ReadOnlySpan<long> coefficients, ReadOnlySpan<short> data) private static short[] DownMixStereoToMono(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
{ {
int samplePerChannelCount = data.Length / StereoChannelCount; int samplePerChannelCount = data.Length / StereoChannelCount;

View File

@ -14,17 +14,13 @@ namespace Ryujinx.Audio.Backends.Dummy
public static bool IsSupported => true; public static bool IsSupported => true;
public float Volume { get; set; }
public DummyHardwareDeviceDriver() public DummyHardwareDeviceDriver()
{ {
_updateRequiredEvent = new ManualResetEvent(false); _updateRequiredEvent = new ManualResetEvent(false);
_pauseEvent = new ManualResetEvent(true); _pauseEvent = new ManualResetEvent(true);
Volume = 1f;
} }
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
{ {
if (sampleRate == 0) if (sampleRate == 0)
{ {
@ -38,7 +34,7 @@ namespace Ryujinx.Audio.Backends.Dummy
if (direction == Direction.Output) if (direction == Direction.Output)
{ {
return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount); return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
} }
return new DummyHardwareDeviceSessionInput(this, memoryManager); return new DummyHardwareDeviceSessionInput(this, memoryManager);

View File

@ -13,9 +13,9 @@ namespace Ryujinx.Audio.Backends.Dummy
private ulong _playedSampleCount; private ulong _playedSampleCount;
public DummyHardwareDeviceSessionOutput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) public DummyHardwareDeviceSessionOutput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{ {
_volume = 1f; _volume = requestedVolume;
_manager = manager; _manager = manager;
} }

View File

@ -166,6 +166,7 @@ namespace Ryujinx.Audio.Input
/// </summary> /// </summary>
/// <param name="filtered">If true, filter disconnected devices</param> /// <param name="filtered">If true, filter disconnected devices</param>
/// <returns>The list of all audio inputs name</returns> /// <returns>The list of all audio inputs name</returns>
#pragma warning disable CA1822 // Mark member as static
public string[] ListAudioIns(bool filtered) public string[] ListAudioIns(bool filtered)
{ {
if (filtered) if (filtered)
@ -175,6 +176,7 @@ namespace Ryujinx.Audio.Input
return new[] { Constants.DefaultDeviceInputName }; return new[] { Constants.DefaultDeviceInputName };
} }
#pragma warning restore CA1822
/// <summary> /// <summary>
/// Open a new <see cref="AudioInputSystem"/>. /// Open a new <see cref="AudioInputSystem"/>.
@ -186,6 +188,8 @@ namespace Ryujinx.Audio.Input
/// <param name="inputDeviceName">The input device name wanted by the user</param> /// <param name="inputDeviceName">The input device name wanted by the user</param>
/// <param name="sampleFormat">The sample format to use</param> /// <param name="sampleFormat">The sample format to use</param>
/// <param name="parameter">The user configuration</param> /// <param name="parameter">The user configuration</param>
/// <param name="appletResourceUserId">The applet resource user id of the application</param>
/// <param name="processHandle">The process handle of the application</param>
/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns> /// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
public ResultCode OpenAudioIn(out string outputDeviceName, public ResultCode OpenAudioIn(out string outputDeviceName,
out AudioOutputConfiguration outputConfiguration, out AudioOutputConfiguration outputConfiguration,
@ -193,7 +197,9 @@ namespace Ryujinx.Audio.Input
IVirtualMemoryManager memoryManager, IVirtualMemoryManager memoryManager,
string inputDeviceName, string inputDeviceName,
SampleFormat sampleFormat, SampleFormat sampleFormat,
ref AudioInputConfiguration parameter) ref AudioInputConfiguration parameter,
ulong appletResourceUserId,
uint processHandle)
{ {
int sessionId = AcquireSessionId(); int sessionId = AcquireSessionId();

View File

@ -13,9 +13,9 @@ namespace Ryujinx.Audio.Integration
private readonly byte[] _buffer; private readonly byte[] _buffer;
public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate) public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate, float volume)
{ {
_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount); _session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount, volume);
_channelCount = channelCount; _channelCount = channelCount;
_sampleRate = sampleRate; _sampleRate = sampleRate;
_currentBufferTag = 0; _currentBufferTag = 0;

View File

@ -16,9 +16,7 @@ namespace Ryujinx.Audio.Integration
Output, Output,
} }
float Volume { get; set; } IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume = 1f);
IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount);
ManualResetEvent GetUpdateRequiredEvent(); ManualResetEvent GetUpdateRequiredEvent();
ManualResetEvent GetPauseEvent(); ManualResetEvent GetPauseEvent();

View File

@ -165,10 +165,12 @@ namespace Ryujinx.Audio.Output
/// Get the list of all audio outputs name. /// Get the list of all audio outputs name.
/// </summary> /// </summary>
/// <returns>The list of all audio outputs name</returns> /// <returns>The list of all audio outputs name</returns>
#pragma warning disable CA1822 // Mark member as static
public string[] ListAudioOuts() public string[] ListAudioOuts()
{ {
return new[] { Constants.DefaultDeviceOutputName }; return new[] { Constants.DefaultDeviceOutputName };
} }
#pragma warning restore CA1822
/// <summary> /// <summary>
/// Open a new <see cref="AudioOutputSystem"/>. /// Open a new <see cref="AudioOutputSystem"/>.
@ -180,6 +182,9 @@ namespace Ryujinx.Audio.Output
/// <param name="inputDeviceName">The input device name wanted by the user</param> /// <param name="inputDeviceName">The input device name wanted by the user</param>
/// <param name="sampleFormat">The sample format to use</param> /// <param name="sampleFormat">The sample format to use</param>
/// <param name="parameter">The user configuration</param> /// <param name="parameter">The user configuration</param>
/// <param name="appletResourceUserId">The applet resource user id of the application</param>
/// <param name="processHandle">The process handle of the application</param>
/// <param name="volume">The volume level to request</param>
/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns> /// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
public ResultCode OpenAudioOut(out string outputDeviceName, public ResultCode OpenAudioOut(out string outputDeviceName,
out AudioOutputConfiguration outputConfiguration, out AudioOutputConfiguration outputConfiguration,
@ -187,13 +192,16 @@ namespace Ryujinx.Audio.Output
IVirtualMemoryManager memoryManager, IVirtualMemoryManager memoryManager,
string inputDeviceName, string inputDeviceName,
SampleFormat sampleFormat, SampleFormat sampleFormat,
ref AudioInputConfiguration parameter) ref AudioInputConfiguration parameter,
ulong appletResourceUserId,
uint processHandle,
float volume)
{ {
int sessionId = AcquireSessionId(); int sessionId = AcquireSessionId();
_sessionsBufferEvents[sessionId].Clear(); _sessionsBufferEvents[sessionId].Clear();
IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount); IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount, volume);
AudioOutputSystem audioOut = new(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]); AudioOutputSystem audioOut = new(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
@ -226,6 +234,41 @@ namespace Ryujinx.Audio.Output
return result; return result;
} }
/// <summary>
/// Sets the volume for all output devices.
/// </summary>
/// <param name="volume">The volume to set.</param>
public void SetVolume(float volume)
{
if (_sessions != null)
{
foreach (AudioOutputSystem session in _sessions)
{
session?.SetVolume(volume);
}
}
}
/// <summary>
/// Gets the volume for all output devices.
/// </summary>
/// <returns>A float indicating the volume level.</returns>
public float GetVolume()
{
if (_sessions != null)
{
foreach (AudioOutputSystem session in _sessions)
{
if (session != null)
{
return session.GetVolume();
}
}
}
return 0.0f;
}
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this); GC.SuppressFinalize(this);

View File

@ -45,6 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
_event = new ManualResetEvent(false); _event = new ManualResetEvent(false);
} }
#pragma warning disable IDE0051 // Remove unused private member
private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver) private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver)
{ {
// Get the real device driver (In case the compat layer is on top of it). // Get the real device driver (In case the compat layer is on top of it).
@ -58,8 +59,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
// NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible. // NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible.
return 2; return 2;
} }
#pragma warning restore IDE0051
public void Start(IHardwareDeviceDriver deviceDriver) public void Start(IHardwareDeviceDriver deviceDriver, float volume)
{ {
OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax]; OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
@ -68,7 +70,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
for (int i = 0; i < OutputDevices.Length; i++) for (int i = 0; i < OutputDevices.Length; i++)
{ {
// TODO: Don't hardcode sample rate. // TODO: Don't hardcode sample rate.
OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate); OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate, volume);
} }
_mailbox = new Mailbox<MailboxMessage>(); _mailbox = new Mailbox<MailboxMessage>();
@ -229,6 +231,33 @@ namespace Ryujinx.Audio.Renderer.Dsp
_mailbox.SendResponse(MailboxMessage.Stop); _mailbox.SendResponse(MailboxMessage.Stop);
} }
public float GetVolume()
{
if (OutputDevices != null)
{
foreach (IHardwareDevice outputDevice in OutputDevices)
{
if (outputDevice != null)
{
return outputDevice.GetVolume();
}
}
}
return 0f;
}
public void SetVolume(float volume)
{
if (OutputDevices != null)
{
foreach (IHardwareDevice outputDevice in OutputDevices)
{
outputDevice?.SetVolume(volume);
}
}
}
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this); GC.SuppressFinalize(this);
@ -240,7 +269,6 @@ namespace Ryujinx.Audio.Renderer.Dsp
if (disposing) if (disposing)
{ {
_event.Dispose(); _event.Dispose();
_mailbox?.Dispose();
} }
} }
} }

View File

@ -177,12 +177,12 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary> /// <summary>
/// Start the <see cref="AudioProcessor"/> and worker thread. /// Start the <see cref="AudioProcessor"/> and worker thread.
/// </summary> /// </summary>
private void StartLocked() private void StartLocked(float volume)
{ {
_isRunning = true; _isRunning = true;
// TODO: virtual device mapping (IAudioDevice) // TODO: virtual device mapping (IAudioDevice)
Processor.Start(_deviceDriver); Processor.Start(_deviceDriver, volume);
_workerThread = new Thread(SendCommands) _workerThread = new Thread(SendCommands)
{ {
@ -254,7 +254,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// Register a new <see cref="AudioRenderSystem"/>. /// Register a new <see cref="AudioRenderSystem"/>.
/// </summary> /// </summary>
/// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param> /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
private void Register(AudioRenderSystem renderer) private void Register(AudioRenderSystem renderer, float volume)
{ {
lock (_sessionLock) lock (_sessionLock)
{ {
@ -265,7 +265,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (!_isRunning) if (!_isRunning)
{ {
StartLocked(); StartLocked(volume);
} }
} }
} }
@ -312,7 +312,8 @@ namespace Ryujinx.Audio.Renderer.Server
ulong appletResourceUserId, ulong appletResourceUserId,
ulong workBufferAddress, ulong workBufferAddress,
ulong workBufferSize, ulong workBufferSize,
uint processHandle) uint processHandle,
float volume)
{ {
int sessionId = AcquireSessionId(); int sessionId = AcquireSessionId();
@ -337,7 +338,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
renderer = audioRenderer; renderer = audioRenderer;
Register(renderer); Register(renderer, volume);
} }
else else
{ {
@ -349,6 +350,21 @@ namespace Ryujinx.Audio.Renderer.Server
return result; return result;
} }
public float GetVolume()
{
if (Processor != null)
{
return Processor.GetVolume();
}
return 0f;
}
public void SetVolume(float volume)
{
Processor?.SetVolume(volume);
}
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this); GC.SuppressFinalize(this);

View File

@ -8,10 +8,11 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.UI.Common.Configuration; using Ryujinx.Ui.Common.Configuration;
using Ryujinx.UI.Common.Helper; using Ryujinx.Ui.Common.Helper;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.IO;
namespace Ryujinx.Ava namespace Ryujinx.Ava
{ {
@ -42,9 +43,9 @@ namespace Ryujinx.Ava
{ {
ApplyConfiguredTheme(); ApplyConfiguredTheme();
ConfigurationState.Instance.UI.BaseStyle.Event += ThemeChanged_Event; ConfigurationState.Instance.Ui.BaseStyle.Event += ThemeChanged_Event;
ConfigurationState.Instance.UI.CustomThemePath.Event += ThemeChanged_Event; ConfigurationState.Instance.Ui.CustomThemePath.Event += ThemeChanged_Event;
ConfigurationState.Instance.UI.EnableCustomTheme.Event += CustomThemeChanged_Event; ConfigurationState.Instance.Ui.EnableCustomTheme.Event += CustomThemeChanged_Event;
} }
} }
@ -88,13 +89,15 @@ namespace Ryujinx.Ava
{ {
try try
{ {
string baseStyle = ConfigurationState.Instance.UI.BaseStyle; string baseStyle = ConfigurationState.Instance.Ui.BaseStyle;
string themePath = ConfigurationState.Instance.Ui.CustomThemePath;
bool enableCustomTheme = ConfigurationState.Instance.Ui.EnableCustomTheme;
if (string.IsNullOrWhiteSpace(baseStyle)) if (string.IsNullOrWhiteSpace(baseStyle))
{ {
ConfigurationState.Instance.UI.BaseStyle.Value = "Dark"; ConfigurationState.Instance.Ui.BaseStyle.Value = "Dark";
baseStyle = ConfigurationState.Instance.UI.BaseStyle; baseStyle = ConfigurationState.Instance.Ui.BaseStyle;
} }
RequestedThemeVariant = baseStyle switch RequestedThemeVariant = baseStyle switch
@ -103,6 +106,24 @@ namespace Ryujinx.Ava
"Dark" => ThemeVariant.Dark, "Dark" => ThemeVariant.Dark,
_ => ThemeVariant.Default, _ => ThemeVariant.Default,
}; };
if (enableCustomTheme)
{
if (!string.IsNullOrWhiteSpace(themePath))
{
try
{
var themeContent = File.ReadAllText(themePath);
var customStyle = AvaloniaRuntimeXamlLoader.Parse<IStyle>(themeContent);
Styles.Add(customStyle);
}
catch (Exception ex)
{
Logger.Error?.Print(LogClass.Application, $"Failed to Apply Custom Theme. Error: {ex.Message}");
}
}
}
} }
catch (Exception) catch (Exception)
{ {

View File

@ -1,3 +1,4 @@
using ARMeilleure.Translation;
using Avalonia; using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Controls.ApplicationLifetimes;
@ -34,10 +35,10 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState; using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input; using Ryujinx.Input;
using Ryujinx.Input.HLE; using Ryujinx.Input.HLE;
using Ryujinx.UI.App.Common; using Ryujinx.Ui.App.Common;
using Ryujinx.UI.Common; using Ryujinx.Ui.Common;
using Ryujinx.UI.Common.Configuration; using Ryujinx.Ui.Common.Configuration;
using Ryujinx.UI.Common.Helper; using Ryujinx.Ui.Common.Helper;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using SixLabors.ImageSharp; using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png; using SixLabors.ImageSharp.Formats.Png;
@ -915,6 +916,7 @@ namespace Ryujinx.Ava
{ {
Device.Gpu.SetGpuThread(); Device.Gpu.SetGpuThread();
Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token); Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
Translator.IsReadyForTranslation.Set();
_renderer.Window.ChangeVSyncMode(Device.EnableDeviceVsync); _renderer.Window.ChangeVSyncMode(Device.EnableDeviceVsync);
@ -978,7 +980,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
LocaleManager.Instance[LocaleKeys.Game] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)", LocaleManager.Instance[LocaleKeys.Game] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %", $"FIFO: {Device.Statistics.GetFifoPercent():00.00} %",
$"GPU: {_renderer.GetHardwareInfo().GpuDriver}")); $"GPU: {_renderer.GetHardwareInfo().GpuVendor}"));
} }
public async Task ShowExitPrompt() public async Task ShowExitPrompt()
@ -1070,7 +1072,7 @@ namespace Ryujinx.Ava
case KeyboardHotkeyState.Screenshot: case KeyboardHotkeyState.Screenshot:
ScreenshotRequested = true; ScreenshotRequested = true;
break; break;
case KeyboardHotkeyState.ShowUI: case KeyboardHotkeyState.ShowUi:
_viewModel.ShowMenuAndStatusBar = !_viewModel.ShowMenuAndStatusBar; _viewModel.ShowMenuAndStatusBar = !_viewModel.ShowMenuAndStatusBar;
break; break;
case KeyboardHotkeyState.Pause: case KeyboardHotkeyState.Pause:
@ -1160,9 +1162,9 @@ namespace Ryujinx.Ava
{ {
state = KeyboardHotkeyState.Screenshot; state = KeyboardHotkeyState.Screenshot;
} }
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUI)) else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi))
{ {
state = KeyboardHotkeyState.ShowUI; state = KeyboardHotkeyState.ShowUi;
} }
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause)) else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
{ {

View File

@ -54,6 +54,8 @@
"GameListContextMenuManageTitleUpdatesToolTip": "Opens the Title Update management window", "GameListContextMenuManageTitleUpdatesToolTip": "Opens the Title Update management window",
"GameListContextMenuManageDlc": "Manage DLC", "GameListContextMenuManageDlc": "Manage DLC",
"GameListContextMenuManageDlcToolTip": "Opens the DLC management window", "GameListContextMenuManageDlcToolTip": "Opens the DLC management window",
"GameListContextMenuOpenModsDirectory": "Open Mods Directory",
"GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods",
"GameListContextMenuCacheManagement": "Cache Management", "GameListContextMenuCacheManagement": "Cache Management",
"GameListContextMenuCacheManagementPurgePptc": "Queue PPTC Rebuild", "GameListContextMenuCacheManagementPurgePptc": "Queue PPTC Rebuild",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Trigger PPTC to rebuild at boot time on the next game launch", "GameListContextMenuCacheManagementPurgePptcToolTip": "Trigger PPTC to rebuild at boot time on the next game launch",
@ -72,11 +74,6 @@
"GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)", "GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)",
"GameListContextMenuCreateShortcut": "Create Application Shortcut", "GameListContextMenuCreateShortcut": "Create Application Shortcut",
"GameListContextMenuCreateShortcutToolTip": "Create a Desktop Shortcut that launches the selected Application", "GameListContextMenuCreateShortcutToolTip": "Create a Desktop Shortcut that launches the selected Application",
"GameListContextMenuCreateShortcutToolTipMacOS": "Create a shortcut in macOS's Applications folder that launches the selected Application",
"GameListContextMenuOpenModsDirectory": "Open Mods Directory",
"GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods",
"GameListContextMenuOpenSdModsDirectory": "Open Atmosphere Mods Directory",
"GameListContextMenuOpenSdModsDirectoryToolTip": "Opens the alternative SD card Atmosphere directory which contains Application's Mods. Useful for mods that are packaged for real hardware.",
"StatusBarGamesLoaded": "{0}/{1} Games Loaded", "StatusBarGamesLoaded": "{0}/{1} Games Loaded",
"StatusBarSystemVersion": "System Version: {0}", "StatusBarSystemVersion": "System Version: {0}",
"LinuxVmMaxMapCountDialogTitle": "Low limit for memory mappings detected", "LinuxVmMaxMapCountDialogTitle": "Low limit for memory mappings detected",
@ -155,7 +152,7 @@
"SettingsTabGraphicsResolutionScaleNative": "Native (720p/1080p)", "SettingsTabGraphicsResolutionScaleNative": "Native (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)", "SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)", "SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p) (Not recommended)", "SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
"SettingsTabGraphicsAspectRatio": "Aspect Ratio:", "SettingsTabGraphicsAspectRatio": "Aspect Ratio:",
"SettingsTabGraphicsAspectRatio4x3": "4:3", "SettingsTabGraphicsAspectRatio4x3": "4:3",
"SettingsTabGraphicsAspectRatio16x9": "16:9", "SettingsTabGraphicsAspectRatio16x9": "16:9",
@ -297,9 +294,13 @@
"GameListContextMenuRunApplication": "Run Application", "GameListContextMenuRunApplication": "Run Application",
"GameListContextMenuToggleFavorite": "Toggle Favorite", "GameListContextMenuToggleFavorite": "Toggle Favorite",
"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game", "GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
"SettingsTabGeneralTheme": "Theme:", "SettingsTabGeneralTheme": "Theme",
"SettingsTabGeneralThemeDark": "Dark", "SettingsTabGeneralThemeCustomTheme": "Custom Theme Path",
"SettingsTabGeneralThemeLight": "Light", "SettingsTabGeneralThemeBaseStyle": "Base Style",
"SettingsTabGeneralThemeBaseStyleDark": "Dark",
"SettingsTabGeneralThemeBaseStyleLight": "Light",
"SettingsTabGeneralThemeEnableCustomTheme": "Enable Custom Theme",
"ButtonBrowse": "Browse",
"ControllerSettingsConfigureGeneral": "Configure", "ControllerSettingsConfigureGeneral": "Configure",
"ControllerSettingsRumble": "Rumble", "ControllerSettingsRumble": "Rumble",
"ControllerSettingsRumbleStrongMultiplier": "Strong Rumble Multiplier", "ControllerSettingsRumbleStrongMultiplier": "Strong Rumble Multiplier",
@ -333,6 +334,8 @@
"DialogUpdaterAddingFilesMessage": "Adding New Update...", "DialogUpdaterAddingFilesMessage": "Adding New Update...",
"DialogUpdaterCompleteMessage": "Update Complete!", "DialogUpdaterCompleteMessage": "Update Complete!",
"DialogUpdaterRestartMessage": "Do you want to restart Ryujinx now?", "DialogUpdaterRestartMessage": "Do you want to restart Ryujinx now?",
"DialogUpdaterArchNotSupportedMessage": "You are not running a supported system architecture!",
"DialogUpdaterArchNotSupportedSubMessage": "(Only x64 systems are supported!)",
"DialogUpdaterNoInternetMessage": "You are not connected to the Internet!", "DialogUpdaterNoInternetMessage": "You are not connected to the Internet!",
"DialogUpdaterNoInternetSubMessage": "Please verify that you have a working Internet connection!", "DialogUpdaterNoInternetSubMessage": "Please verify that you have a working Internet connection!",
"DialogUpdaterDirtyBuildMessage": "You Cannot update a Dirty build of Ryujinx!", "DialogUpdaterDirtyBuildMessage": "You Cannot update a Dirty build of Ryujinx!",
@ -384,10 +387,7 @@
"DialogUserProfileUnsavedChangesSubMessage": "Do you want to discard your changes?", "DialogUserProfileUnsavedChangesSubMessage": "Do you want to discard your changes?",
"DialogControllerSettingsModifiedConfirmMessage": "The current controller settings has been updated.", "DialogControllerSettingsModifiedConfirmMessage": "The current controller settings has been updated.",
"DialogControllerSettingsModifiedConfirmSubMessage": "Do you want to save?", "DialogControllerSettingsModifiedConfirmSubMessage": "Do you want to save?",
"DialogLoadFileErrorMessage": "{0}. Errored File: {1}", "DialogLoadNcaErrorMessage": "{0}. Errored File: {1}",
"DialogModAlreadyExistsMessage": "Mod already exists",
"DialogModInvalidMessage": "The specified directory does not contain a mod!",
"DialogModDeleteNoParentMessage": "Failed to Delete: Could not find the parent directory for mod \"{0}\"!",
"DialogDlcNoDlcErrorMessage": "The specified file does not contain a DLC for the selected title!", "DialogDlcNoDlcErrorMessage": "The specified file does not contain a DLC for the selected title!",
"DialogPerformanceCheckLoggingEnabledMessage": "You have trace logging enabled, which is designed to be used by developers only.", "DialogPerformanceCheckLoggingEnabledMessage": "You have trace logging enabled, which is designed to be used by developers only.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "For optimal performance, it's recommended to disable trace logging. Would you like to disable trace logging now?", "DialogPerformanceCheckLoggingEnabledConfirmMessage": "For optimal performance, it's recommended to disable trace logging. Would you like to disable trace logging now?",
@ -398,8 +398,6 @@
"DialogUpdateAddUpdateErrorMessage": "The specified file does not contain an update for the selected title!", "DialogUpdateAddUpdateErrorMessage": "The specified file does not contain an update for the selected title!",
"DialogSettingsBackendThreadingWarningTitle": "Warning - Backend Threading", "DialogSettingsBackendThreadingWarningTitle": "Warning - Backend Threading",
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx must be restarted after changing this option for it to apply fully. Depending on your platform, you may need to manually disable your driver's own multithreading when using Ryujinx's.", "DialogSettingsBackendThreadingWarningMessage": "Ryujinx must be restarted after changing this option for it to apply fully. Depending on your platform, you may need to manually disable your driver's own multithreading when using Ryujinx's.",
"DialogModManagerDeletionWarningMessage": "You are about to delete the mod: {0}\n\nAre you sure you want to proceed?",
"DialogModManagerDeletionAllWarningMessage": "You are about to delete all mods for this title.\n\nAre you sure you want to proceed?",
"SettingsTabGraphicsFeaturesOptions": "Features", "SettingsTabGraphicsFeaturesOptions": "Features",
"SettingsTabGraphicsBackendMultithreading": "Graphics Backend Multithreading:", "SettingsTabGraphicsBackendMultithreading": "Graphics Backend Multithreading:",
"CommonAuto": "Auto", "CommonAuto": "Auto",
@ -434,7 +432,6 @@
"DlcManagerRemoveAllButton": "Remove All", "DlcManagerRemoveAllButton": "Remove All",
"DlcManagerEnableAllButton": "Enable All", "DlcManagerEnableAllButton": "Enable All",
"DlcManagerDisableAllButton": "Disable All", "DlcManagerDisableAllButton": "Disable All",
"ModManagerDeleteAllButton": "Delete All",
"MenuBarOptionsChangeLanguage": "Change Language", "MenuBarOptionsChangeLanguage": "Change Language",
"MenuBarShowFileTypes": "Show File Types", "MenuBarShowFileTypes": "Show File Types",
"CommonSort": "Sort", "CommonSort": "Sort",
@ -452,13 +449,13 @@
"CustomThemePathTooltip": "Path to custom GUI theme", "CustomThemePathTooltip": "Path to custom GUI theme",
"CustomThemeBrowseTooltip": "Browse for a custom GUI theme", "CustomThemeBrowseTooltip": "Browse for a custom GUI theme",
"DockModeToggleTooltip": "Docked mode makes the emulated system behave as a docked Nintendo Switch. This improves graphical fidelity in most games. Conversely, disabling this will make the emulated system behave as a handheld Nintendo Switch, reducing graphics quality.\n\nConfigure player 1 controls if planning to use docked mode; configure handheld controls if planning to use handheld mode.\n\nLeave ON if unsure.", "DockModeToggleTooltip": "Docked mode makes the emulated system behave as a docked Nintendo Switch. This improves graphical fidelity in most games. Conversely, disabling this will make the emulated system behave as a handheld Nintendo Switch, reducing graphics quality.\n\nConfigure player 1 controls if planning to use docked mode; configure handheld controls if planning to use handheld mode.\n\nLeave ON if unsure.",
"DirectKeyboardTooltip": "Direct keyboard access (HID) support. Provides games access to your keyboard as a text entry device.\n\nOnly works with games that natively support keyboard usage on Switch hardware.\n\nLeave OFF if unsure.", "DirectKeyboardTooltip": "Direct keyboard access (HID) support. Provides games access to your keyboard as a text entry device.",
"DirectMouseTooltip": "Direct mouse access (HID) support. Provides games access to your mouse as a pointing device.\n\nOnly works with games that natively support mouse controls on Switch hardware, which are few and far between.\n\nWhen enabled, touch screen functionality may not work.\n\nLeave OFF if unsure.", "DirectMouseTooltip": "Direct mouse access (HID) support. Provides games access to your mouse as a pointing device.",
"RegionTooltip": "Change System Region", "RegionTooltip": "Change System Region",
"LanguageTooltip": "Change System Language", "LanguageTooltip": "Change System Language",
"TimezoneTooltip": "Change System TimeZone", "TimezoneTooltip": "Change System TimeZone",
"TimeTooltip": "Change System Time", "TimeTooltip": "Change System Time",
"VSyncToggleTooltip": "Emulated console's Vertical Sync. Essentially a frame-limiter for the majority of games; disabling it may cause games to run at higher speed or make loading screens take longer or get stuck.\n\nCan be toggled in-game with a hotkey of your preference (F1 by default). We recommend doing this if you plan on disabling it.\n\nLeave ON if unsure.", "VSyncToggleTooltip": "Emulated console's Vertical Sync. Essentially a frame-limiter for the majority of games; disabling it may cause games to run at higher speed or make loading screens take longer or get stuck.\n\nCan be toggled in-game with a hotkey of your preference. We recommend doing this if you plan on disabling it.\n\nLeave ON if unsure.",
"PptcToggleTooltip": "Saves translated JIT functions so that they do not need to be translated every time the game loads.\n\nReduces stuttering and significantly speeds up boot times after the first boot of a game.\n\nLeave ON if unsure.", "PptcToggleTooltip": "Saves translated JIT functions so that they do not need to be translated every time the game loads.\n\nReduces stuttering and significantly speeds up boot times after the first boot of a game.\n\nLeave ON if unsure.",
"FsIntegrityToggleTooltip": "Checks for corrupt files when booting a game, and if corrupt files are detected, displays a hash error in the log.\n\nHas no impact on performance and is meant to help troubleshooting.\n\nLeave ON if unsure.", "FsIntegrityToggleTooltip": "Checks for corrupt files when booting a game, and if corrupt files are detected, displays a hash error in the log.\n\nHas no impact on performance and is meant to help troubleshooting.\n\nLeave ON if unsure.",
"AudioBackendTooltip": "Changes the backend used to render audio.\n\nSDL2 is the preferred one, while OpenAL and SoundIO are used as fallbacks. Dummy will have no sound.\n\nSet to SDL2 if unsure.", "AudioBackendTooltip": "Changes the backend used to render audio.\n\nSDL2 is the preferred one, while OpenAL and SoundIO are used as fallbacks. Dummy will have no sound.\n\nSet to SDL2 if unsure.",
@ -472,10 +469,10 @@
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.", "GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.", "GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.", "ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.",
"ResolutionScaleTooltip": "Multiplies the game's rendering resolution.\n\nA few games may not work with this and look pixelated even when the resolution is increased; for those games, you may need to find mods that remove anti-aliasing or that increase their internal rendering resolution. For using the latter, you'll likely want to select Native.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nKeep in mind 4x is overkill for virtually any setup.", "ResolutionScaleTooltip": "Resolution Scale applied to applicable render targets",
"ResolutionScaleEntryTooltip": "Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.", "ResolutionScaleEntryTooltip": "Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.",
"AnisotropyTooltip": "Level of Anisotropic Filtering. Set to Auto to use the value requested by the game.", "AnisotropyTooltip": "Level of Anisotropic Filtering (set to Auto to use the value requested by the game)",
"AspectRatioTooltip": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.", "AspectRatioTooltip": "Aspect Ratio applied to the renderer window.",
"ShaderDumpPathTooltip": "Graphics Shaders Dump Path", "ShaderDumpPathTooltip": "Graphics Shaders Dump Path",
"FileLogTooltip": "Saves console logging to a log file on disk. Does not affect performance.", "FileLogTooltip": "Saves console logging to a log file on disk. Does not affect performance.",
"StubLogTooltip": "Prints stub log messages in the console. Does not affect performance.", "StubLogTooltip": "Prints stub log messages in the console. Does not affect performance.",
@ -509,8 +506,6 @@
"EnableInternetAccessTooltip": "Allows the emulated application to connect to the Internet.\n\nGames with a LAN mode can connect to each other when this is enabled and the systems are connected to the same access point. This includes real consoles as well.\n\nDoes NOT allow connecting to Nintendo servers. May cause crashing in certain games that try to connect to the Internet.\n\nLeave OFF if unsure.", "EnableInternetAccessTooltip": "Allows the emulated application to connect to the Internet.\n\nGames with a LAN mode can connect to each other when this is enabled and the systems are connected to the same access point. This includes real consoles as well.\n\nDoes NOT allow connecting to Nintendo servers. May cause crashing in certain games that try to connect to the Internet.\n\nLeave OFF if unsure.",
"GameListContextMenuManageCheatToolTip": "Manage Cheats", "GameListContextMenuManageCheatToolTip": "Manage Cheats",
"GameListContextMenuManageCheat": "Manage Cheats", "GameListContextMenuManageCheat": "Manage Cheats",
"GameListContextMenuManageModToolTip": "Manage Mods",
"GameListContextMenuManageMod": "Manage Mods",
"ControllerSettingsStickRange": "Range:", "ControllerSettingsStickRange": "Range:",
"DialogStopEmulationTitle": "Ryujinx - Stop Emulation", "DialogStopEmulationTitle": "Ryujinx - Stop Emulation",
"DialogStopEmulationMessage": "Are you sure you want to stop emulation?", "DialogStopEmulationMessage": "Are you sure you want to stop emulation?",
@ -522,6 +517,8 @@
"SettingsTabCpuMemory": "CPU Mode", "SettingsTabCpuMemory": "CPU Mode",
"DialogUpdaterFlatpakNotSupportedMessage": "Please update Ryujinx via FlatHub.", "DialogUpdaterFlatpakNotSupportedMessage": "Please update Ryujinx via FlatHub.",
"UpdaterDisabledWarningTitle": "Updater Disabled!", "UpdaterDisabledWarningTitle": "Updater Disabled!",
"GameListContextMenuOpenSdModsDirectory": "Open Atmosphere Mods Directory",
"GameListContextMenuOpenSdModsDirectoryToolTip": "Opens the alternative SD card Atmosphere directory which contains Application's Mods. Useful for mods that are packaged for real hardware.",
"ControllerSettingsRotate90": "Rotate 90° Clockwise", "ControllerSettingsRotate90": "Rotate 90° Clockwise",
"IconSize": "Icon Size", "IconSize": "Icon Size",
"IconSizeTooltip": "Change the size of game icons", "IconSizeTooltip": "Change the size of game icons",
@ -552,10 +549,9 @@
"SoftwareKeyboardModeNumeric": "Must be 0-9 or '.' only", "SoftwareKeyboardModeNumeric": "Must be 0-9 or '.' only",
"SoftwareKeyboardModeAlphabet": "Must be non CJK-characters only", "SoftwareKeyboardModeAlphabet": "Must be non CJK-characters only",
"SoftwareKeyboardModeASCII": "Must be ASCII text only", "SoftwareKeyboardModeASCII": "Must be ASCII text only",
"ControllerAppletControllers": "Supported Controllers:", "DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
"ControllerAppletPlayers": "Players:", "DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
"ControllerAppletDescription": "Your current configuration is invalid. Open settings and reconfigure your inputs.", "DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
"ControllerAppletDocked": "Docked mode set. Handheld control should be disabled.",
"UpdaterRenaming": "Renaming Old Files...", "UpdaterRenaming": "Renaming Old Files...",
"UpdaterRenameFailed": "Updater was unable to rename file: {0}", "UpdaterRenameFailed": "Updater was unable to rename file: {0}",
"UpdaterAddingFiles": "Adding New Files...", "UpdaterAddingFiles": "Adding New Files...",
@ -593,7 +589,6 @@
"Writable": "Writable", "Writable": "Writable",
"SelectDlcDialogTitle": "Select DLC files", "SelectDlcDialogTitle": "Select DLC files",
"SelectUpdateDialogTitle": "Select update files", "SelectUpdateDialogTitle": "Select update files",
"SelectModDialogTitle": "Select mod directory",
"UserProfileWindowTitle": "User Profiles Manager", "UserProfileWindowTitle": "User Profiles Manager",
"CheatWindowTitle": "Cheats Manager", "CheatWindowTitle": "Cheats Manager",
"DlcWindowTitle": "Manage Downloadable Content for {0} ({1})", "DlcWindowTitle": "Manage Downloadable Content for {0} ({1})",
@ -601,7 +596,6 @@
"CheatWindowHeading": "Cheats Available for {0} [{1}]", "CheatWindowHeading": "Cheats Available for {0} [{1}]",
"BuildId": "BuildId:", "BuildId": "BuildId:",
"DlcWindowHeading": "{0} Downloadable Content(s)", "DlcWindowHeading": "{0} Downloadable Content(s)",
"ModWindowHeading": "{0} Mod(s)",
"UserProfilesEditProfile": "Edit Selected", "UserProfilesEditProfile": "Edit Selected",
"Cancel": "Cancel", "Cancel": "Cancel",
"Save": "Save", "Save": "Save",
@ -616,9 +610,9 @@
"UserProfilesName": "Name:", "UserProfilesName": "Name:",
"UserProfilesUserId": "User ID:", "UserProfilesUserId": "User ID:",
"SettingsTabGraphicsBackend": "Graphics Backend", "SettingsTabGraphicsBackend": "Graphics Backend",
"SettingsTabGraphicsBackendTooltip": "Select the graphics backend that will be used in the emulator.\n\nVulkan is overall better for all modern graphics cards, as long as their drivers are up to date. Vulkan also features faster shader compilation (less stuttering) on all GPU vendors.\n\nOpenGL may achieve better results on old Nvidia GPUs, on old AMD GPUs on Linux, or on GPUs with lower VRAM, though shader compilation stutters will be greater.\n\nSet to Vulkan if unsure. Set to OpenGL if your GPU does not support Vulkan even with the latest graphics drivers.", "SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
"SettingsEnableTextureRecompression": "Enable Texture Recompression", "SettingsEnableTextureRecompression": "Enable Texture Recompression",
"SettingsEnableTextureRecompressionTooltip": "Compresses ASTC textures in order to reduce VRAM usage.\n\nGames using this texture format include Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom.\n\nGraphics cards with 4GiB VRAM or less will likely crash at some point while running these games.\n\nEnable only if you're running out of VRAM on the aforementioned games. Leave OFF if unsure.", "SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GiB VRAM.\n\nLeave OFF if unsure.",
"SettingsTabGraphicsPreferredGpu": "Preferred GPU", "SettingsTabGraphicsPreferredGpu": "Preferred GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.", "SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required", "SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
@ -644,12 +638,12 @@
"Recover": "Recover", "Recover": "Recover",
"UserProfilesRecoverHeading": "Saves were found for the following accounts", "UserProfilesRecoverHeading": "Saves were found for the following accounts",
"UserProfilesRecoverEmptyList": "No profiles to recover", "UserProfilesRecoverEmptyList": "No profiles to recover",
"GraphicsAATooltip": "Applies anti-aliasing to the game render.\n\nFXAA will blur most of the image, while SMAA will attempt to find jagged edges and smooth them out.\n\nNot recommended to use in conjunction with the FSR scaling filter.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on NONE if unsure.", "GraphicsAATooltip": "Applies anti-aliasing to the game render",
"GraphicsAALabel": "Anti-Aliasing:", "GraphicsAALabel": "Anti-Aliasing:",
"GraphicsScalingFilterLabel": "Scaling Filter:", "GraphicsScalingFilterLabel": "Scaling Filter:",
"GraphicsScalingFilterTooltip": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", "GraphicsScalingFilterTooltip": "Enables Framebuffer Scaling",
"GraphicsScalingFilterLevelLabel": "Level", "GraphicsScalingFilterLevelLabel": "Level",
"GraphicsScalingFilterLevelTooltip": "Set FSR 1.0 sharpening level. Higher is sharper.", "GraphicsScalingFilterLevelTooltip": "Set Scaling Filter Level",
"SmaaLow": "SMAA Low", "SmaaLow": "SMAA Low",
"SmaaMedium": "SMAA Medium", "SmaaMedium": "SMAA Medium",
"SmaaHigh": "SMAA High", "SmaaHigh": "SMAA High",
@ -657,12 +651,12 @@
"UserEditorTitle": "Edit User", "UserEditorTitle": "Edit User",
"UserEditorTitleCreate": "Create User", "UserEditorTitleCreate": "Create User",
"SettingsTabNetworkInterface": "Network Interface:", "SettingsTabNetworkInterface": "Network Interface:",
"NetworkInterfaceTooltip": "The network interface used for LAN/LDN features.\n\nIn conjunction with a VPN or XLink Kai and a game with LAN support, can be used to spoof a same-network connection over the Internet.\n\nLeave on DEFAULT if unsure.", "NetworkInterfaceTooltip": "The network interface used for LAN/LDN features",
"NetworkInterfaceDefault": "Default", "NetworkInterfaceDefault": "Default",
"PackagingShaders": "Packaging Shaders", "PackagingShaders": "Packaging Shaders",
"AboutChangelogButton": "View Changelog on GitHub", "AboutChangelogButton": "View Changelog on GitHub",
"AboutChangelogButtonTooltipMessage": "Click to open the changelog for this version in your default browser.", "AboutChangelogButtonTooltipMessage": "Click to open the changelog for this version in your default browser.",
"SettingsTabNetworkMultiplayer": "Multiplayer", "SettingsTabNetworkMultiplayer": "Multiplayer",
"MultiplayerMode": "Mode:", "MultiplayerMode": "Mode:",
"MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure." "MultiplayerModeTooltip": "Change multiplayer mode"
} }

View File

@ -18,8 +18,8 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.UI.App.Common; using Ryujinx.Ui.App.Common;
using Ryujinx.UI.Common.Helper; using Ryujinx.Ui.Common.Helper;
using System; using System;
using System.Buffers; using System.Buffers;
using System.IO; using System.IO;

View File

@ -5,7 +5,7 @@ namespace Ryujinx.Ava.Common
None, None,
ToggleVSync, ToggleVSync,
Screenshot, Screenshot,
ShowUI, ShowUi,
Pause, Pause,
ToggleMute, ToggleMute,
ResScaleUp, ResScaleUp,

View File

@ -1,7 +1,7 @@
using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.UI.Common.Configuration; using Ryujinx.Ui.Common.Configuration;
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
@ -16,10 +16,8 @@ namespace Ryujinx.Ava.Common.Locale
private readonly Dictionary<LocaleKeys, string> _localeStrings; private readonly Dictionary<LocaleKeys, string> _localeStrings;
private Dictionary<LocaleKeys, string> _localeDefaultStrings; private Dictionary<LocaleKeys, string> _localeDefaultStrings;
private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues; private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
private string _localeLanguageCode;
public static LocaleManager Instance { get; } = new(); public static LocaleManager Instance { get; } = new();
public event Action LocaleChanged;
public LocaleManager() public LocaleManager()
{ {
@ -38,9 +36,9 @@ namespace Ryujinx.Ava.Common.Locale
// If the view is loaded with the UI Previewer detached, then override it with the saved one or default. // If the view is loaded with the UI Previewer detached, then override it with the saved one or default.
if (Program.PreviewerDetached) if (Program.PreviewerDetached)
{ {
if (!string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value)) if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
{ {
localeLanguageCode = ConfigurationState.Instance.UI.LanguageCode.Value; localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
} }
else else
{ {
@ -106,15 +104,6 @@ namespace Ryujinx.Ava.Common.Locale
} }
} }
public bool IsRTL()
{
return _localeLanguageCode switch
{
"he_IL" => true,
_ => false
};
}
public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values) public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
{ {
_dynamicValues[key] = values; _dynamicValues[key] = values;
@ -135,15 +124,12 @@ namespace Ryujinx.Ava.Common.Locale
{ {
this[item.Key] = item.Value; this[item.Key] = item.Value;
} }
_localeLanguageCode = languageCode;
LocaleChanged?.Invoke();
} }
private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode = DefaultLanguageCode) private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode = DefaultLanguageCode)
{ {
var localeStrings = new Dictionary<LocaleKeys, string>(); var localeStrings = new Dictionary<LocaleKeys, string>();
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx/Assets/Locales/{languageCode}.json"); string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary); var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary);
foreach (var item in strings) foreach (var item in strings)

View File

@ -0,0 +1,777 @@
using Avalonia.Controls;
using Avalonia.Threading;
using FluentAvalonia.UI.Controls;
using ICSharpCode.SharpZipLib.GZip;
using ICSharpCode.SharpZipLib.Tar;
using ICSharpCode.SharpZipLib.Zip;
using Ryujinx.Ava;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Helper;
using Ryujinx.Ui.Common.Models.Github;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.NetworkInformation;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Modules
{
internal static class Updater
{
private const string GitHubApiUrl = "https://api.github.com";
private static readonly GithubReleasesJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static readonly string _homeDir = AppDomain.CurrentDomain.BaseDirectory;
private static readonly string _updateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
private static readonly string _updatePublishDir = Path.Combine(_updateDir, "publish");
private const int ConnectionCount = 4;
private static string _buildVer;
private static string _platformExt;
private static string _buildUrl;
private static long _buildSize;
private static bool _updateSuccessful;
private static bool _running;
private static readonly string[] _windowsDependencyDirs = Array.Empty<string>();
public static async Task BeginParse(Window mainWindow, bool showVersionUpToDate)
{
if (_running)
{
return;
}
_running = true;
// Detect current platform
if (OperatingSystem.IsMacOS())
{
_platformExt = "macos_universal.app.tar.gz";
}
else if (OperatingSystem.IsWindows())
{
_platformExt = "win_x64.zip";
}
else if (OperatingSystem.IsLinux())
{
_platformExt = "linux_x64.tar.gz";
}
Version newVersion;
Version currentVersion;
try
{
currentVersion = Version.Parse(Program.Version);
}
catch
{
Logger.Error?.Print(LogClass.Application, "Failed to convert the current Ryujinx version!");
await ContentDialogHelper.CreateWarningDialog(
LocaleManager.Instance[LocaleKeys.DialogUpdaterConvertFailedMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterCancelUpdateMessage]);
_running = false;
return;
}
// Get latest version number from GitHub API
try
{
using HttpClient jsonClient = ConstructHttpClient();
string buildInfoUrl = $"{GitHubApiUrl}/repos/{ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelRepo}/releases/latest";
string fetchedJson = await jsonClient.GetStringAsync(buildInfoUrl);
var fetched = JsonHelper.Deserialize(fetchedJson, _serializerContext.GithubReleasesJsonResponse);
_buildVer = fetched.Name;
foreach (var asset in fetched.Assets)
{
if (asset.Name.StartsWith("test-ava-ryujinx") && asset.Name.EndsWith(_platformExt))
{
_buildUrl = asset.BrowserDownloadUrl;
if (asset.State != "uploaded")
{
if (showVersionUpToDate)
{
await ContentDialogHelper.CreateUpdaterInfoDialog(
LocaleManager.Instance[LocaleKeys.DialogUpdaterAlreadyOnLatestVersionMessage],
"");
}
_running = false;
return;
}
break;
}
}
// If build not done, assume no new update are available.
if (_buildUrl is null)
{
if (showVersionUpToDate)
{
await ContentDialogHelper.CreateUpdaterInfoDialog(
LocaleManager.Instance[LocaleKeys.DialogUpdaterAlreadyOnLatestVersionMessage],
"");
}
_running = false;
return;
}
}
catch (Exception exception)
{
Logger.Error?.Print(LogClass.Application, exception.Message);
await ContentDialogHelper.CreateErrorDialog(
LocaleManager.Instance[LocaleKeys.DialogUpdaterFailedToGetVersionMessage]);
_running = false;
return;
}
try
{
newVersion = Version.Parse(_buildVer);
}
catch
{
Logger.Error?.Print(LogClass.Application, "Failed to convert the received Ryujinx version from Github!");
await ContentDialogHelper.CreateWarningDialog(
LocaleManager.Instance[LocaleKeys.DialogUpdaterConvertFailedGithubMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterCancelUpdateMessage]);
_running = false;
return;
}
if (newVersion <= currentVersion)
{
if (showVersionUpToDate)
{
await ContentDialogHelper.CreateUpdaterInfoDialog(
LocaleManager.Instance[LocaleKeys.DialogUpdaterAlreadyOnLatestVersionMessage],
"");
}
_running = false;
return;
}
// Fetch build size information to learn chunk sizes.
using HttpClient buildSizeClient = ConstructHttpClient();
try
{
buildSizeClient.DefaultRequestHeaders.Add("Range", "bytes=0-0");
HttpResponseMessage message = await buildSizeClient.GetAsync(new Uri(_buildUrl), HttpCompletionOption.ResponseHeadersRead);
_buildSize = message.Content.Headers.ContentRange.Length.Value;
}
catch (Exception ex)
{
Logger.Warning?.Print(LogClass.Application, ex.Message);
Logger.Warning?.Print(LogClass.Application, "Couldn't determine build size for update, using single-threaded updater");
_buildSize = -1;
}
await Dispatcher.UIThread.InvokeAsync(async () =>
{
// Show a message asking the user if they want to update
var shouldUpdate = await ContentDialogHelper.CreateChoiceDialog(
LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
LocaleManager.Instance[LocaleKeys.RyujinxUpdaterMessage],
$"{Program.Version} -> {newVersion}");
if (shouldUpdate)
{
await UpdateRyujinx(mainWindow, _buildUrl);
}
else
{
_running = false;
}
});
}
private static HttpClient ConstructHttpClient()
{
HttpClient result = new();
// Required by GitHub to interact with APIs.
result.DefaultRequestHeaders.Add("User-Agent", "Ryujinx-Updater/1.0.0");
return result;
}
private static async Task UpdateRyujinx(Window parent, string downloadUrl)
{
_updateSuccessful = false;
// Empty update dir, although it shouldn't ever have anything inside it
if (Directory.Exists(_updateDir))
{
Directory.Delete(_updateDir, true);
}
Directory.CreateDirectory(_updateDir);
string updateFile = Path.Combine(_updateDir, "update.bin");
TaskDialog taskDialog = new()
{
Header = LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterDownloading],
IconSource = new SymbolIconSource { Symbol = Symbol.Download },
ShowProgressBar = true,
XamlRoot = parent,
};
taskDialog.Opened += (s, e) =>
{
if (_buildSize >= 0)
{
DoUpdateWithMultipleThreads(taskDialog, downloadUrl, updateFile);
}
else
{
DoUpdateWithSingleThread(taskDialog, downloadUrl, updateFile);
}
};
await taskDialog.ShowAsync(true);
if (_updateSuccessful)
{
bool shouldRestart = true;
if (!OperatingSystem.IsMacOS())
{
shouldRestart = await ContentDialogHelper.CreateChoiceDialog(LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
LocaleManager.Instance[LocaleKeys.DialogUpdaterCompleteMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterRestartMessage]);
}
if (shouldRestart)
{
List<string> arguments = CommandLineState.Arguments.ToList();
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
// On macOS we perform the update at relaunch.
if (OperatingSystem.IsMacOS())
{
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
string newBundlePath = Path.Combine(_updateDir, "Ryujinx.app");
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
string currentPid = Environment.ProcessId.ToString();
arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
Process.Start("/bin/bash", arguments);
}
else
{
// Find the process name.
string ryuName = Path.GetFileName(Environment.ProcessPath);
// Some operating systems can see the renamed executable, so strip off the .ryuold if found.
if (ryuName.EndsWith(".ryuold"))
{
ryuName = ryuName[..^7];
}
// Fallback if the executable could not be found.
if (!Path.Exists(Path.Combine(executableDirectory, ryuName)))
{
ryuName = OperatingSystem.IsWindows() ? "Ryujinx.Ava.exe" : "Ryujinx.Ava";
}
ProcessStartInfo processStart = new(ryuName)
{
UseShellExecute = true,
WorkingDirectory = executableDirectory,
};
foreach (string argument in CommandLineState.Arguments)
{
processStart.ArgumentList.Add(argument);
}
Process.Start(processStart);
}
Environment.Exit(0);
}
}
}
private static void DoUpdateWithMultipleThreads(TaskDialog taskDialog, string downloadUrl, string updateFile)
{
// Multi-Threaded Updater
long chunkSize = _buildSize / ConnectionCount;
long remainderChunk = _buildSize % ConnectionCount;
int completedRequests = 0;
int totalProgressPercentage = 0;
int[] progressPercentage = new int[ConnectionCount];
List<byte[]> list = new(ConnectionCount);
List<WebClient> webClients = new(ConnectionCount);
for (int i = 0; i < ConnectionCount; i++)
{
list.Add(Array.Empty<byte>());
}
for (int i = 0; i < ConnectionCount; i++)
{
#pragma warning disable SYSLIB0014
// TODO: WebClient is obsolete and need to be replaced with a more complex logic using HttpClient.
using WebClient client = new();
#pragma warning restore SYSLIB0014
webClients.Add(client);
if (i == ConnectionCount - 1)
{
client.Headers.Add("Range", $"bytes={chunkSize * i}-{(chunkSize * (i + 1) - 1) + remainderChunk}");
}
else
{
client.Headers.Add("Range", $"bytes={chunkSize * i}-{chunkSize * (i + 1) - 1}");
}
client.DownloadProgressChanged += (_, args) =>
{
int index = (int)args.UserState;
Interlocked.Add(ref totalProgressPercentage, -1 * progressPercentage[index]);
Interlocked.Exchange(ref progressPercentage[index], args.ProgressPercentage);
Interlocked.Add(ref totalProgressPercentage, args.ProgressPercentage);
taskDialog.SetProgressBarState(totalProgressPercentage / ConnectionCount, TaskDialogProgressState.Normal);
};
client.DownloadDataCompleted += (_, args) =>
{
int index = (int)args.UserState;
if (args.Cancelled)
{
webClients[index].Dispose();
taskDialog.Hide();
return;
}
list[index] = args.Result;
Interlocked.Increment(ref completedRequests);
if (Equals(completedRequests, ConnectionCount))
{
byte[] mergedFileBytes = new byte[_buildSize];
for (int connectionIndex = 0, destinationOffset = 0; connectionIndex < ConnectionCount; connectionIndex++)
{
Array.Copy(list[connectionIndex], 0, mergedFileBytes, destinationOffset, list[connectionIndex].Length);
destinationOffset += list[connectionIndex].Length;
}
File.WriteAllBytes(updateFile, mergedFileBytes);
// On macOS, ensure that we remove the quarantine bit to prevent Gatekeeper from blocking execution.
if (OperatingSystem.IsMacOS())
{
using Process xattrProcess = Process.Start("xattr", new List<string> { "-d", "com.apple.quarantine", updateFile });
xattrProcess.WaitForExit();
}
try
{
InstallUpdate(taskDialog, updateFile);
}
catch (Exception e)
{
Logger.Warning?.Print(LogClass.Application, e.Message);
Logger.Warning?.Print(LogClass.Application, "Multi-Threaded update failed, falling back to single-threaded updater.");
DoUpdateWithSingleThread(taskDialog, downloadUrl, updateFile);
}
}
};
try
{
client.DownloadDataAsync(new Uri(downloadUrl), i);
}
catch (WebException ex)
{
Logger.Warning?.Print(LogClass.Application, ex.Message);
Logger.Warning?.Print(LogClass.Application, "Multi-Threaded update failed, falling back to single-threaded updater.");
foreach (WebClient webClient in webClients)
{
webClient.CancelAsync();
}
DoUpdateWithSingleThread(taskDialog, downloadUrl, updateFile);
return;
}
}
}
private static void DoUpdateWithSingleThreadWorker(TaskDialog taskDialog, string downloadUrl, string updateFile)
{
using HttpClient client = new();
// We do not want to timeout while downloading
client.Timeout = TimeSpan.FromDays(1);
using HttpResponseMessage response = client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead).Result;
using Stream remoteFileStream = response.Content.ReadAsStreamAsync().Result;
using Stream updateFileStream = File.Open(updateFile, FileMode.Create);
long totalBytes = response.Content.Headers.ContentLength.Value;
long byteWritten = 0;
byte[] buffer = new byte[32 * 1024];
while (true)
{
int readSize = remoteFileStream.Read(buffer);
if (readSize == 0)
{
break;
}
byteWritten += readSize;
taskDialog.SetProgressBarState(GetPercentage(byteWritten, totalBytes), TaskDialogProgressState.Normal);
updateFileStream.Write(buffer, 0, readSize);
}
InstallUpdate(taskDialog, updateFile);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static double GetPercentage(double value, double max)
{
return max == 0 ? 0 : value / max * 100;
}
private static void DoUpdateWithSingleThread(TaskDialog taskDialog, string downloadUrl, string updateFile)
{
Thread worker = new(() => DoUpdateWithSingleThreadWorker(taskDialog, downloadUrl, updateFile))
{
Name = "Updater.SingleThreadWorker",
};
worker.Start();
}
[SupportedOSPlatform("linux")]
[SupportedOSPlatform("macos")]
private static void ExtractTarGzipFile(TaskDialog taskDialog, string archivePath, string outputDirectoryPath)
{
using Stream inStream = File.OpenRead(archivePath);
using GZipInputStream gzipStream = new(inStream);
using TarInputStream tarStream = new(gzipStream, Encoding.ASCII);
TarEntry tarEntry;
while ((tarEntry = tarStream.GetNextEntry()) is not null)
{
if (tarEntry.IsDirectory)
{
continue;
}
string outPath = Path.Combine(outputDirectoryPath, tarEntry.Name);
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
using FileStream outStream = File.OpenWrite(outPath);
tarStream.CopyEntryContents(outStream);
File.SetUnixFileMode(outPath, (UnixFileMode)tarEntry.TarHeader.Mode);
File.SetLastWriteTime(outPath, DateTime.SpecifyKind(tarEntry.ModTime, DateTimeKind.Utc));
Dispatcher.UIThread.Post(() =>
{
if (tarEntry is null)
{
return;
}
taskDialog.SetProgressBarState(GetPercentage(tarEntry.Size, inStream.Length), TaskDialogProgressState.Normal);
});
}
}
private static void ExtractZipFile(TaskDialog taskDialog, string archivePath, string outputDirectoryPath)
{
using Stream inStream = File.OpenRead(archivePath);
using ZipFile zipFile = new(inStream);
double count = 0;
foreach (ZipEntry zipEntry in zipFile)
{
count++;
if (zipEntry.IsDirectory)
{
continue;
}
string outPath = Path.Combine(outputDirectoryPath, zipEntry.Name);
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
using Stream zipStream = zipFile.GetInputStream(zipEntry);
using FileStream outStream = File.OpenWrite(outPath);
zipStream.CopyTo(outStream);
File.SetLastWriteTime(outPath, DateTime.SpecifyKind(zipEntry.DateTime, DateTimeKind.Utc));
Dispatcher.UIThread.Post(() =>
{
taskDialog.SetProgressBarState(GetPercentage(count, zipFile.Count), TaskDialogProgressState.Normal);
});
}
}
private static void InstallUpdate(TaskDialog taskDialog, string updateFile)
{
// Extract Update
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterExtracting];
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
ExtractTarGzipFile(taskDialog, updateFile, _updateDir);
}
else if (OperatingSystem.IsWindows())
{
ExtractZipFile(taskDialog, updateFile, _updateDir);
}
else
{
throw new NotSupportedException();
}
// Delete downloaded zip
File.Delete(updateFile);
List<string> allFiles = EnumerateFilesToDelete().ToList();
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterRenaming];
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
// NOTE: On macOS, replacement is delayed to the restart phase.
if (!OperatingSystem.IsMacOS())
{
// Replace old files
double count = 0;
foreach (string file in allFiles)
{
count++;
try
{
File.Move(file, file + ".ryuold");
Dispatcher.UIThread.InvokeAsync(() =>
{
taskDialog.SetProgressBarState(GetPercentage(count, allFiles.Count), TaskDialogProgressState.Normal);
});
}
catch
{
Logger.Warning?.Print(LogClass.Application, LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.UpdaterRenameFailed, file));
}
}
Dispatcher.UIThread.InvokeAsync(() =>
{
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterAddingFiles];
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
});
MoveAllFilesOver(_updatePublishDir, _homeDir, taskDialog);
Directory.Delete(_updateDir, true);
}
_updateSuccessful = true;
taskDialog.Hide();
}
public static bool CanUpdate(bool showWarnings)
{
#if !DISABLE_UPDATER
if (RuntimeInformation.OSArchitecture != Architecture.X64 && !OperatingSystem.IsMacOS())
{
if (showWarnings)
{
Dispatcher.UIThread.InvokeAsync(() =>
ContentDialogHelper.CreateWarningDialog(
LocaleManager.Instance[LocaleKeys.DialogUpdaterArchNotSupportedMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterArchNotSupportedSubMessage])
);
}
return false;
}
if (!NetworkInterface.GetIsNetworkAvailable())
{
if (showWarnings)
{
Dispatcher.UIThread.InvokeAsync(() =>
ContentDialogHelper.CreateWarningDialog(
LocaleManager.Instance[LocaleKeys.DialogUpdaterNoInternetMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterNoInternetSubMessage])
);
}
return false;
}
if (Program.Version.Contains("dirty") || !ReleaseInformation.IsValid())
{
if (showWarnings)
{
Dispatcher.UIThread.InvokeAsync(() =>
ContentDialogHelper.CreateWarningDialog(
LocaleManager.Instance[LocaleKeys.DialogUpdaterDirtyBuildMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterDirtyBuildSubMessage])
);
}
return false;
}
return true;
#else
if (showWarnings)
{
if (ReleaseInformation.IsFlatHubBuild())
{
Dispatcher.UIThread.InvokeAsync(() =>
ContentDialogHelper.CreateWarningDialog(
LocaleManager.Instance[LocaleKeys.UpdaterDisabledWarningTitle],
LocaleManager.Instance[LocaleKeys.DialogUpdaterFlatpakNotSupportedMessage])
);
}
else
{
Dispatcher.UIThread.InvokeAsync(() =>
ContentDialogHelper.CreateWarningDialog(
LocaleManager.Instance[LocaleKeys.UpdaterDisabledWarningTitle],
LocaleManager.Instance[LocaleKeys.DialogUpdaterDirtyBuildSubMessage])
);
}
}
return false;
#endif
}
// NOTE: This method should always reflect the latest build layout.
private static IEnumerable<string> EnumerateFilesToDelete()
{
var files = Directory.EnumerateFiles(_homeDir); // All files directly in base dir.
// Determine and exclude user files only when the updater is running, not when cleaning old files
if (_running && !OperatingSystem.IsMacOS())
{
// Compare the loose files in base directory against the loose files from the incoming update, and store foreign ones in a user list.
var oldFiles = Directory.EnumerateFiles(_homeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var newFiles = Directory.EnumerateFiles(_updatePublishDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var userFiles = oldFiles.Except(newFiles).Select(filename => Path.Combine(_homeDir, filename));
// Remove user files from the paths in files.
files = files.Except(userFiles);
}
if (OperatingSystem.IsWindows())
{
foreach (string dir in _windowsDependencyDirs)
{
string dirPath = Path.Combine(_homeDir, dir);
if (Directory.Exists(dirPath))
{
files = files.Concat(Directory.EnumerateFiles(dirPath, "*", SearchOption.AllDirectories));
}
}
}
return files.Where(f => !new FileInfo(f).Attributes.HasFlag(FileAttributes.Hidden | FileAttributes.System));
}
private static void MoveAllFilesOver(string root, string dest, TaskDialog taskDialog)
{
int total = Directory.GetFiles(root, "*", SearchOption.AllDirectories).Length;
foreach (string directory in Directory.GetDirectories(root))
{
string dirName = Path.GetFileName(directory);
if (!Directory.Exists(Path.Combine(dest, dirName)))
{
Directory.CreateDirectory(Path.Combine(dest, dirName));
}
MoveAllFilesOver(directory, Path.Combine(dest, dirName), taskDialog);
}
double count = 0;
foreach (string file in Directory.GetFiles(root))
{
count++;
File.Move(file, Path.Combine(dest, Path.GetFileName(file)), true);
Dispatcher.UIThread.InvokeAsync(() =>
{
taskDialog.SetProgressBarState(GetPercentage(count, total), TaskDialogProgressState.Normal);
});
}
}
public static void CleanupUpdate()
{
foreach (string file in Directory.GetFiles(_homeDir, "*.ryuold", SearchOption.AllDirectories))
{
File.Delete(file);
}
}
}
}

236
src/Ryujinx.Ava/Program.cs Normal file
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@ -0,0 +1,236 @@
using Avalonia;
using Avalonia.Threading;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Modules;
using Ryujinx.SDL2.Common;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using Ryujinx.Ui.Common.SystemInfo;
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
namespace Ryujinx.Ava
{
internal partial class Program
{
public static double WindowScaleFactor { get; set; }
public static double DesktopScaleFactor { get; set; } = 1.0;
public static string Version { get; private set; }
public static string ConfigurationPath { get; private set; }
public static bool PreviewerDetached { get; private set; }
[LibraryImport("user32.dll", SetLastError = true)]
public static partial int MessageBoxA(IntPtr hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
private const uint MbIconwarning = 0x30;
public static void Main(string[] args)
{
Version = ReleaseInformation.GetVersion();
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
{
_ = MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MbIconwarning);
}
PreviewerDetached = true;
Initialize(args);
LoggerAdapter.Register();
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
}
public static AppBuilder BuildAvaloniaApp()
{
return AppBuilder.Configure<App>()
.UsePlatformDetect()
.With(new X11PlatformOptions
{
EnableMultiTouch = true,
EnableIme = true,
RenderingMode = new[] { X11RenderingMode.Glx, X11RenderingMode.Software },
})
.With(new Win32PlatformOptions
{
WinUICompositionBackdropCornerRadius = 8.0f,
RenderingMode = new[] { Win32RenderingMode.AngleEgl, Win32RenderingMode.Software },
})
.UseSkia();
}
private static void Initialize(string[] args)
{
// Parse arguments
CommandLineState.ParseArguments(args);
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
Console.Title = $"Ryujinx Console {Version}";
// Hook unhandled exception and process exit events.
AppDomain.CurrentDomain.UnhandledException += (sender, e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (sender, e) => Exit();
// Setup base data directory.
AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
// Initialize the configuration.
ConfigurationState.Initialize();
// Initialize the logger system.
LoggerModule.Initialize();
// Initialize Discord integration.
DiscordIntegrationModule.Initialize();
// Initialize SDL2 driver
SDL2Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
ReloadConfig();
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
// Logging system information.
PrintSystemInfo();
// Enable OGL multithreading on the driver, when available.
DriverUtilities.ToggleOGLThreading(ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
// Check if keys exists.
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
{
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
MainWindow.ShowKeyErrorOnLoad = true;
}
}
if (CommandLineState.LaunchPathArg != null)
{
MainWindow.DeferLoadApplication(CommandLineState.LaunchPathArg, CommandLineState.StartFullscreenArg);
}
}
public static void ReloadConfig()
{
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
// Now load the configuration as the other subsystems are now registered
if (File.Exists(localConfigurationPath))
{
ConfigurationPath = localConfigurationPath;
}
else if (File.Exists(appDataConfigurationPath))
{
ConfigurationPath = appDataConfigurationPath;
}
if (ConfigurationPath == null)
{
// No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath;
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
}
else
{
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{
ConfigurationState.Instance.LoadDefault();
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
}
}
// Check if graphics backend was overridden
if (CommandLineState.OverrideGraphicsBackend != null)
{
if (CommandLineState.OverrideGraphicsBackend.ToLower() == "opengl")
{
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.OpenGl;
}
else if (CommandLineState.OverrideGraphicsBackend.ToLower() == "vulkan")
{
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.Vulkan;
}
}
// Check if docked mode was overriden.
if (CommandLineState.OverrideDockedMode.HasValue)
{
ConfigurationState.Instance.System.EnableDockedMode.Value = CommandLineState.OverrideDockedMode.Value;
}
// Check if HideCursor was overridden.
if (CommandLineState.OverrideHideCursor is not null)
{
ConfigurationState.Instance.HideCursor.Value = CommandLineState.OverrideHideCursor!.ToLower() switch
{
"never" => HideCursorMode.Never,
"onidle" => HideCursorMode.OnIdle,
"always" => HideCursorMode.Always,
_ => ConfigurationState.Instance.HideCursor.Value,
};
}
}
private static void PrintSystemInfo()
{
Logger.Notice.Print(LogClass.Application, $"Ryujinx Version: {Version}");
SystemInfo.Gather().Print();
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(Logger.GetEnabledLevels().Count == 0 ? "<None>" : string.Join(", ", Logger.GetEnabledLevels()))}");
if (AppDataManager.Mode == AppDataManager.LaunchMode.Custom)
{
Logger.Notice.Print(LogClass.Application, $"Launch Mode: Custom Path {AppDataManager.BaseDirPath}");
}
else
{
Logger.Notice.Print(LogClass.Application, $"Launch Mode: {AppDataManager.Mode}");
}
}
private static void ProcessUnhandledException(Exception ex, bool isTerminating)
{
string message = $"Unhandled exception caught: {ex}";
Logger.Error?.PrintMsg(LogClass.Application, message);
if (Logger.Error == null)
{
Logger.Notice.PrintMsg(LogClass.Application, message);
}
if (isTerminating)
{
Exit();
}
}
public static void Exit()
{
DiscordIntegrationModule.Exit();
Logger.Shutdown();
}
}
}

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@ -0,0 +1,158 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0-dirty</Version>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
<SigningCertificate Condition=" '$(SigningCertificate)' == '' ">-</SigningCertificate>
<RootNamespace>Ryujinx.Ava</RootNamespace>
<ApplicationIcon>Ryujinx.ico</ApplicationIcon>
<TieredPGO>true</TieredPGO>
<AvaloniaUseCompiledBindingsByDefault>true</AvaloniaUseCompiledBindingsByDefault>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<Exec Command="codesign --entitlements '$(ProjectDir)..\..\distribution\macos\entitlements.xml' -f --deep -s $(SigningCertificate) '$(TargetDir)$(TargetName)'" />
</Target>
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
<PublishSingleFile>true</PublishSingleFile>
<TrimmerSingleWarn>false</TrimmerSingleWarn>
<PublishTrimmed>true</PublishTrimmed>
<TrimMode>partial</TrimMode>
</PropertyGroup>
<!--
FluentAvalonia, used in the Avalonia UI, requires a workaround for the json serializer used internally when using .NET 8+ System.Text.Json.
See:
https://github.com/amwx/FluentAvalonia/issues/481
https://devblogs.microsoft.com/dotnet/system-text-json-in-dotnet-8/
-->
<PropertyGroup>
<JsonSerializerIsReflectionEnabledByDefault>true</JsonSerializerIsReflectionEnabledByDefault>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia" />
<PackageReference Include="Avalonia.Desktop" />
<PackageReference Include="Avalonia.Diagnostics" Condition="'$(Configuration)'=='Debug'" />
<PackageReference Include="Avalonia.Controls.DataGrid" />
<PackageReference Include="Avalonia.Markup.Xaml.Loader" />
<PackageReference Include="Avalonia.Svg" />
<PackageReference Include="Avalonia.Svg.Skia" />
<PackageReference Include="jp2masa.Avalonia.Flexbox" />
<PackageReference Include="DynamicData" />
<PackageReference Include="FluentAvaloniaUI" />
<PackageReference Include="OpenTK.Core" />
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
<PackageReference Include="Silk.NET.Vulkan" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
<PackageReference Include="SPB" />
<PackageReference Include="SharpZipLib" />
<PackageReference Include="SixLabors.ImageSharp" />
<!--NOTE: DO NOT REMOVE, THIS IS REQUIRED AS A RESULT OF A TRIMMING ISSUE IN AVALONIA -->
<PackageReference Include="System.Drawing.Common" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<ProjectReference Include="..\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Ui.LocaleGenerator\Ryujinx.Ui.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
<ItemGroup>
<Content Include="..\..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>alsoft.ini</TargetPath>
</Content>
<Content Include="..\..\distribution\legal\THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>THIRDPARTY.md</TargetPath>
</Content>
<Content Include="..\..\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE.txt</TargetPath>
</Content>
</ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64'">
<Content Include="..\..\distribution\linux\Ryujinx.sh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="..\..\distribution\linux\mime\Ryujinx.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>mime\Ryujinx.xml</TargetPath>
</Content>
</ItemGroup>
<ItemGroup>
<AvaloniaResource Include="Ui\**\*.xaml">
<SubType>Designer</SubType>
</AvaloniaResource>
<AvaloniaResource Include="Assets\Fonts\SegoeFluentIcons.ttf" />
<AvaloniaResource Include="Assets\Styles\Themes.xaml">
<Generator>MSBuild:Compile</Generator>
</AvaloniaResource>
<AvaloniaResource Include="Assets\Styles\Styles.xaml" />
</ItemGroup>
<ItemGroup>
<None Remove="Assets\Locales\el_GR.json" />
<None Remove="Assets\Locales\en_US.json" />
<None Remove="Assets\Locales\es_ES.json" />
<None Remove="Assets\Locales\fr_FR.json" />
<None Remove="Assets\Locales\de_DE.json" />
<None Remove="Assets\Locales\it_IT.json" />
<None Remove="Assets\Locales\ja_JP.json" />
<None Remove="Assets\Locales\ko_KR.json" />
<None Remove="Assets\Locales\pl_PL.json" />
<None Remove="Assets\Locales\pt_BR.json" />
<None Remove="Assets\Locales\ru_RU.json" />
<None Remove="Assets\Locales\tr_TR.json" />
<None Remove="Assets\Locales\uk_UA.json" />
<None Remove="Assets\Locales\zh_CN.json" />
<None Remove="Assets\Locales\zh_TW.json" />
<None Remove="Assets\Styles\Styles.xaml" />
<None Remove="Assets\Styles\Themes.xaml" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Assets\Locales\el_GR.json" />
<EmbeddedResource Include="Assets\Locales\en_US.json" />
<EmbeddedResource Include="Assets\Locales\es_ES.json" />
<EmbeddedResource Include="Assets\Locales\fr_FR.json" />
<EmbeddedResource Include="Assets\Locales\de_DE.json" />
<EmbeddedResource Include="Assets\Locales\it_IT.json" />
<EmbeddedResource Include="Assets\Locales\ja_JP.json" />
<EmbeddedResource Include="Assets\Locales\ko_KR.json" />
<EmbeddedResource Include="Assets\Locales\pl_PL.json" />
<EmbeddedResource Include="Assets\Locales\pt_BR.json" />
<EmbeddedResource Include="Assets\Locales\ru_RU.json" />
<EmbeddedResource Include="Assets\Locales\tr_TR.json" />
<EmbeddedResource Include="Assets\Locales\uk_UA.json" />
<EmbeddedResource Include="Assets\Locales\zh_CN.json" />
<EmbeddedResource Include="Assets\Locales\zh_TW.json" />
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="Assets\Locales\en_US.json" />
</ItemGroup>
</Project>

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@ -8,45 +8,35 @@ using Ryujinx.Ava.UI.Windows;
using Ryujinx.HLE; using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Applets; using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types; using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.UI; using Ryujinx.HLE.Ui;
using System; using System;
using System.Threading; using System.Threading;
namespace Ryujinx.Ava.UI.Applet namespace Ryujinx.Ava.UI.Applet
{ {
internal class AvaHostUIHandler : IHostUIHandler internal class AvaHostUiHandler : IHostUiHandler
{ {
private readonly MainWindow _parent; private readonly MainWindow _parent;
public IHostUITheme HostUITheme { get; } public IHostUiTheme HostUiTheme { get; }
public AvaHostUIHandler(MainWindow parent) public AvaHostUiHandler(MainWindow parent)
{ {
_parent = parent; _parent = parent;
HostUITheme = new AvaloniaHostUITheme(parent); HostUiTheme = new AvaloniaHostUiTheme(parent);
} }
public bool DisplayMessageDialog(ControllerAppletUIArgs args) public bool DisplayMessageDialog(ControllerAppletUiArgs args)
{ {
ManualResetEvent dialogCloseEvent = new(false); string message = LocaleManager.Instance.UpdateAndGetDynamicValue(
args.PlayerCountMin == args.PlayerCountMax ? LocaleKeys.DialogControllerAppletMessage : LocaleKeys.DialogControllerAppletMessagePlayerRange,
args.PlayerCountMin == args.PlayerCountMax ? args.PlayerCountMin.ToString() : $"{args.PlayerCountMin}-{args.PlayerCountMax}",
args.SupportedStyles,
string.Join(", ", args.SupportedPlayers),
args.IsDocked ? LocaleManager.Instance[LocaleKeys.DialogControllerAppletDockModeSet] : "");
bool okPressed = false; return DisplayMessageDialog(LocaleManager.Instance[LocaleKeys.DialogControllerAppletTitle], message);
Dispatcher.UIThread.InvokeAsync(async () =>
{
var response = await ControllerAppletDialog.ShowControllerAppletDialog(_parent, args);
if (response == UserResult.Ok)
{
okPressed = true;
}
dialogCloseEvent.Set();
});
dialogCloseEvent.WaitOne();
return okPressed;
} }
public bool DisplayMessageDialog(string title, string message) public bool DisplayMessageDialog(string title, string message)
@ -85,8 +75,6 @@ namespace Ryujinx.Ava.UI.Applet
await _parent.SettingsWindow.ShowDialog(window); await _parent.SettingsWindow.ShowDialog(window);
_parent.SettingsWindow = null;
opened = false; opened = false;
}); });
@ -110,7 +98,7 @@ namespace Ryujinx.Ava.UI.Applet
return okPressed; return okPressed;
} }
public bool DisplayInputDialog(SoftwareKeyboardUIArgs args, out string userText) public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
{ {
ManualResetEvent dialogCloseEvent = new(false); ManualResetEvent dialogCloseEvent = new(false);

View File

@ -5,7 +5,7 @@ using Avalonia.Threading;
using Ryujinx.Ava.Input; using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.HLE.UI; using Ryujinx.HLE.Ui;
using System; using System;
using System.Threading; using System.Threading;
using HidKey = Ryujinx.Common.Configuration.Hid.Key; using HidKey = Ryujinx.Common.Configuration.Hid.Key;

View File

@ -1,13 +1,13 @@
using Avalonia.Media; using Avalonia.Media;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.HLE.UI; using Ryujinx.HLE.Ui;
using System; using System;
namespace Ryujinx.Ava.UI.Applet namespace Ryujinx.Ava.UI.Applet
{ {
class AvaloniaHostUITheme : IHostUITheme class AvaloniaHostUiTheme : IHostUiTheme
{ {
public AvaloniaHostUITheme(MainWindow parent) public AvaloniaHostUiTheme(MainWindow parent)
{ {
FontFamily = OperatingSystem.IsWindows() && OperatingSystem.IsWindowsVersionAtLeast(10, 0, 22000) ? "Segoe UI Variable" : parent.FontFamily.Name; FontFamily = OperatingSystem.IsWindows() && OperatingSystem.IsWindowsVersionAtLeast(10, 0, 22000) ? "Segoe UI Variable" : parent.FontFamily.Name;
DefaultBackgroundColor = BrushToThemeColor(parent.Background); DefaultBackgroundColor = BrushToThemeColor(parent.Background);

View File

@ -34,7 +34,7 @@
Height="80" Height="80"
MinWidth="50" MinWidth="50"
Margin="5,10,20,10" Margin="5,10,20,10"
Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" /> Source="resm:Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.Ui.Common" />
<TextBlock <TextBlock
Grid.Row="1" Grid.Row="1"
Grid.Column="1" Grid.Column="1"

View File

@ -31,7 +31,7 @@
MinWidth="50" MinWidth="50"
Margin="5,10,20,10" Margin="5,10,20,10"
VerticalAlignment="Center" VerticalAlignment="Center"
Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" /> Source="resm:Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.Ui.Common" />
<TextBlock <TextBlock
Grid.Row="1" Grid.Row="1"
Grid.Column="1" Grid.Column="1"

View File

@ -54,7 +54,7 @@ namespace Ryujinx.Ava.UI.Controls
public string MainText { get; set; } = ""; public string MainText { get; set; } = "";
public string SecondaryText { get; set; } = ""; public string SecondaryText { get; set; } = "";
public static async Task<(UserResult Result, string Input)> ShowInputDialog(string title, SoftwareKeyboardUIArgs args) public static async Task<(UserResult Result, string Input)> ShowInputDialog(string title, SoftwareKeyboardUiArgs args)
{ {
ContentDialog contentDialog = new(); ContentDialog contentDialog = new();

View File

@ -16,7 +16,7 @@
Click="CreateApplicationShortcut_Click" Click="CreateApplicationShortcut_Click"
Header="{locale:Locale GameListContextMenuCreateShortcut}" Header="{locale:Locale GameListContextMenuCreateShortcut}"
IsEnabled="{Binding CreateShortcutEnabled}" IsEnabled="{Binding CreateShortcutEnabled}"
ToolTip.Tip="{OnPlatform Default={locale:Locale GameListContextMenuCreateShortcutToolTip}, macOS={locale:Locale GameListContextMenuCreateShortcutToolTipMacOS}}" /> ToolTip.Tip="{locale:Locale GameListContextMenuCreateShortcutToolTip}" />
<Separator /> <Separator />
<MenuItem <MenuItem
Click="OpenUserSaveDirectory_Click" Click="OpenUserSaveDirectory_Click"
@ -46,11 +46,6 @@
Click="OpenCheatManager_Click" Click="OpenCheatManager_Click"
Header="{locale:Locale GameListContextMenuManageCheat}" Header="{locale:Locale GameListContextMenuManageCheat}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" /> ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
<MenuItem
Click="OpenModManager_Click"
Header="{locale:Locale GameListContextMenuManageMod}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageModToolTip}" />
<Separator />
<MenuItem <MenuItem
Click="OpenModsDirectory_Click" Click="OpenModsDirectory_Click"
Header="{locale:Locale GameListContextMenuOpenModsDirectory}" Header="{locale:Locale GameListContextMenuOpenModsDirectory}"

View File

@ -11,8 +11,8 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS;
using Ryujinx.UI.App.Common; using Ryujinx.Ui.App.Common;
using Ryujinx.UI.Common.Helper; using Ryujinx.Ui.Common.Helper;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization; using System.Globalization;
@ -133,7 +133,7 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null) if (viewModel?.SelectedApplication != null)
{ {
string modsBasePath = ModLoader.GetModsBasePath(); string modsBasePath = ModLoader.GetModsBasePath();
string titleModsPath = ModLoader.GetApplicationDir(modsBasePath, viewModel.SelectedApplication.TitleId); string titleModsPath = ModLoader.GetTitleDir(modsBasePath, viewModel.SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath); OpenHelper.OpenFolder(titleModsPath);
} }
@ -146,22 +146,12 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null) if (viewModel?.SelectedApplication != null)
{ {
string sdModsBasePath = ModLoader.GetSdModsBasePath(); string sdModsBasePath = ModLoader.GetSdModsBasePath();
string titleModsPath = ModLoader.GetApplicationDir(sdModsBasePath, viewModel.SelectedApplication.TitleId); string titleModsPath = ModLoader.GetTitleDir(sdModsBasePath, viewModel.SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath); OpenHelper.OpenFolder(titleModsPath);
} }
} }
public async void OpenModManager_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
await ModManagerWindow.Show(ulong.Parse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber), viewModel.SelectedApplication.TitleName);
}
}
public async void PurgePtcCache_Click(object sender, RoutedEventArgs args) public async void PurgePtcCache_Click(object sender, RoutedEventArgs args)
{ {
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel; var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;

View File

@ -4,6 +4,7 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls" xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia" xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
@ -32,10 +33,11 @@
SelectionChanged="GameList_SelectionChanged"> SelectionChanged="GameList_SelectionChanged">
<ListBox.ItemsPanel> <ListBox.ItemsPanel>
<ItemsPanelTemplate> <ItemsPanelTemplate>
<WrapPanel <flex:FlexPanel
HorizontalAlignment="Center" HorizontalAlignment="Center"
VerticalAlignment="Top" VerticalAlignment="Stretch"
Orientation="Horizontal" /> AlignContent="FlexStart"
JustifyContent="FlexStart" />
</ItemsPanelTemplate> </ItemsPanelTemplate>
</ListBox.ItemsPanel> </ListBox.ItemsPanel>
<ListBox.Styles> <ListBox.Styles>

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