Logo
Explore Help
Sign In
nintendo-back-up/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
mirror of https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git synced 2025-12-17 07:52:42 +00:00
Code Issues Actions Packages Projects Releases Wiki Activity
Files
f0a3dff136b5fd872c66059cbce779b19515981f
Ryujinx/Ryujinx.Graphics.Gpu/Engine
History
gdkchan 9ecbee8032 Batch inline index buffer update (#4587)
2023-03-24 14:19:54 +01:00
..
Compute
GPU: Swap bindings array instead of copying (#4003)
2022-12-04 18:18:40 +01:00
Dma
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
2022-10-08 12:04:47 -03:00
GPFifo
Vulkan: Don't flush commands when creating most sync (#4087)
2022-12-29 15:39:04 +01:00
InlineToMemory
Mark texture as modified and sync on I2M fast path (#4449)
2023-02-21 10:40:23 +01:00
MME
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
Threed
Batch inline index buffer update (#4587)
2023-03-24 14:19:54 +01:00
Twod
Allow setting texture data from 1x to fix some textures resetting randomly (#2860)
2023-01-22 02:03:30 +00:00
Types
Fix blend with RGBX color formats (#3553)
2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)
2022-12-12 15:10:05 +01:00
MmeShadowScratch.cs
Rename ToSpan to AsSpan (#3556)
2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00
Powered by Gitea Version: 1.24.6 Page: 641ms Template: 114ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API