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	Merge pull request #3082 from ReinUsesLisp/fix-lockers
gl_shader_cache: Fix locker constructors
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				| @ -394,7 +394,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params, | ||||
|     params.disk_cache.SaveRaw(ShaderDiskCacheRaw( | ||||
|         params.unique_identifier, GetProgramType(program_type), program_code, program_code_b)); | ||||
| 
 | ||||
|     ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type))); | ||||
|     ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)), | ||||
|                              params.system.GPU().Maxwell3D()); | ||||
|     const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker); | ||||
|     // TODO(Rodrigo): Handle VertexA shaders
 | ||||
|     // std::optional<ShaderIR> ir_b;
 | ||||
| @ -410,7 +411,8 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog | ||||
|     params.disk_cache.SaveRaw( | ||||
|         ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code)); | ||||
| 
 | ||||
|     ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute); | ||||
|     ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute, | ||||
|                              params.system.GPU().KeplerCompute()); | ||||
|     const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker); | ||||
|     return std::shared_ptr<CachedShader>(new CachedShader( | ||||
|         params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {})); | ||||
|  | ||||
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