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	video_code: Fix implicit switch fallthrough.
Since yesterday, this breaks the build on linux. So let's fix it.
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				| @ -191,6 +191,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode, | |||||||
|         case Tegra::Texture::TextureMipmapFilter::Linear: |         case Tegra::Texture::TextureMipmapFilter::Linear: | ||||||
|             return GL_LINEAR_MIPMAP_LINEAR; |             return GL_LINEAR_MIPMAP_LINEAR; | ||||||
|         } |         } | ||||||
|  |         break; | ||||||
|     } |     } | ||||||
|     case Tegra::Texture::TextureFilter::Nearest: { |     case Tegra::Texture::TextureFilter::Nearest: { | ||||||
|         switch (mip_filter_mode) { |         switch (mip_filter_mode) { | ||||||
| @ -201,6 +202,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode, | |||||||
|         case Tegra::Texture::TextureMipmapFilter::Linear: |         case Tegra::Texture::TextureMipmapFilter::Linear: | ||||||
|             return GL_NEAREST_MIPMAP_LINEAR; |             return GL_NEAREST_MIPMAP_LINEAR; | ||||||
|         } |         } | ||||||
|  |         break; | ||||||
|     } |     } | ||||||
|     } |     } | ||||||
|     LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode)); |     LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode)); | ||||||
|  | |||||||
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	 Markus Wick
						Markus Wick