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* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it. |
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| .. | ||
| Range | ||
| Tracking | ||
| AddressSpaceManager.cs | ||
| InvalidMemoryRegionException.cs | ||
| IVirtualMemoryManager.cs | ||
| IWritableBlock.cs | ||
| MemoryAllocationFlags.cs | ||
| MemoryBlock.cs | ||
| MemoryConstants.cs | ||
| MemoryManagement.cs | ||
| MemoryManagementUnix.cs | ||
| MemoryManagementWindows.cs | ||
| MemoryNotContiguousException.cs | ||
| MemoryPermission.cs | ||
| MemoryProtectionException.cs | ||
| NativeMemoryManager.cs | ||
| Ryujinx.Memory.csproj | ||
| WritableRegion.cs | ||