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shader: Ignore global memory ops on devices lacking int64 support
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@@ -168,6 +168,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.support_descriptor_aliasing = false,
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.support_int8 = false,
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.support_int16 = false,
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.support_int64 = device.HasShaderInt64(),
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.support_vertex_instance_id = true,
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.support_float_controls = false,
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.support_separate_denorm_behavior = false,
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