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	glsl_decompiler: Implementation
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				@ -84,6 +84,8 @@ add_library(video_core STATIC
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    shader/decode/xmad.cpp
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					    shader/decode/xmad.cpp
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    shader/decode/other.cpp
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					    shader/decode/other.cpp
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    shader/decode.cpp
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					    shader/decode.cpp
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					    shader/glsl_decompiler.cpp
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					    shader/glsl_decompiler.h
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    shader/shader_ir.cpp
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					    shader/shader_ir.cpp
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    shader/shader_ir.h
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					    shader/shader_ir.h
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    surface.cpp
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					    surface.cpp
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								src/video_core/shader/glsl_decompiler.cpp
									
									
									
									
									
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								src/video_core/shader/glsl_decompiler.cpp
									
									
									
									
									
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								src/video_core/shader/glsl_decompiler.h
									
									
									
									
									
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								src/video_core/shader/glsl_decompiler.h
									
									
									
									
									
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							@ -0,0 +1,88 @@
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					// Copyright 2018 yuzu Emulator Project
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					// Licensed under GPLv2 or any later version
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					// Refer to the license.txt file included.
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					#pragma once
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					#include <array>
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					#include <string>
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					#include <utility>
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					#include <vector>
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					#include "common/common_types.h"
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					#include "video_core/engines/maxwell_3d.h"
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					#include "video_core/shader/shader_ir.h"
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					namespace VideoCommon::Shader {
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					class ShaderIR;
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					}
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					namespace OpenGL::GLShader {
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					using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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					class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
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					public:
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					    explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry,
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					                              Maxwell::ShaderStage stage, const std::string& name, u32 index)
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					        : VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {}
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					    const std::string& GetName() const {
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					        return name;
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					    }
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					    Maxwell::ShaderStage GetStage() const {
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					        return stage;
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					    }
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					    u32 GetIndex() const {
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					        return index;
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					    }
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					    u32 GetHash() const {
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					        return (static_cast<u32>(stage) << 16) | index;
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					    }
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					private:
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					    std::string name;
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					    Maxwell::ShaderStage stage{};
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					    u32 index{};
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					};
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					class SamplerEntry : public VideoCommon::Shader::Sampler {
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					public:
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					    explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage,
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					                          const std::string& name)
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					        : VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {}
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					    const std::string& GetName() const {
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					        return name;
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					    }
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					    Maxwell::ShaderStage GetStage() const {
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					        return stage;
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					    }
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					    u32 GetHash() const {
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					        return (static_cast<u32>(stage) << 16) | GetIndex();
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					    }
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					private:
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					    std::string name;
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					    Maxwell::ShaderStage stage{};
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					};
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					struct ShaderEntries {
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					    std::vector<ConstBufferEntry> const_buffers;
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					    std::vector<SamplerEntry> samplers;
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					    std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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					    std::size_t shader_length{};
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					};
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					using ProgramResult = std::pair<std::string, ShaderEntries>;
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					std::string GetCommonDeclarations();
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					ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
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					                        const std::string& suffix);
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					} // namespace OpenGL::GLShader
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