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nintendo-back-up/Ryujinx
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mirror of https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git synced 2026-01-08 02:24:49 +00:00
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494f8f0248e7daf3fdfb89a6d90f1598232b6a87
Ryujinx/Ryujinx.HLE/OsHle/Services/Aud
History
gdkchan 791fe70810 Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240)
2018-07-09 22:49:07 -03:00
..
AudErr.cs
Improvements to IAudioOutManager (#232)
2018-07-08 12:42:10 -03:00
AudioOutData.cs
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
AudioRendererParameter.cs
Better audren implementation (#179)
2018-06-23 02:00:14 -03:00
IAudioDevice.cs
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
IAudioOut.cs
Implement GetReleasedAudioOutBufferAuto properly (#206)
2018-06-30 12:53:04 -03:00
IAudioOutManager.cs
Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240)
2018-07-09 22:49:07 -03:00
IAudioRenderer.cs
Aways write voice state as finished playing while proper audren support is not in place
2018-06-25 02:04:19 -03:00
IAudioRendererManager.cs
Better audren implementation (#179)
2018-06-23 02:00:14 -03:00
MemoryPoolState.cs
Workaround for recent audren regression
2018-06-23 03:17:07 -03:00
UpdateDataHeader.cs
Better audren implementation (#179)
2018-06-23 02:00:14 -03:00
VoiceState.cs
Aways write voice state as finished playing while proper audren support is not in place
2018-06-25 02:04:19 -03:00
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