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Implement multi-target viewports and blending
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@@ -37,6 +37,22 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.viewport[viewport].depth_range_near = 0.0f;
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regs.viewport[viewport].depth_range_far = 1.0f;
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}
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// Doom and Bomberman seems to use the uninitialized registers and just enable blend
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// so initialize blend registers with sane values
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regs.blend.equation_rgb = Regs::Blend::Equation::Add;
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regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
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regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
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regs.blend.equation_a = Regs::Blend::Equation::Add;
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regs.blend.factor_source_a = Regs::Blend::Factor::One;
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regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
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for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) {
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regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add;
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regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One;
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regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero;
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regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add;
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regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
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regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
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}
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}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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