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https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git
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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
109 lines
2.8 KiB
C#
109 lines
2.8 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Input;
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using Ryujinx.Audio.Integration;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
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{
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class AudioIn : IAudioIn
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{
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private readonly AudioInputSystem _system;
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private readonly uint _processHandle;
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private readonly KernelContext _kernelContext;
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public AudioIn(AudioInputSystem system, KernelContext kernelContext, uint processHandle)
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{
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_system = system;
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_kernelContext = kernelContext;
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_processHandle = processHandle;
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}
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public ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer buffer)
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{
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return (ResultCode)_system.AppendBuffer(bufferTag, ref buffer);
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}
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public ResultCode AppendUacBuffer(ulong bufferTag, ref AudioUserBuffer buffer, uint handle)
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{
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return (ResultCode)_system.AppendUacBuffer(bufferTag, ref buffer, handle);
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}
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public bool ContainsBuffer(ulong bufferTag)
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{
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return _system.ContainsBuffer(bufferTag);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_system.Dispose();
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_kernelContext.Syscall.CloseHandle((int)_processHandle);
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}
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}
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public bool FlushBuffers()
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{
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return _system.FlushBuffers();
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}
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public uint GetBufferCount()
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{
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return _system.GetBufferCount();
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}
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public ResultCode GetReleasedBuffers(Span<ulong> releasedBuffers, out uint releasedCount)
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{
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return (ResultCode)_system.GetReleasedBuffers(releasedBuffers, out releasedCount);
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}
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public AudioDeviceState GetState()
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{
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return _system.GetState();
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}
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public float GetVolume()
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{
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return _system.GetVolume();
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}
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public KEvent RegisterBufferEvent()
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{
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IWritableEvent outEvent = _system.RegisterBufferEvent();
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if (outEvent is AudioKernelEvent kernelEvent)
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{
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return kernelEvent.Event;
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}
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else
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{
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throw new NotImplementedException();
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}
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}
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public void SetVolume(float volume)
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{
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_system.SetVolume(volume);
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}
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public ResultCode Start()
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{
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return (ResultCode)_system.Start();
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}
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public ResultCode Stop()
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{
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return (ResultCode)_system.Stop();
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}
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}
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}
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