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shader_ir/other: Implement S2R InvocationId
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@@ -2357,6 +2357,7 @@ private:
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&SPIRVDecompiler::EmitVertex,
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&SPIRVDecompiler::EndPrimitive,
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&SPIRVDecompiler::InvocationId,
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&SPIRVDecompiler::YNegate,
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&SPIRVDecompiler::LocalInvocationId<0>,
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&SPIRVDecompiler::LocalInvocationId<1>,
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