mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	shader_ir: Add attribute getters
This commit is contained in:
		
							parent
							
								
									864e8f55cf
								
							
						
					
					
						commit
						15f431f0cb
					
				@ -88,6 +88,27 @@ Node ShaderIR::GetPredicate(bool immediate) {
 | 
			
		||||
    return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element,
 | 
			
		||||
                                 const Tegra::Shader::IpaMode& input_mode, Node buffer) {
 | 
			
		||||
    const auto [entry, is_new] =
 | 
			
		||||
        used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{}));
 | 
			
		||||
    entry->second.insert(input_mode);
 | 
			
		||||
 | 
			
		||||
    return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
 | 
			
		||||
    if (index == Attribute::Index::ClipDistances0123 ||
 | 
			
		||||
        index == Attribute::Index::ClipDistances4567) {
 | 
			
		||||
        const auto clip_index =
 | 
			
		||||
            static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
 | 
			
		||||
        used_clip_distances.at(clip_index) = true;
 | 
			
		||||
    }
 | 
			
		||||
    used_output_attributes.insert(index);
 | 
			
		||||
 | 
			
		||||
    return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
 | 
			
		||||
                                                        bool is_signed) {
 | 
			
		||||
    if (is_signed) {
 | 
			
		||||
 | 
			
		||||
@ -624,6 +624,11 @@ private:
 | 
			
		||||
    Node GetPredicate(u64 pred, bool negated = false);
 | 
			
		||||
    /// Generates a predicate node for an immediate true or false value
 | 
			
		||||
    Node GetPredicate(bool immediate);
 | 
			
		||||
    /// Generates a node representing an input atttribute. Keeps track of used attributes.
 | 
			
		||||
    Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
 | 
			
		||||
                           const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
 | 
			
		||||
    /// Generates a node representing an output atttribute. Keeps track of used attributes.
 | 
			
		||||
    Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
 | 
			
		||||
 | 
			
		||||
    template <typename... T>
 | 
			
		||||
    inline Node Operation(OperationCode code, const T*... operands) {
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user