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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
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	VideoCore: Rename HWRasterizer methods to be less confusing
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				@ -275,7 +275,7 @@ static void FlushDataCache(Service::Interface* self) {
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    u32 size    = cmd_buff[2];
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    u32 process = cmd_buff[4];
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    VideoCore::g_renderer->hw_rasterizer->NotifyFlush(Memory::VirtualToPhysicalAddress(address), size);
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    VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size);
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    // TODO(purpasmart96): Verify return header on HW
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@ -365,7 +365,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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    // GX request DMA - typically used for copying memory from GSP heap to VRAM
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    case CommandId::REQUEST_DMA:
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        VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
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        VideoCore::g_renderer->hw_rasterizer->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
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                                                            command.dma_request.size);
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        memcpy(Memory::GetPointer(command.dma_request.dest_address),
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@ -373,7 +373,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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               command.dma_request.size);
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        SignalInterrupt(InterruptId::DMA);
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        VideoCore::g_renderer->hw_rasterizer->NotifyFlush(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
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        VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
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                                                          command.dma_request.size);
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        break;
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@ -467,7 +467,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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            if (region.size == 0)
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                break;
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            VideoCore::g_renderer->hw_rasterizer->NotifyFlush(
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            VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(
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                Memory::VirtualToPhysicalAddress(region.address), region.size);
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        }
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        break;
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@ -267,7 +267,7 @@ static void StartConversion(Service::Interface* self) {
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    // dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
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    u32 total_output_size = conversion.input_lines *
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        (conversion.dst.transfer_unit + conversion.dst.gap);
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    VideoCore::g_renderer->hw_rasterizer->NotifyFlush(
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    VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(
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        Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
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    LOG_DEBUG(Service_Y2R, "called");
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@ -141,7 +141,7 @@ inline void Write(u32 addr, const T data) {
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                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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                }
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                VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
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                VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
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            }
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            // Reset "trigger" flag and set the "finish" flag
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@ -172,7 +172,7 @@ inline void Write(u32 addr, const T data) {
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                u32 output_gap = config.texture_copy.output_gap * 16;
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                size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
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                VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), contiguous_input_size);
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                VideoCore::g_renderer->hw_rasterizer->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
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                u32 remaining_size = config.texture_copy.size;
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                u32 remaining_input = input_width;
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@ -205,7 +205,7 @@ inline void Write(u32 addr, const T data) {
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                    config.flags);
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                size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
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                VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), contiguous_output_size);
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                VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
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                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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                break;
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@ -232,7 +232,7 @@ inline void Write(u32 addr, const T data) {
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            u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
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            u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
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            VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), input_size);
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            VideoCore::g_renderer->hw_rasterizer->FlushRegion(config.GetPhysicalInputAddress(), input_size);
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            for (u32 y = 0; y < output_height; ++y) {
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                for (u32 x = 0; x < output_width; ++x) {
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@ -339,7 +339,7 @@ inline void Write(u32 addr, const T data) {
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            g_regs.display_transfer_config.trigger = 0;
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            GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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            VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
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            VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
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        }
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        break;
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    }
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@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
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        if (Settings::values.use_hw_renderer) {
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            // Commit the hardware renderer's framebuffer so it will show on debug widgets
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            VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
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            VideoCore::g_renderer->hw_rasterizer->FlushFramebuffer();
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        }
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        // TODO: Should stop the CPU thread here once we multithread emulation.
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@ -32,14 +32,14 @@ public:
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    virtual void DrawTriangles() = 0;
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    /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
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    virtual void CommitFramebuffer() = 0;
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    virtual void FlushFramebuffer() = 0;
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    /// Notify rasterizer that the specified PICA register has been changed
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    virtual void NotifyPicaRegisterChanged(u32 id) = 0;
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    /// Notify rasterizer that the specified 3DS memory region will be read from after this notification
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    virtual void NotifyPreRead(PAddr addr, u32 size) = 0;
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    /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory.
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    virtual void FlushRegion(PAddr addr, u32 size) = 0;
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    /// Notify rasterizer that a 3DS memory region has been changed
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    virtual void NotifyFlush(PAddr addr, u32 size) = 0;
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    /// Notify rasterizer that any caches of the specified region should be discraded and reloaded from 3DS memory.
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    virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
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};
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@ -180,7 +180,7 @@ void RasterizerOpenGL::DrawTriangles() {
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    res_cache.InvalidateInRange(cur_fb_depth_addr, cur_fb_depth_size, true);
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}
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void RasterizerOpenGL::CommitFramebuffer() {
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void RasterizerOpenGL::FlushFramebuffer() {
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    CommitColorBuffer();
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    CommitDepthBuffer();
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}
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@ -284,7 +284,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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    }
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}
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void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
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void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
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    const auto& regs = Pica::g_state.regs;
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    if (!Settings::values.use_hw_renderer)
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@ -306,7 +306,7 @@ void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
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        CommitDepthBuffer();
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}
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void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) {
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void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
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    const auto& regs = Pica::g_state.regs;
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    if (!Settings::values.use_hw_renderer)
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@ -123,16 +123,16 @@ public:
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    void DrawTriangles() override;
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    /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
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    void CommitFramebuffer() override;
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    void FlushFramebuffer() override;
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    /// Notify rasterizer that the specified PICA register has been changed
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    void NotifyPicaRegisterChanged(u32 id) override;
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    /// Notify rasterizer that the specified 3DS memory region will be read from after this notification
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    void NotifyPreRead(PAddr addr, u32 size) override;
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    void FlushRegion(PAddr addr, u32 size) override;
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    /// Notify rasterizer that a 3DS memory region has been changed
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    void NotifyFlush(PAddr addr, u32 size) override;
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    void InvalidateRegion(PAddr addr, u32 size) override;
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    /// OpenGL shader generated for a given Pica register state
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    struct PicaShader {
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