mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	gl_shader_decompiler: Implement Texture3D for TEXS.
This commit is contained in:
		
							parent
							
								
									948002635f
								
							
						
					
					
						commit
						16db8b9d9f
					
				@ -1578,6 +1578,13 @@ private:
 | 
				
			|||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
 | 
					                case Tegra::Shader::TextureType::Texture3D: {
 | 
				
			||||||
 | 
					                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
				
			||||||
 | 
					                    std::string y = regs.GetRegisterAsFloat(instr.gpr20);
 | 
				
			||||||
 | 
					                    std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
 | 
				
			||||||
 | 
					                    coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
                case Tegra::Shader::TextureType::TextureCube: {
 | 
					                case Tegra::Shader::TextureType::TextureCube: {
 | 
				
			||||||
                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
					                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
				
			||||||
                    std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
					                    std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user