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sockets: avoid locking around socket session calls
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@@ -186,6 +186,9 @@ private:
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// Callback identifier for the OnProxyPacketReceived event.
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Network::RoomMember::CallbackHandle<Network::ProxyPacket> proxy_packet_received;
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protected:
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virtual std::unique_lock<std::mutex> LockService() override;
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};
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class BSDCFG final : public ServiceFramework<BSDCFG> {
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