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common: Change semantics of UNREACHABLE to unconditionally crash
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@@ -1876,7 +1876,7 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
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KScheduler::YieldToAnyThread(kernel);
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} else {
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// Nintendo does nothing at all if an otherwise invalid value is passed.
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UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
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ASSERT_MSG(false, "Unimplemented sleep yield type '{:016X}'!", nanoseconds);
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}
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}
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