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	ci: Populate build repository from Azure environment
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				| @ -3,17 +3,8 @@ | |||||||
| # could affect the result, but much more unlikely than the following files. Keeping a list of files | # could affect the result, but much more unlikely than the following files. Keeping a list of files | ||||||
| # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update | # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update | ||||||
| set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") | set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") | ||||||
| if (DEFINED ENV{CI}) | if (DEFINED ENV{AZURECIREPO}) | ||||||
|   if (DEFINED ENV{TRAVIS}) |   set(BUILD_REPOSITORY $ENV{AZURECIREPO}) | ||||||
|     set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) |  | ||||||
|     set(BUILD_TAG $ENV{TRAVIS_TAG}) |  | ||||||
|   elseif(DEFINED ENV{APPVEYOR}) |  | ||||||
|     set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) |  | ||||||
|     set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) |  | ||||||
|   elseif(DEFINED ENV{AZURE}) |  | ||||||
|     set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME}) |  | ||||||
|     set(BUILD_TAG $ENV{AZURE_REPO_TAG}) |  | ||||||
|   endif() |  | ||||||
| endif() | endif() | ||||||
| if (DEFINED ENV{TITLEBARFORMATIDLE}) | if (DEFINED ENV{TITLEBARFORMATIDLE}) | ||||||
|   set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE}) |   set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE}) | ||||||
|  | |||||||
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