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shader_ir/memory: Emit AL2P IR
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@@ -615,6 +615,10 @@ public:
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return static_cast<std::size_t>(coverage_end * sizeof(u64));
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}
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bool HasPhysicalAttributes() const {
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return use_physical_attributes;
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}
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const Tegra::Shader::Header& GetHeader() const {
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return header;
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}
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@@ -879,6 +883,7 @@ private:
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std::set<Sampler> used_samplers;
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std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
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std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
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bool use_physical_attributes = true; // Shader uses AL2P
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Tegra::Shader::Header header;
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};
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