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The syncpoint maximum value represents the maximum possible syncpt value at a given time, however due to PBs being submitted before max was incremented, for a brief moment of time this is not the case which could lead to invalid behaviour if a game waits on the fence at that specific time. |
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| .. | ||
| Types | ||
| ChannelInitialization.cs | ||
| NvHostChannelDeviceFile.cs | ||
| NvHostGpuDeviceFile.cs | ||