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Buffer Cache: Refactor to use Range sets instead
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@@ -251,7 +251,6 @@ struct BufferCacheParams {
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static constexpr bool NEEDS_BIND_STORAGE_INDEX = true;
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static constexpr bool USE_MEMORY_MAPS = true;
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static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = true;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
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// TODO: Investigate why OpenGL seems to perform worse with persistently mapped buffer uploads
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static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = false;
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