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* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com> |
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| .. | ||
| AstAssignment.cs | ||
| AstBlock.cs | ||
| AstBlockType.cs | ||
| AstBlockVisitor.cs | ||
| AstComment.cs | ||
| AstHelper.cs | ||
| AstNode.cs | ||
| AstOperand.cs | ||
| AstOperation.cs | ||
| AstOptimizer.cs | ||
| AstTextureOperation.cs | ||
| GotoElimination.cs | ||
| GotoStatement.cs | ||
| HelperFunctionsMask.cs | ||
| IAstNode.cs | ||
| InstructionInfo.cs | ||
| OperandInfo.cs | ||
| PhiFunctions.cs | ||
| StructuredFunction.cs | ||
| StructuredProgram.cs | ||
| StructuredProgramContext.cs | ||
| StructuredProgramInfo.cs | ||