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nintendo-back-up/Ryujinx
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mirror of https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git synced 2025-12-24 11:22:42 +00:00
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3dee712164e635fd3a0d2e9d359a7d11a80bf675
Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions
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gdkchan b7a1544e8b Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
* Fix InvocationInfo on geometry shader and bindless default integer const

* Shader cache version bump

* Consistency for the default value
2021-11-08 11:39:30 -03:00
..
InstGen.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
InstGenBallot.cs
Use shader subgroup extensions if shader ballot is not supported (#2627)
2021-09-19 14:38:39 +02:00
InstGenCall.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
InstGenFSI.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
InstGenHelper.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
InstGenMemory.cs
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
2021-11-08 11:39:30 -03:00
InstGenPacking.cs
Initial support for double precision shader instructions. (#963)
2020-03-03 15:02:08 +01:00
InstInfo.cs
Initial work
2020-01-09 02:13:00 +01:00
InstType.cs
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
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