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https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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| .. | ||
| NvMapAlloc.cs | ||
| NvMapCreate.cs | ||
| NvMapFree.cs | ||
| NvMapFromId.cs | ||
| NvMapGetId.cs | ||
| NvMapHandle.cs | ||
| NvMapHandleParam.cs | ||
| NvMapIoctl.cs | ||
| NvMapParam.cs | ||