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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
102 lines
2.5 KiB
C#
102 lines
2.5 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
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public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
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{
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/// <summary>
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/// The magic of the performance header.
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/// </summary>
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public uint Magic;
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/// <summary>
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/// The total count of entries in this frame.
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/// </summary>
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public int EntryCount;
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/// <summary>
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/// The total count of detailed entries in this frame.
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/// </summary>
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public int EntryDetailCount;
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/// <summary>
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/// The offset of the next performance header.
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/// </summary>
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public int NextOffset;
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/// <summary>
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/// The total time taken by all the commands profiled.
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/// </summary>
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public int TotalProcessingTime;
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/// <summary>
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/// The count of voices that were dropped.
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/// </summary>
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public uint VoiceDropCount;
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public readonly int GetEntryCount()
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{
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return EntryCount;
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}
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public readonly int GetEntryCountOffset()
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{
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return 4;
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}
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public readonly int GetEntryDetailCount()
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{
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return EntryDetailCount;
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}
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public readonly void SetDspRunningBehind(bool isRunningBehind)
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{
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// NOTE: Not present in version 1
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}
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public void SetEntryCount(int entryCount)
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{
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EntryCount = entryCount;
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}
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public void SetEntryDetailCount(int entryDetailCount)
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{
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EntryDetailCount = entryDetailCount;
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}
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public readonly void SetIndex(uint index)
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{
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// NOTE: Not present in version 1
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}
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public void SetMagic(uint magic)
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{
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Magic = magic;
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}
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public void SetNextOffset(int nextOffset)
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{
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NextOffset = nextOffset;
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}
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public readonly void SetStartRenderingTicks(ulong startTicks)
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{
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// NOTE: not present in version 1
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}
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public void SetTotalProcessingTime(int totalProcessingTime)
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{
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TotalProcessingTime = totalProcessingTime;
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}
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public void SetVoiceDropCount(uint voiceCount)
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{
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VoiceDropCount = voiceCount;
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}
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}
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}
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