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shader/decode: Implement S2R Tic
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@@ -279,6 +279,9 @@ private:
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/// Extracts a sequence of bits from a node
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Node BitfieldExtract(Node value, u32 offset, u32 bits);
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/// Inserts a sequence of bits from a node
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Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits);
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void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
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const Node4& components);
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