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shader_ir/other: Implement S2R InvocationId
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@@ -172,6 +172,7 @@ enum class OperationCode {
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EmitVertex, /// () -> void
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EndPrimitive, /// () -> void
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InvocationId, /// () -> int
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YNegate, /// () -> float
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LocalInvocationIdX, /// () -> uint
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LocalInvocationIdY, /// () -> uint
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