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nintendo-back-up/Ryujinx
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mirror of https://git.zaroz.cloud/nintendo-back-up/Ryujinx.git synced 2025-12-17 16:02:40 +00:00
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f95b7c58779f01d9077996da67953d8d9acd058c
Ryujinx/src/Ryujinx.Graphics.Shader/CodeGen/Glsl
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gdkchan f95b7c5877 Fix incorrect fragment origin when YNegate is enabled (#4673)
* Fix incorrect fragment origin when YNegate is enabled

* Shader cache version bump

* Do not update support buffer if shader does not read gl_FragCoord

* Pass unscaled viewport size to the support buffer
2023-07-29 18:47:03 -03:00
..
HelperFunctions
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
2023-06-28 08:59:13 +02:00
Instructions
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
2023-07-03 14:29:27 -03:00
CodeGenContext.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
2023-06-28 08:59:13 +02:00
Declarations.cs
Fix incorrect fragment origin when YNegate is enabled (#4673)
2023-07-29 18:47:03 -03:00
DefaultNames.cs
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
2023-07-03 14:29:27 -03:00
GlslGenerator.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
2023-06-28 08:59:13 +02:00
NumberFormatter.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
2023-06-28 08:59:13 +02:00
OperandManager.cs
Add workflow to automatically check code style issues for PRs (#4670)
2023-07-24 18:35:04 +02:00
TypeConversion.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
2023-06-28 08:59:13 +02:00
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