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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
201 lines
6.5 KiB
C#
201 lines
6.5 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.Horizon.Common;
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using Ryujinx.Memory;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
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{
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class AudioInServer : DisposableIpcService
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{
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private readonly IAudioIn _impl;
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public AudioInServer(IAudioIn impl)
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{
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_impl = impl;
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}
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[CommandCmif(0)]
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// GetAudioInState() -> u32 state
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public ResultCode GetAudioInState(ServiceCtx context)
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{
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context.ResponseData.Write((uint)_impl.GetState());
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return ResultCode.Success;
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}
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[CommandCmif(1)]
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// Start()
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public ResultCode Start(ServiceCtx context)
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{
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return _impl.Start();
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}
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[CommandCmif(2)]
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// Stop()
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public ResultCode StopAudioIn(ServiceCtx context)
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{
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return _impl.Stop();
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}
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[CommandCmif(3)]
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// AppendAudioInBuffer(u64 tag, buffer<nn::audio::AudioInBuffer, 5>)
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public ResultCode AppendAudioInBuffer(ServiceCtx context)
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{
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ulong position = context.Request.SendBuff[0].Position;
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ulong bufferTag = context.RequestData.ReadUInt64();
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AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
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return _impl.AppendBuffer(bufferTag, ref data);
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}
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[CommandCmif(4)]
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// RegisterBufferEvent() -> handle<copy>
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public ResultCode RegisterBufferEvent(ServiceCtx context)
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{
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KEvent bufferEvent = _impl.RegisterBufferEvent();
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if (context.Process.HandleTable.GenerateHandle(bufferEvent.ReadableEvent, out int handle) != Result.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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return ResultCode.Success;
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}
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[CommandCmif(5)]
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// GetReleasedAudioInBuffers() -> (u32 count, buffer<u64, 6> tags)
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public ResultCode GetReleasedAudioInBuffers(ServiceCtx context)
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{
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ulong position = context.Request.ReceiveBuff[0].Position;
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ulong size = context.Request.ReceiveBuff[0].Size;
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using WritableRegion outputRegion = context.Memory.GetWritableRegion((ulong)position, (int)size);
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ResultCode result = _impl.GetReleasedBuffers(MemoryMarshal.Cast<byte, ulong>(outputRegion.Memory.Span), out uint releasedCount);
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context.ResponseData.Write(releasedCount);
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return result;
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}
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[CommandCmif(6)]
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// ContainsAudioInBuffer(u64 tag) -> b8
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public ResultCode ContainsAudioInBuffer(ServiceCtx context)
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{
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ulong bufferTag = context.RequestData.ReadUInt64();
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context.ResponseData.Write(_impl.ContainsBuffer(bufferTag));
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return ResultCode.Success;
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}
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[CommandCmif(7)] // 3.0.0+
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// AppendUacInBuffer(u64 tag, handle<copy, unknown>, buffer<nn::audio::AudioInBuffer, 5>)
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public ResultCode AppendUacInBuffer(ServiceCtx context)
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{
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ulong position = context.Request.SendBuff[0].Position;
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ulong bufferTag = context.RequestData.ReadUInt64();
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uint handle = (uint)context.Request.HandleDesc.ToCopy[0];
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AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
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return _impl.AppendUacBuffer(bufferTag, ref data, handle);
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}
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[CommandCmif(8)] // 3.0.0+
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// AppendAudioInBufferAuto(u64 tag, buffer<nn::audio::AudioInBuffer, 0x21>)
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public ResultCode AppendAudioInBufferAuto(ServiceCtx context)
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{
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(ulong position, _) = context.Request.GetBufferType0x21();
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ulong bufferTag = context.RequestData.ReadUInt64();
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AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
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return _impl.AppendBuffer(bufferTag, ref data);
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}
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[CommandCmif(9)] // 3.0.0+
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// GetReleasedAudioInBuffersAuto() -> (u32 count, buffer<u64, 0x22> tags)
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public ResultCode GetReleasedAudioInBuffersAuto(ServiceCtx context)
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{
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(ulong position, ulong size) = context.Request.GetBufferType0x22();
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using WritableRegion outputRegion = context.Memory.GetWritableRegion(position, (int)size);
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ResultCode result = _impl.GetReleasedBuffers(MemoryMarshal.Cast<byte, ulong>(outputRegion.Memory.Span), out uint releasedCount);
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context.ResponseData.Write(releasedCount);
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return result;
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}
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[CommandCmif(10)] // 3.0.0+
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// AppendUacInBufferAuto(u64 tag, handle<copy, event>, buffer<nn::audio::AudioInBuffer, 0x21>)
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public ResultCode AppendUacInBufferAuto(ServiceCtx context)
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{
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(ulong position, _) = context.Request.GetBufferType0x21();
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ulong bufferTag = context.RequestData.ReadUInt64();
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uint handle = (uint)context.Request.HandleDesc.ToCopy[0];
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AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
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return _impl.AppendUacBuffer(bufferTag, ref data, handle);
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}
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[CommandCmif(11)] // 4.0.0+
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// GetAudioInBufferCount() -> u32
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public ResultCode GetAudioInBufferCount(ServiceCtx context)
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{
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context.ResponseData.Write(_impl.GetBufferCount());
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return ResultCode.Success;
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}
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[CommandCmif(12)] // 4.0.0+
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// SetAudioInVolume(s32)
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public ResultCode SetAudioInVolume(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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_impl.SetVolume(volume);
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return ResultCode.Success;
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}
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[CommandCmif(13)] // 4.0.0+
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// GetAudioInVolume() -> s32
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public ResultCode GetAudioInVolume(ServiceCtx context)
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{
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context.ResponseData.Write(_impl.GetVolume());
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return ResultCode.Success;
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}
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[CommandCmif(14)] // 6.0.0+
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// FlushAudioInBuffers() -> b8
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public ResultCode FlushAudioInBuffers(ServiceCtx context)
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{
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context.ResponseData.Write(_impl.FlushBuffers());
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return ResultCode.Success;
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}
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protected override void Dispose(bool isDisposing)
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{
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if (isDisposing)
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{
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_impl.Dispose();
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}
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}
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}
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}
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