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https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git
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* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com> |
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| .. | ||
| Multithreading | ||
| AddressMode.cs | ||
| BlendDescriptor.cs | ||
| BlendFactor.cs | ||
| BlendOp.cs | ||
| BufferAssignment.cs | ||
| BufferHandle.cs | ||
| BufferRange.cs | ||
| Capabilities.cs | ||
| ColorF.cs | ||
| CompareMode.cs | ||
| CompareOp.cs | ||
| CounterType.cs | ||
| DepthMode.cs | ||
| DepthStencilMode.cs | ||
| DepthTestDescriptor.cs | ||
| DeviceInfo.cs | ||
| Extents2D.cs | ||
| Extents2DF.cs | ||
| Face.cs | ||
| Format.cs | ||
| FrontFace.cs | ||
| HardwareInfo.cs | ||
| ICounterEvent.cs | ||
| ImageCrop.cs | ||
| IndexType.cs | ||
| IPipeline.cs | ||
| IProgram.cs | ||
| IRenderer.cs | ||
| ISampler.cs | ||
| ITexture.cs | ||
| IWindow.cs | ||
| LogicalOp.cs | ||
| MagFilter.cs | ||
| MinFilter.cs | ||
| MultisampleDescriptor.cs | ||
| Origin.cs | ||
| PolygonMode.cs | ||
| PolygonModeMask.cs | ||
| PrimitiveTopology.cs | ||
| ProgramLinkStatus.cs | ||
| ProgramPipelineState.cs | ||
| Rectangle.cs | ||
| Ryujinx.Graphics.GAL.csproj | ||
| SamplerCreateInfo.cs | ||
| ScreenCaptureImageInfo.cs | ||
| ShaderBindings.cs | ||
| ShaderInfo.cs | ||
| ShaderSource.cs | ||
| StencilOp.cs | ||
| StencilTestDescriptor.cs | ||
| SupportBufferUpdater.cs | ||
| SwizzleComponent.cs | ||
| Target.cs | ||
| TextureCreateInfo.cs | ||
| TextureReleaseCallback.cs | ||
| VertexAttribDescriptor.cs | ||
| VertexBufferDescriptor.cs | ||
| Viewport.cs | ||
| ViewportSwizzle.cs | ||