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VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
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@@ -50,9 +50,11 @@ set(HEADERS
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if(ARCHITECTURE_x86_64)
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set(SRCS ${SRCS}
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shader/shader_jit_x64.cpp
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shader/shader_jit_x64_compiler.cpp)
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set(HEADERS ${HEADERS}
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shader/shader_jit_x64.h
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shader/shader_jit_x64_compiler.h)
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endif()
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