Files
Ryujinx/src/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs
TSRBerry 515fc32b21 [Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

102 lines
2.5 KiB
C#

using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
/// <summary>
/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
{
/// <summary>
/// The magic of the performance header.
/// </summary>
public uint Magic;
/// <summary>
/// The total count of entries in this frame.
/// </summary>
public int EntryCount;
/// <summary>
/// The total count of detailed entries in this frame.
/// </summary>
public int EntryDetailCount;
/// <summary>
/// The offset of the next performance header.
/// </summary>
public int NextOffset;
/// <summary>
/// The total time taken by all the commands profiled.
/// </summary>
public int TotalProcessingTime;
/// <summary>
/// The count of voices that were dropped.
/// </summary>
public uint VoiceDropCount;
public readonly int GetEntryCount()
{
return EntryCount;
}
public readonly int GetEntryCountOffset()
{
return 4;
}
public readonly int GetEntryDetailCount()
{
return EntryDetailCount;
}
public readonly void SetDspRunningBehind(bool isRunningBehind)
{
// NOTE: Not present in version 1
}
public void SetEntryCount(int entryCount)
{
EntryCount = entryCount;
}
public void SetEntryDetailCount(int entryDetailCount)
{
EntryDetailCount = entryDetailCount;
}
public readonly void SetIndex(uint index)
{
// NOTE: Not present in version 1
}
public void SetMagic(uint magic)
{
Magic = magic;
}
public void SetNextOffset(int nextOffset)
{
NextOffset = nextOffset;
}
public readonly void SetStartRenderingTicks(ulong startTicks)
{
// NOTE: not present in version 1
}
public void SetTotalProcessingTime(int totalProcessingTime)
{
TotalProcessingTime = totalProcessingTime;
}
public void SetVoiceDropCount(uint voiceCount)
{
VoiceDropCount = voiceCount;
}
}
}