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shader: Ignore global memory ops on devices lacking int64 support
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@@ -280,6 +280,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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.support_descriptor_aliasing = true,
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.support_int8 = true,
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.support_int16 = device.IsShaderInt16Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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.support_vertex_instance_id = false,
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.support_float_controls = true,
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.support_separate_denorm_behavior = float_control.denormBehaviorIndependence ==
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