Logo
Explore Help
Sign In
nintendo-back-up/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
mirror of https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git synced 2025-12-16 15:32:41 +00:00
Code Issues Actions Packages Projects Releases Wiki Activity
Files
85ab58f76585eac9e21aafea95f5983c0d26a137
Ryujinx/src/Ryujinx.Graphics.Gpu/Engine
History
gdkchan e37735ed26 Implement X8Z24 texture format (#6315)
2024-02-15 19:06:26 -03:00
..
Compute
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
Dma
Force CPU copy for non-identity DMA remap (#6293)
2024-02-10 15:38:58 -03:00
GPFifo
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
InlineToMemory
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
MME
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
2023-12-04 20:30:19 +01:00
Threed
Clamp vertex buffer size to mapped size if too high (#6272)
2024-02-08 18:27:12 +01:00
Twod
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
Types
Implement X8Z24 texture format (#6315)
2024-02-15 19:06:26 -03:00
ConditionalRenderEnabled.cs
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
DeviceStateWithShadow.cs
GPU: Add HLE macros for popular NVN macros (#5761)
2023-10-06 19:55:07 -03:00
MmeShadowScratch.cs
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
SetMmeShadowRamControlMode.cs
GPU: Add HLE macros for popular NVN macros (#5761)
2023-10-06 19:55:07 -03:00
ShaderTexture.cs
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
Powered by Gitea Version: 1.24.6 Page: 272ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API