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	VideoCore: Split rasterizer regs from Regs struct
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				@ -359,7 +359,7 @@ void GraphicsVertexShaderWidget::DumpShader() {
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    auto& config = Pica::g_state.regs.vs;
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					    auto& config = Pica::g_state.regs.vs;
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    Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup,
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					    Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup,
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                                 Pica::g_state.regs.vs_output_attributes);
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					                                 Pica::g_state.regs.rasterizer.vs_output_attributes);
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}
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					}
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GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(
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					GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(
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@ -32,6 +32,7 @@ set(HEADERS
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            primitive_assembly.h
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					            primitive_assembly.h
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            rasterizer.h
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					            rasterizer.h
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            rasterizer_interface.h
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					            rasterizer_interface.h
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					            regs_rasterizer.h
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            renderer_base.h
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					            renderer_base.h
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            renderer_opengl/gl_rasterizer.h
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					            renderer_opengl/gl_rasterizer.h
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            renderer_opengl/gl_rasterizer_cache.h
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					            renderer_opengl/gl_rasterizer_cache.h
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@ -64,10 +64,10 @@ static void InitScreenCoordinates(Vertex& vtx) {
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    } viewport;
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					    } viewport;
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    const auto& regs = g_state.regs;
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					    const auto& regs = g_state.regs;
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    viewport.halfsize_x = float24::FromRaw(regs.viewport_size_x);
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					    viewport.halfsize_x = float24::FromRaw(regs.rasterizer.viewport_size_x);
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    viewport.halfsize_y = float24::FromRaw(regs.viewport_size_y);
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					    viewport.halfsize_y = float24::FromRaw(regs.rasterizer.viewport_size_y);
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    viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.viewport_corner.x));
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					    viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.x));
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    viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.viewport_corner.y));
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					    viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y));
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    float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
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					    float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
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    vtx.color *= inv_w;
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					    vtx.color *= inv_w;
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@ -165,7 +165,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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                    };
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					                    };
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                    g_state.primitive_assembler.SubmitVertex(
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					                    g_state.primitive_assembler.SubmitVertex(
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                        Shader::OutputVertex::FromAttributeBuffer(regs, output), AddTriangle);
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					                        Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, output),
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					                        AddTriangle);
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                }
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					                }
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            }
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					            }
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        }
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					        }
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@ -295,7 +296,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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                shader_unit.WriteOutput(regs.vs, output);
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					                shader_unit.WriteOutput(regs.vs, output);
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                // Retrieve vertex from register data
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					                // Retrieve vertex from register data
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                output_vertex = Shader::OutputVertex::FromAttributeBuffer(regs, output);
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					                output_vertex = Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, output);
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                if (is_indexed) {
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					                if (is_indexed) {
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                    vertex_cache[vertex_cache_pos] = output_vertex;
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					                    vertex_cache[vertex_cache_pos] = output_vertex;
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@ -90,7 +90,7 @@ namespace DebugUtils {
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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					void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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                const Shader::ShaderSetup& setup,
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					                const Shader::ShaderSetup& setup,
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                const Regs::VSOutputAttributes* output_attributes) {
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					                const RasterizerRegs::VSOutputAttributes* output_attributes) {
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    struct StuffToWrite {
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					    struct StuffToWrite {
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        const u8* pointer;
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					        const u8* pointer;
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        u32 size;
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					        u32 size;
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@ -129,7 +129,7 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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    // This is put into a try-catch block to make sure we notice unknown configurations.
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					    // This is put into a try-catch block to make sure we notice unknown configurations.
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    std::vector<OutputRegisterInfo> output_info_table;
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					    std::vector<OutputRegisterInfo> output_info_table;
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    for (unsigned i = 0; i < 7; ++i) {
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					    for (unsigned i = 0; i < 7; ++i) {
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        using OutputAttributes = Pica::Regs::VSOutputAttributes;
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					        using OutputAttributes = Pica::RasterizerRegs::VSOutputAttributes;
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        // TODO: It's still unclear how the attribute components map to the register!
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					        // TODO: It's still unclear how the attribute components map to the register!
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        //       Once we know that, this code probably will not make much sense anymore.
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					        //       Once we know that, this code probably will not make much sense anymore.
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@ -184,7 +184,7 @@ namespace DebugUtils {
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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					void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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                const Shader::ShaderSetup& setup,
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					                const Shader::ShaderSetup& setup,
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                const Regs::VSOutputAttributes* output_attributes);
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					                const RasterizerRegs::VSOutputAttributes* output_attributes);
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// Utility class to log Pica commands.
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					// Utility class to log Pica commands.
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struct PicaTrace {
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					struct PicaTrace {
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@ -18,6 +18,7 @@
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#include "common/common_types.h"
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					#include "common/common_types.h"
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#include "common/logging/log.h"
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					#include "common/logging/log.h"
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#include "common/vector_math.h"
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					#include "common/vector_math.h"
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					#include "video_core/regs_rasterizer.h"
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namespace Pica {
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					namespace Pica {
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@ -44,121 +45,10 @@ namespace Pica {
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#endif // _MSC_VER
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					#endif // _MSC_VER
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struct Regs {
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					struct Regs {
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    INSERT_PADDING_WORDS(0x10);
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					    INSERT_PADDING_WORDS(0x10);
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    u32 trigger_irq;
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					    u32 trigger_irq;
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    INSERT_PADDING_WORDS(0x2f);
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					    INSERT_PADDING_WORDS(0x2f);
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					    RasterizerRegs rasterizer;
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    enum class CullMode : u32 {
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        // Select which polygons are considered to be "frontfacing".
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        KeepAll = 0,
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        KeepClockWise = 1,
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        KeepCounterClockWise = 2,
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        // TODO: What does the third value imply?
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    };
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    union {
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        BitField<0, 2, CullMode> cull_mode;
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    };
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    BitField<0, 24, u32> viewport_size_x;
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    INSERT_PADDING_WORDS(0x1);
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    BitField<0, 24, u32> viewport_size_y;
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    INSERT_PADDING_WORDS(0x9);
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    BitField<0, 24, u32> viewport_depth_range;      // float24
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    BitField<0, 24, u32> viewport_depth_near_plane; // float24
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    BitField<0, 3, u32> vs_output_total;
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    union VSOutputAttributes {
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        // Maps components of output vertex attributes to semantics
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        enum Semantic : u32 {
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            POSITION_X = 0,
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            POSITION_Y = 1,
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            POSITION_Z = 2,
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            POSITION_W = 3,
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            QUATERNION_X = 4,
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            QUATERNION_Y = 5,
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            QUATERNION_Z = 6,
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            QUATERNION_W = 7,
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            COLOR_R = 8,
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            COLOR_G = 9,
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            COLOR_B = 10,
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            COLOR_A = 11,
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            TEXCOORD0_U = 12,
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            TEXCOORD0_V = 13,
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            TEXCOORD1_U = 14,
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            TEXCOORD1_V = 15,
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            TEXCOORD0_W = 16,
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            VIEW_X = 18,
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            VIEW_Y = 19,
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            VIEW_Z = 20,
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            TEXCOORD2_U = 22,
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            TEXCOORD2_V = 23,
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            INVALID = 31,
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        };
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        BitField<0, 5, Semantic> map_x;
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        BitField<8, 5, Semantic> map_y;
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        BitField<16, 5, Semantic> map_z;
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        BitField<24, 5, Semantic> map_w;
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    } vs_output_attributes[7];
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    INSERT_PADDING_WORDS(0xe);
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    enum class ScissorMode : u32 {
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        Disabled = 0,
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        Exclude = 1, // Exclude pixels inside the scissor box
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        Include = 3 // Exclude pixels outside the scissor box
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    };
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    struct {
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        BitField<0, 2, ScissorMode> mode;
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        union {
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            BitField<0, 16, u32> x1;
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            BitField<16, 16, u32> y1;
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        };
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        union {
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            BitField<0, 16, u32> x2;
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            BitField<16, 16, u32> y2;
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        };
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    } scissor_test;
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    union {
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        BitField<0, 10, s32> x;
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        BitField<16, 10, s32> y;
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    } viewport_corner;
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    INSERT_PADDING_WORDS(0x1);
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    // TODO: early depth
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    INSERT_PADDING_WORDS(0x1);
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    INSERT_PADDING_WORDS(0x2);
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    enum DepthBuffering : u32 {
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        WBuffering = 0,
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        ZBuffering = 1,
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    };
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    BitField<0, 1, DepthBuffering> depthmap_enable;
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    INSERT_PADDING_WORDS(0x12);
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    struct TextureConfig {
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					    struct TextureConfig {
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        enum TextureType : u32 {
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					        enum TextureType : u32 {
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@ -1338,16 +1228,19 @@ private:
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                  "Field " #field_name " has invalid position")
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					                  "Field " #field_name " has invalid position")
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ASSERT_REG_POSITION(trigger_irq, 0x10);
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					ASSERT_REG_POSITION(trigger_irq, 0x10);
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ASSERT_REG_POSITION(cull_mode, 0x40);
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ASSERT_REG_POSITION(viewport_size_x, 0x41);
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					ASSERT_REG_POSITION(rasterizer, 0x40);
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ASSERT_REG_POSITION(viewport_size_y, 0x43);
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					ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40);
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ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
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					ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41);
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ASSERT_REG_POSITION(viewport_depth_near_plane, 0x4e);
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					ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43);
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ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
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					ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d);
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ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
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					ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e);
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ASSERT_REG_POSITION(scissor_test, 0x65);
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					ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50);
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ASSERT_REG_POSITION(viewport_corner, 0x68);
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					ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51);
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ASSERT_REG_POSITION(depthmap_enable, 0x6D);
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					ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65);
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					ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
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					ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
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ASSERT_REG_POSITION(texture0_enable, 0x80);
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					ASSERT_REG_POSITION(texture0_enable, 0x80);
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ASSERT_REG_POSITION(texture0, 0x81);
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					ASSERT_REG_POSITION(texture0, 0x81);
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ASSERT_REG_POSITION(texture0_format, 0x8e);
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					ASSERT_REG_POSITION(texture0_format, 0x8e);
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@ -327,14 +327,14 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
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                                  ScreenToRasterizerCoordinates(v1.screenpos),
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					                                  ScreenToRasterizerCoordinates(v1.screenpos),
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                                  ScreenToRasterizerCoordinates(v2.screenpos)};
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					                                  ScreenToRasterizerCoordinates(v2.screenpos)};
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    if (regs.cull_mode == Regs::CullMode::KeepAll) {
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					    if (regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepAll) {
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        // Make sure we always end up with a triangle wound counter-clockwise
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					        // Make sure we always end up with a triangle wound counter-clockwise
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        if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) {
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					        if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) {
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            ProcessTriangleInternal(v0, v2, v1, true);
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					            ProcessTriangleInternal(v0, v2, v1, true);
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            return;
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					            return;
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        }
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					        }
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    } else {
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					    } else {
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        if (!reversed && regs.cull_mode == Regs::CullMode::KeepClockWise) {
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					        if (!reversed && regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepClockWise) {
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            // Reverse vertex order and use the CCW code path.
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					            // Reverse vertex order and use the CCW code path.
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            ProcessTriangleInternal(v0, v2, v1, true);
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					            ProcessTriangleInternal(v0, v2, v1, true);
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            return;
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					            return;
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@ -351,13 +351,13 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
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    u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
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					    u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
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			||||||
    // Convert the scissor box coordinates to 12.4 fixed point
 | 
					    // Convert the scissor box coordinates to 12.4 fixed point
 | 
				
			||||||
    u16 scissor_x1 = (u16)(regs.scissor_test.x1 << 4);
 | 
					    u16 scissor_x1 = (u16)(regs.rasterizer.scissor_test.x1 << 4);
 | 
				
			||||||
    u16 scissor_y1 = (u16)(regs.scissor_test.y1 << 4);
 | 
					    u16 scissor_y1 = (u16)(regs.rasterizer.scissor_test.y1 << 4);
 | 
				
			||||||
    // x2,y2 have +1 added to cover the entire sub-pixel area
 | 
					    // x2,y2 have +1 added to cover the entire sub-pixel area
 | 
				
			||||||
    u16 scissor_x2 = (u16)((regs.scissor_test.x2 + 1) << 4);
 | 
					    u16 scissor_x2 = (u16)((regs.rasterizer.scissor_test.x2 + 1) << 4);
 | 
				
			||||||
    u16 scissor_y2 = (u16)((regs.scissor_test.y2 + 1) << 4);
 | 
					    u16 scissor_y2 = (u16)((regs.rasterizer.scissor_test.y2 + 1) << 4);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (regs.scissor_test.mode == Regs::ScissorMode::Include) {
 | 
					    if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Include) {
 | 
				
			||||||
        // Calculate the new bounds
 | 
					        // Calculate the new bounds
 | 
				
			||||||
        min_x = std::max(min_x, scissor_x1);
 | 
					        min_x = std::max(min_x, scissor_x1);
 | 
				
			||||||
        min_y = std::max(min_y, scissor_y1);
 | 
					        min_y = std::max(min_y, scissor_y1);
 | 
				
			||||||
@ -411,7 +411,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
            // Do not process the pixel if it's inside the scissor box and the scissor mode is set
 | 
					            // Do not process the pixel if it's inside the scissor box and the scissor mode is set
 | 
				
			||||||
            // to Exclude
 | 
					            // to Exclude
 | 
				
			||||||
            if (regs.scissor_test.mode == Regs::ScissorMode::Exclude) {
 | 
					            if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Exclude) {
 | 
				
			||||||
                if (x >= scissor_x1 && x < scissor_x2 && y >= scissor_y1 && y < scissor_y2)
 | 
					                if (x >= scissor_x1 && x < scissor_x2 && y >= scissor_y1 && y < scissor_y2)
 | 
				
			||||||
                    continue;
 | 
					                    continue;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
@ -441,12 +441,14 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
            // Not fully accurate. About 3 bits in precision are missing.
 | 
					            // Not fully accurate. About 3 bits in precision are missing.
 | 
				
			||||||
            // Z-Buffer (z / w * scale + offset)
 | 
					            // Z-Buffer (z / w * scale + offset)
 | 
				
			||||||
            float depth_scale = float24::FromRaw(regs.viewport_depth_range).ToFloat32();
 | 
					            float depth_scale = float24::FromRaw(regs.rasterizer.viewport_depth_range).ToFloat32();
 | 
				
			||||||
            float depth_offset = float24::FromRaw(regs.viewport_depth_near_plane).ToFloat32();
 | 
					            float depth_offset =
 | 
				
			||||||
 | 
					                float24::FromRaw(regs.rasterizer.viewport_depth_near_plane).ToFloat32();
 | 
				
			||||||
            float depth = interpolated_z_over_w * depth_scale + depth_offset;
 | 
					            float depth = interpolated_z_over_w * depth_scale + depth_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // Potentially switch to W-Buffer
 | 
					            // Potentially switch to W-Buffer
 | 
				
			||||||
            if (regs.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
 | 
					            if (regs.rasterizer.depthmap_enable ==
 | 
				
			||||||
 | 
					                Pica::RasterizerRegs::DepthBuffering::WBuffering) {
 | 
				
			||||||
                // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
 | 
					                // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
 | 
				
			||||||
                depth *= interpolated_w_inverse.ToFloat32() * wsum;
 | 
					                depth *= interpolated_w_inverse.ToFloat32() * wsum;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										129
									
								
								src/video_core/regs_rasterizer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										129
									
								
								src/video_core/regs_rasterizer.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,129 @@
 | 
				
			|||||||
 | 
					// Copyright 2017 Citra Emulator Project
 | 
				
			||||||
 | 
					// Licensed under GPLv2 or any later version
 | 
				
			||||||
 | 
					// Refer to the license.txt file included.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma once
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <array>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "common/bit_field.h"
 | 
				
			||||||
 | 
					#include "common/common_funcs.h"
 | 
				
			||||||
 | 
					#include "common/common_types.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Pica {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct RasterizerRegs {
 | 
				
			||||||
 | 
					    enum class CullMode : u32 {
 | 
				
			||||||
 | 
					        // Select which polygons are considered to be "frontfacing".
 | 
				
			||||||
 | 
					        KeepAll = 0,
 | 
				
			||||||
 | 
					        KeepClockWise = 1,
 | 
				
			||||||
 | 
					        KeepCounterClockWise = 2,
 | 
				
			||||||
 | 
					        // TODO: What does the third value imply?
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    union {
 | 
				
			||||||
 | 
					        BitField<0, 2, CullMode> cull_mode;
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    BitField<0, 24, u32> viewport_size_x;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    INSERT_PADDING_WORDS(0x1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    BitField<0, 24, u32> viewport_size_y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    INSERT_PADDING_WORDS(0x9);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    BitField<0, 24, u32> viewport_depth_range;      // float24
 | 
				
			||||||
 | 
					    BitField<0, 24, u32> viewport_depth_near_plane; // float24
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    BitField<0, 3, u32> vs_output_total;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    union VSOutputAttributes {
 | 
				
			||||||
 | 
					        // Maps components of output vertex attributes to semantics
 | 
				
			||||||
 | 
					        enum Semantic : u32 {
 | 
				
			||||||
 | 
					            POSITION_X = 0,
 | 
				
			||||||
 | 
					            POSITION_Y = 1,
 | 
				
			||||||
 | 
					            POSITION_Z = 2,
 | 
				
			||||||
 | 
					            POSITION_W = 3,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            QUATERNION_X = 4,
 | 
				
			||||||
 | 
					            QUATERNION_Y = 5,
 | 
				
			||||||
 | 
					            QUATERNION_Z = 6,
 | 
				
			||||||
 | 
					            QUATERNION_W = 7,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            COLOR_R = 8,
 | 
				
			||||||
 | 
					            COLOR_G = 9,
 | 
				
			||||||
 | 
					            COLOR_B = 10,
 | 
				
			||||||
 | 
					            COLOR_A = 11,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            TEXCOORD0_U = 12,
 | 
				
			||||||
 | 
					            TEXCOORD0_V = 13,
 | 
				
			||||||
 | 
					            TEXCOORD1_U = 14,
 | 
				
			||||||
 | 
					            TEXCOORD1_V = 15,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            TEXCOORD0_W = 16,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            VIEW_X = 18,
 | 
				
			||||||
 | 
					            VIEW_Y = 19,
 | 
				
			||||||
 | 
					            VIEW_Z = 20,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            TEXCOORD2_U = 22,
 | 
				
			||||||
 | 
					            TEXCOORD2_V = 23,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            INVALID = 31,
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        BitField<0, 5, Semantic> map_x;
 | 
				
			||||||
 | 
					        BitField<8, 5, Semantic> map_y;
 | 
				
			||||||
 | 
					        BitField<16, 5, Semantic> map_z;
 | 
				
			||||||
 | 
					        BitField<24, 5, Semantic> map_w;
 | 
				
			||||||
 | 
					    } vs_output_attributes[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    INSERT_PADDING_WORDS(0xe);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    enum class ScissorMode : u32 {
 | 
				
			||||||
 | 
					        Disabled = 0,
 | 
				
			||||||
 | 
					        Exclude = 1, // Exclude pixels inside the scissor box
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Include = 3 // Exclude pixels outside the scissor box
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    struct {
 | 
				
			||||||
 | 
					        BitField<0, 2, ScissorMode> mode;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            BitField<0, 16, u32> x1;
 | 
				
			||||||
 | 
					            BitField<16, 16, u32> y1;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            BitField<0, 16, u32> x2;
 | 
				
			||||||
 | 
					            BitField<16, 16, u32> y2;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					    } scissor_test;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    union {
 | 
				
			||||||
 | 
					        BitField<0, 10, s32> x;
 | 
				
			||||||
 | 
					        BitField<16, 10, s32> y;
 | 
				
			||||||
 | 
					    } viewport_corner;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    INSERT_PADDING_WORDS(0x1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // TODO: early depth
 | 
				
			||||||
 | 
					    INSERT_PADDING_WORDS(0x1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    INSERT_PADDING_WORDS(0x2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    enum DepthBuffering : u32 {
 | 
				
			||||||
 | 
					        WBuffering = 0,
 | 
				
			||||||
 | 
					        ZBuffering = 1,
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					    BitField<0, 1, DepthBuffering> depthmap_enable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    INSERT_PADDING_WORDS(0x12);
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static_assert(sizeof(RasterizerRegs) == 0x40 * sizeof(u32),
 | 
				
			||||||
 | 
					              "RasterizerRegs struct has incorrect size");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					} // namespace Pica
 | 
				
			||||||
@ -197,13 +197,16 @@ void RasterizerOpenGL::DrawTriangles() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    // Sync the viewport
 | 
					    // Sync the viewport
 | 
				
			||||||
    // These registers hold half-width and half-height, so must be multiplied by 2
 | 
					    // These registers hold half-width and half-height, so must be multiplied by 2
 | 
				
			||||||
    GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2;
 | 
					    GLsizei viewport_width =
 | 
				
			||||||
    GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2;
 | 
					        (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_x).ToFloat32() * 2;
 | 
				
			||||||
 | 
					    GLsizei viewport_height =
 | 
				
			||||||
 | 
					        (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_y).ToFloat32() * 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    glViewport((GLint)(rect.left + regs.viewport_corner.x * color_surface->res_scale_width),
 | 
					    glViewport(
 | 
				
			||||||
               (GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
 | 
					        (GLint)(rect.left + regs.rasterizer.viewport_corner.x * color_surface->res_scale_width),
 | 
				
			||||||
               (GLsizei)(viewport_width * color_surface->res_scale_width),
 | 
					        (GLint)(rect.bottom + regs.rasterizer.viewport_corner.y * color_surface->res_scale_height),
 | 
				
			||||||
               (GLsizei)(viewport_height * color_surface->res_scale_height));
 | 
					        (GLsizei)(viewport_width * color_surface->res_scale_width),
 | 
				
			||||||
 | 
					        (GLsizei)(viewport_height * color_surface->res_scale_height));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
 | 
					    if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
 | 
				
			||||||
        uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
 | 
					        uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
 | 
				
			||||||
@ -215,16 +218,16 @@ void RasterizerOpenGL::DrawTriangles() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    // Scissor checks are window-, not viewport-relative, which means that if the cached texture
 | 
					    // Scissor checks are window-, not viewport-relative, which means that if the cached texture
 | 
				
			||||||
    // sub-rect changes, the scissor bounds also need to be updated.
 | 
					    // sub-rect changes, the scissor bounds also need to be updated.
 | 
				
			||||||
    GLint scissor_x1 =
 | 
					    GLint scissor_x1 = static_cast<GLint>(
 | 
				
			||||||
        static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
 | 
					        rect.left + regs.rasterizer.scissor_test.x1 * color_surface->res_scale_width);
 | 
				
			||||||
    GLint scissor_y1 =
 | 
					    GLint scissor_y1 = static_cast<GLint>(
 | 
				
			||||||
        static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
 | 
					        rect.bottom + regs.rasterizer.scissor_test.y1 * color_surface->res_scale_height);
 | 
				
			||||||
    // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
 | 
					    // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
 | 
				
			||||||
    // scaling or doing multisampling.
 | 
					    // scaling or doing multisampling.
 | 
				
			||||||
    GLint scissor_x2 =
 | 
					    GLint scissor_x2 = static_cast<GLint>(
 | 
				
			||||||
        static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
 | 
					        rect.left + (regs.rasterizer.scissor_test.x2 + 1) * color_surface->res_scale_width);
 | 
				
			||||||
    GLint scissor_y2 = static_cast<GLint>(
 | 
					    GLint scissor_y2 = static_cast<GLint>(
 | 
				
			||||||
        rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
 | 
					        rect.bottom + (regs.rasterizer.scissor_test.y2 + 1) * color_surface->res_scale_height);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
 | 
					    if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
 | 
				
			||||||
        uniform_block_data.data.scissor_x2 != scissor_x2 ||
 | 
					        uniform_block_data.data.scissor_x2 != scissor_x2 ||
 | 
				
			||||||
@ -316,20 +319,20 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    switch (id) {
 | 
					    switch (id) {
 | 
				
			||||||
    // Culling
 | 
					    // Culling
 | 
				
			||||||
    case PICA_REG_INDEX(cull_mode):
 | 
					    case PICA_REG_INDEX(rasterizer.cull_mode):
 | 
				
			||||||
        SyncCullMode();
 | 
					        SyncCullMode();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Depth modifiers
 | 
					    // Depth modifiers
 | 
				
			||||||
    case PICA_REG_INDEX(viewport_depth_range):
 | 
					    case PICA_REG_INDEX(rasterizer.viewport_depth_range):
 | 
				
			||||||
        SyncDepthScale();
 | 
					        SyncDepthScale();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
    case PICA_REG_INDEX(viewport_depth_near_plane):
 | 
					    case PICA_REG_INDEX(rasterizer.viewport_depth_near_plane):
 | 
				
			||||||
        SyncDepthOffset();
 | 
					        SyncDepthOffset();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Depth buffering
 | 
					    // Depth buffering
 | 
				
			||||||
    case PICA_REG_INDEX(depthmap_enable):
 | 
					    case PICA_REG_INDEX(rasterizer.depthmap_enable):
 | 
				
			||||||
        shader_dirty = true;
 | 
					        shader_dirty = true;
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -398,7 +401,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 | 
				
			|||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Scissor test
 | 
					    // Scissor test
 | 
				
			||||||
    case PICA_REG_INDEX(scissor_test.mode):
 | 
					    case PICA_REG_INDEX(rasterizer.scissor_test.mode):
 | 
				
			||||||
        shader_dirty = true;
 | 
					        shader_dirty = true;
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -1110,30 +1113,31 @@ void RasterizerOpenGL::SetShader() {
 | 
				
			|||||||
void RasterizerOpenGL::SyncCullMode() {
 | 
					void RasterizerOpenGL::SyncCullMode() {
 | 
				
			||||||
    const auto& regs = Pica::g_state.regs;
 | 
					    const auto& regs = Pica::g_state.regs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (regs.cull_mode) {
 | 
					    switch (regs.rasterizer.cull_mode) {
 | 
				
			||||||
    case Pica::Regs::CullMode::KeepAll:
 | 
					    case Pica::RasterizerRegs::CullMode::KeepAll:
 | 
				
			||||||
        state.cull.enabled = false;
 | 
					        state.cull.enabled = false;
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Pica::Regs::CullMode::KeepClockWise:
 | 
					    case Pica::RasterizerRegs::CullMode::KeepClockWise:
 | 
				
			||||||
        state.cull.enabled = true;
 | 
					        state.cull.enabled = true;
 | 
				
			||||||
        state.cull.front_face = GL_CW;
 | 
					        state.cull.front_face = GL_CW;
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Pica::Regs::CullMode::KeepCounterClockWise:
 | 
					    case Pica::RasterizerRegs::CullMode::KeepCounterClockWise:
 | 
				
			||||||
        state.cull.enabled = true;
 | 
					        state.cull.enabled = true;
 | 
				
			||||||
        state.cull.front_face = GL_CCW;
 | 
					        state.cull.front_face = GL_CCW;
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    default:
 | 
					    default:
 | 
				
			||||||
        LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.cull_mode.Value());
 | 
					        LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.rasterizer.cull_mode.Value());
 | 
				
			||||||
        UNIMPLEMENTED();
 | 
					        UNIMPLEMENTED();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncDepthScale() {
 | 
					void RasterizerOpenGL::SyncDepthScale() {
 | 
				
			||||||
    float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
 | 
					    float depth_scale =
 | 
				
			||||||
 | 
					        Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_range).ToFloat32();
 | 
				
			||||||
    if (depth_scale != uniform_block_data.data.depth_scale) {
 | 
					    if (depth_scale != uniform_block_data.data.depth_scale) {
 | 
				
			||||||
        uniform_block_data.data.depth_scale = depth_scale;
 | 
					        uniform_block_data.data.depth_scale = depth_scale;
 | 
				
			||||||
        uniform_block_data.dirty = true;
 | 
					        uniform_block_data.dirty = true;
 | 
				
			||||||
@ -1142,7 +1146,7 @@ void RasterizerOpenGL::SyncDepthScale() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncDepthOffset() {
 | 
					void RasterizerOpenGL::SyncDepthOffset() {
 | 
				
			||||||
    float depth_offset =
 | 
					    float depth_offset =
 | 
				
			||||||
        Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
 | 
					        Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_near_plane).ToFloat32();
 | 
				
			||||||
    if (depth_offset != uniform_block_data.data.depth_offset) {
 | 
					    if (depth_offset != uniform_block_data.data.depth_offset) {
 | 
				
			||||||
        uniform_block_data.data.depth_offset = depth_offset;
 | 
					        uniform_block_data.data.depth_offset = depth_offset;
 | 
				
			||||||
        uniform_block_data.dirty = true;
 | 
					        uniform_block_data.dirty = true;
 | 
				
			||||||
 | 
				
			|||||||
@ -52,9 +52,9 @@ union PicaShaderConfig {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        const auto& regs = Pica::g_state.regs;
 | 
					        const auto& regs = Pica::g_state.regs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        state.scissor_test_mode = regs.scissor_test.mode;
 | 
					        state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        state.depthmap_enable = regs.depthmap_enable;
 | 
					        state.depthmap_enable = regs.rasterizer.depthmap_enable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        state.alpha_test_func = regs.output_merger.alpha_test.enable
 | 
					        state.alpha_test_func = regs.output_merger.alpha_test.enable
 | 
				
			||||||
                                    ? regs.output_merger.alpha_test.func.Value()
 | 
					                                    ? regs.output_merger.alpha_test.func.Value()
 | 
				
			||||||
@ -172,12 +172,12 @@ union PicaShaderConfig {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    struct State {
 | 
					    struct State {
 | 
				
			||||||
        Pica::Regs::CompareFunc alpha_test_func;
 | 
					        Pica::Regs::CompareFunc alpha_test_func;
 | 
				
			||||||
        Pica::Regs::ScissorMode scissor_test_mode;
 | 
					        Pica::RasterizerRegs::ScissorMode scissor_test_mode;
 | 
				
			||||||
        Pica::Regs::TextureConfig::TextureType texture0_type;
 | 
					        Pica::Regs::TextureConfig::TextureType texture0_type;
 | 
				
			||||||
        std::array<TevStageConfigRaw, 6> tev_stages;
 | 
					        std::array<TevStageConfigRaw, 6> tev_stages;
 | 
				
			||||||
        u8 combiner_buffer_input;
 | 
					        u8 combiner_buffer_input;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        Pica::Regs::DepthBuffering depthmap_enable;
 | 
					        Pica::RasterizerRegs::DepthBuffering depthmap_enable;
 | 
				
			||||||
        Pica::Regs::FogMode fog_mode;
 | 
					        Pica::Regs::FogMode fog_mode;
 | 
				
			||||||
        bool fog_flip;
 | 
					        bool fog_flip;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -13,6 +13,7 @@
 | 
				
			|||||||
#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
					#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
using Pica::Regs;
 | 
					using Pica::Regs;
 | 
				
			||||||
 | 
					using Pica::RasterizerRegs;
 | 
				
			||||||
using TevStageConfig = Regs::TevStageConfig;
 | 
					using TevStageConfig = Regs::TevStageConfig;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace GLShader {
 | 
					namespace GLShader {
 | 
				
			||||||
@ -639,10 +640,10 @@ vec4 secondary_fragment_color = vec4(0.0);
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Append the scissor test
 | 
					    // Append the scissor test
 | 
				
			||||||
    if (state.scissor_test_mode != Regs::ScissorMode::Disabled) {
 | 
					    if (state.scissor_test_mode != RasterizerRegs::ScissorMode::Disabled) {
 | 
				
			||||||
        out += "if (";
 | 
					        out += "if (";
 | 
				
			||||||
        // Negate the condition if we have to keep only the pixels outside the scissor box
 | 
					        // Negate the condition if we have to keep only the pixels outside the scissor box
 | 
				
			||||||
        if (state.scissor_test_mode == Regs::ScissorMode::Include)
 | 
					        if (state.scissor_test_mode == RasterizerRegs::ScissorMode::Include)
 | 
				
			||||||
            out += "!";
 | 
					            out += "!";
 | 
				
			||||||
        out += "(gl_FragCoord.x >= scissor_x1 && "
 | 
					        out += "(gl_FragCoord.x >= scissor_x1 && "
 | 
				
			||||||
               "gl_FragCoord.y >= scissor_y1 && "
 | 
					               "gl_FragCoord.y >= scissor_y1 && "
 | 
				
			||||||
@ -652,7 +653,7 @@ vec4 secondary_fragment_color = vec4(0.0);
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
 | 
					    out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
 | 
				
			||||||
    out += "float depth = z_over_w * depth_scale + depth_offset;\n";
 | 
					    out += "float depth = z_over_w * depth_scale + depth_offset;\n";
 | 
				
			||||||
    if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
 | 
					    if (state.depthmap_enable == Pica::RasterizerRegs::DepthBuffering::WBuffering) {
 | 
				
			||||||
        out += "depth /= gl_FragCoord.w;\n";
 | 
					        out += "depth /= gl_FragCoord.w;\n";
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -20,7 +20,7 @@ namespace Pica {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
namespace Shader {
 | 
					namespace Shader {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) {
 | 
					OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& input) {
 | 
				
			||||||
    // Setup output data
 | 
					    // Setup output data
 | 
				
			||||||
    union {
 | 
					    union {
 | 
				
			||||||
        OutputVertex ret{};
 | 
					        OutputVertex ret{};
 | 
				
			||||||
@ -33,16 +33,16 @@ OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer
 | 
				
			|||||||
    for (unsigned int i = 0; i < num_attributes; ++i) {
 | 
					    for (unsigned int i = 0; i < num_attributes; ++i) {
 | 
				
			||||||
        const auto& output_register_map = regs.vs_output_attributes[i];
 | 
					        const auto& output_register_map = regs.vs_output_attributes[i];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        Regs::VSOutputAttributes::Semantic semantics[4] = {
 | 
					        RasterizerRegs::VSOutputAttributes::Semantic semantics[4] = {
 | 
				
			||||||
            output_register_map.map_x, output_register_map.map_y, output_register_map.map_z,
 | 
					            output_register_map.map_x, output_register_map.map_y, output_register_map.map_z,
 | 
				
			||||||
            output_register_map.map_w};
 | 
					            output_register_map.map_w};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for (unsigned comp = 0; comp < 4; ++comp) {
 | 
					        for (unsigned comp = 0; comp < 4; ++comp) {
 | 
				
			||||||
            Regs::VSOutputAttributes::Semantic semantic = semantics[comp];
 | 
					            RasterizerRegs::VSOutputAttributes::Semantic semantic = semantics[comp];
 | 
				
			||||||
            float24* out = &vertex_slots[semantic];
 | 
					            float24* out = &vertex_slots[semantic];
 | 
				
			||||||
            if (semantic < vertex_slots.size()) {
 | 
					            if (semantic < vertex_slots.size()) {
 | 
				
			||||||
                *out = input.attr[i][comp];
 | 
					                *out = input.attr[i][comp];
 | 
				
			||||||
            } else if (semantic != Regs::VSOutputAttributes::INVALID) {
 | 
					            } else if (semantic != RasterizerRegs::VSOutputAttributes::INVALID) {
 | 
				
			||||||
                LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic);
 | 
					                LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
				
			|||||||
@ -39,19 +39,19 @@ struct OutputVertex {
 | 
				
			|||||||
    INSERT_PADDING_WORDS(1);
 | 
					    INSERT_PADDING_WORDS(1);
 | 
				
			||||||
    Math::Vec2<float24> tc2;
 | 
					    Math::Vec2<float24> tc2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    static OutputVertex FromAttributeBuffer(const Regs& regs, AttributeBuffer& output);
 | 
					    static OutputVertex FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& output);
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
#define ASSERT_POS(var, pos)                                                                       \
 | 
					#define ASSERT_POS(var, pos)                                                                       \
 | 
				
			||||||
    static_assert(offsetof(OutputVertex, var) == pos * sizeof(float24), "Semantic at wrong "       \
 | 
					    static_assert(offsetof(OutputVertex, var) == pos * sizeof(float24), "Semantic at wrong "       \
 | 
				
			||||||
                                                                        "offset.")
 | 
					                                                                        "offset.")
 | 
				
			||||||
ASSERT_POS(pos, Regs::VSOutputAttributes::POSITION_X);
 | 
					ASSERT_POS(pos, RasterizerRegs::VSOutputAttributes::POSITION_X);
 | 
				
			||||||
ASSERT_POS(quat, Regs::VSOutputAttributes::QUATERNION_X);
 | 
					ASSERT_POS(quat, RasterizerRegs::VSOutputAttributes::QUATERNION_X);
 | 
				
			||||||
ASSERT_POS(color, Regs::VSOutputAttributes::COLOR_R);
 | 
					ASSERT_POS(color, RasterizerRegs::VSOutputAttributes::COLOR_R);
 | 
				
			||||||
ASSERT_POS(tc0, Regs::VSOutputAttributes::TEXCOORD0_U);
 | 
					ASSERT_POS(tc0, RasterizerRegs::VSOutputAttributes::TEXCOORD0_U);
 | 
				
			||||||
ASSERT_POS(tc1, Regs::VSOutputAttributes::TEXCOORD1_U);
 | 
					ASSERT_POS(tc1, RasterizerRegs::VSOutputAttributes::TEXCOORD1_U);
 | 
				
			||||||
ASSERT_POS(tc0_w, Regs::VSOutputAttributes::TEXCOORD0_W);
 | 
					ASSERT_POS(tc0_w, RasterizerRegs::VSOutputAttributes::TEXCOORD0_W);
 | 
				
			||||||
ASSERT_POS(view, Regs::VSOutputAttributes::VIEW_X);
 | 
					ASSERT_POS(view, RasterizerRegs::VSOutputAttributes::VIEW_X);
 | 
				
			||||||
ASSERT_POS(tc2, Regs::VSOutputAttributes::TEXCOORD2_U);
 | 
					ASSERT_POS(tc2, RasterizerRegs::VSOutputAttributes::TEXCOORD2_U);
 | 
				
			||||||
#undef ASSERT_POS
 | 
					#undef ASSERT_POS
 | 
				
			||||||
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
 | 
					static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
 | 
				
			||||||
static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size");
 | 
					static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size");
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user