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OpenGL: Guarantee writes to Buffers.
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@@ -494,8 +494,6 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
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descriptor_set, {});
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cmdbuf.Dispatch(grid_x, grid_y, grid_z);
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});
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system.GPU().TickWork();
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}
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void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
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