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	profile_select: Return int instead of u32 for GetIndex()
Qt uses a signed value to represent indices. We should follow this convention where applicable to avoid unnecessary sign-conversion warnings, as well as making it easier to interoperate with other aspects of Qt. While we're at it, we can also make a sign-conversion explicit.
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				| @ -136,7 +136,7 @@ bool QtProfileSelectionDialog::GetStatus() const { | ||||
|     return ok; | ||||
| } | ||||
| 
 | ||||
| u32 QtProfileSelectionDialog::GetIndex() const { | ||||
| int QtProfileSelectionDialog::GetIndex() const { | ||||
|     return user_index; | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -30,11 +30,11 @@ public: | ||||
|     void reject() override; | ||||
| 
 | ||||
|     bool GetStatus() const; | ||||
|     u32 GetIndex() const; | ||||
|     int GetIndex() const; | ||||
| 
 | ||||
| private: | ||||
|     bool ok = false; | ||||
|     u32 user_index = 0; | ||||
|     int user_index = 0; | ||||
| 
 | ||||
|     void SelectUser(const QModelIndex& index); | ||||
| 
 | ||||
|  | ||||
| @ -246,7 +246,7 @@ void GMainWindow::ProfileSelectorSelectProfile() { | ||||
|     } | ||||
| 
 | ||||
|     Service::Account::ProfileManager manager; | ||||
|     const auto uuid = manager.GetUser(dialog.GetIndex()); | ||||
|     const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex())); | ||||
|     if (!uuid.has_value()) { | ||||
|         emit ProfileSelectorFinishedSelection(std::nullopt); | ||||
|         return; | ||||
| @ -904,7 +904,7 @@ void GMainWindow::SelectAndSetCurrentUser() { | ||||
|     dialog.exec(); | ||||
| 
 | ||||
|     if (dialog.GetStatus()) { | ||||
|         Settings::values.current_user = static_cast<s32>(dialog.GetIndex()); | ||||
|         Settings::values.current_user = dialog.GetIndex(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -1055,7 +1055,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target | ||||
|         const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir); | ||||
|         ASSERT(program_id != 0); | ||||
| 
 | ||||
|         const auto select_profile = [this]() -> s32 { | ||||
|         const auto select_profile = [this] { | ||||
|             QtProfileSelectionDialog dialog(this); | ||||
|             dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | | ||||
|                                   Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); | ||||
| @ -1070,11 +1070,12 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target | ||||
|         }; | ||||
| 
 | ||||
|         const auto index = select_profile(); | ||||
|         if (index == -1) | ||||
|         if (index == -1) { | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         Service::Account::ProfileManager manager; | ||||
|         const auto user_id = manager.GetUser(index); | ||||
|         const auto user_id = manager.GetUser(static_cast<std::size_t>(index)); | ||||
|         ASSERT(user_id); | ||||
|         path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser, | ||||
|                                                                 FileSys::SaveDataType::SaveData, | ||||
|  | ||||
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