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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
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	memory: Add class to manage and enforce memory freezing
This commit is contained in:
		
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						commit
						1b7d619914
					
				@ -454,6 +454,8 @@ add_library(core STATIC
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    loader/nsp.h
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					    loader/nsp.h
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    loader/xci.cpp
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					    loader/xci.cpp
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    loader/xci.h
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					    loader/xci.h
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					    memory/freezer.cpp
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					    memory/freezer.h
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    memory.cpp
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					    memory.cpp
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    memory.h
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					    memory.h
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    memory_setup.h
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					    memory_setup.h
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@ -28,6 +28,7 @@
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#include "core/hle/service/service.h"
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					#include "core/hle/service/service.h"
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#include "core/hle/service/sm/sm.h"
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					#include "core/hle/service/sm/sm.h"
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#include "core/loader/loader.h"
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					#include "core/loader/loader.h"
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					#include "core/memory/freezer.h"
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#include "core/perf_stats.h"
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					#include "core/perf_stats.h"
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#include "core/settings.h"
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					#include "core/settings.h"
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#include "core/telemetry_session.h"
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					#include "core/telemetry_session.h"
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@ -243,6 +244,7 @@ struct System::Impl {
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    bool is_powered_on = false;
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					    bool is_powered_on = false;
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    std::unique_ptr<FileSys::CheatEngine> cheat_engine;
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					    std::unique_ptr<FileSys::CheatEngine> cheat_engine;
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					    std::unique_ptr<Memory::Freezer> memory_freezer;
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    /// Frontend applets
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					    /// Frontend applets
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    Service::AM::Applets::AppletManager applet_manager;
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					    Service::AM::Applets::AppletManager applet_manager;
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										186
									
								
								src/core/memory/freezer.cpp
									
									
									
									
									
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										186
									
								
								src/core/memory/freezer.cpp
									
									
									
									
									
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							@ -0,0 +1,186 @@
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					// Copyright 2019 yuzu Emulator Project
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					// Licensed under GPLv2 or any later version
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					// Refer to the license.txt file included.
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					#include "common/assert.h"
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					#include "core/core.h"
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					#include "core/core_timing_util.h"
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					#include "core/memory.h"
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					#include "core/memory/freezer.h"
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					namespace Memory {
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					constexpr s64 MEMORY_FREEZER_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
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					namespace {
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					u64 MemoryReadWidth(u8 width, VAddr addr) {
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					    switch (width) {
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					    case 1:
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					        return Read8(addr);
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					    case 2:
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					        return Read16(addr);
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					    case 4:
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					        return Read32(addr);
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					    case 8:
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					        return Read64(addr);
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					    default:
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					        UNREACHABLE();
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					        return 0;
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					    }
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					}
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					void MemoryWriteWidth(u8 width, VAddr addr, u64 value) {
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					    switch (width) {
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					    case 1:
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					        Write8(addr, static_cast<u8>(value));
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					        break;
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					    case 2:
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					        Write16(addr, static_cast<u16>(value));
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					        break;
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					    case 4:
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					        Write32(addr, static_cast<u32>(value));
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					        break;
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					    case 8:
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					        Write64(addr, value);
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					        break;
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					    default:
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					        UNREACHABLE();
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					    }
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					}
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					} // Anonymous namespace
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					Freezer::Freezer(Core::Timing::CoreTiming& core_timing) : core_timing(core_timing) {
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					    event = core_timing.RegisterEvent(
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					        "MemoryFreezer::FrameCallback",
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					        [this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
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					    core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
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					}
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					Freezer::~Freezer() {
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					    core_timing.UnscheduleEvent(event, 0);
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					}
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					void Freezer::SetActive(bool active) {
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					    if (!this->active.exchange(active)) {
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					        FillEntryReads();
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					        core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
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					        LOG_DEBUG(Common_Memory, "Memory freezer activated!");
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					    } else {
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					        LOG_DEBUG(Common_Memory, "Memory freezer deactivated!");
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					    }
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					}
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					bool Freezer::IsActive() const {
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					    return active.load();
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					}
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					void Freezer::Clear() {
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					    std::lock_guard<std::recursive_mutex> lock(entries_mutex);
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					    LOG_DEBUG(Common_Memory, "Clearing all frozen memory values.");
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					    entries.clear();
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					}
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					u64 Freezer::Freeze(VAddr address, u8 width) {
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					    std::lock_guard<std::recursive_mutex> lock(entries_mutex);
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					    const auto current_value = MemoryReadWidth(width, address);
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					    entries.push_back({address, width, current_value});
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					    LOG_DEBUG(Common_Memory,
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					              "Freezing memory for address={:016X}, width={:02X}, current_value={:016X}", address,
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					              width, current_value);
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					    return current_value;
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					}
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					void Freezer::Unfreeze(VAddr address) {
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					    std::lock_guard<std::recursive_mutex> lock(entries_mutex);
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					    LOG_DEBUG(Common_Memory, "Unfreezing memory for address={:016X}", address);
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					    entries.erase(
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					        std::remove_if(entries.begin(), entries.end(),
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					                       [&address](const Entry& entry) { return entry.address == address; }),
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					        entries.end());
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					}
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					bool Freezer::IsFrozen(VAddr address) {
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					    std::lock_guard<std::recursive_mutex> lock(entries_mutex);
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					    return std::find_if(entries.begin(), entries.end(), [&address](const Entry& entry) {
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					               return entry.address == address;
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					           }) != entries.end();
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					}
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					void Freezer::SetFrozenValue(VAddr address, u64 value) {
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					    std::lock_guard<std::recursive_mutex> lock(entries_mutex);
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					    const auto iter = std::find_if(entries.begin(), entries.end(), [&address](const Entry& entry) {
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					        return entry.address == address;
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					    });
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					    if (iter == entries.end()) {
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					        LOG_ERROR(Common_Memory,
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					                  "Tried to set freeze value for address={:016X} that is not frozen!", address);
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					        return;
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					    }
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					    LOG_DEBUG(Common_Memory,
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					              "Manually overridden freeze value for address={:016X}, width={:02X} to value={:016X}",
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					              iter->address, iter->width, value);
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					    iter->value = value;
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					}
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					std::optional<Freezer::Entry> Freezer::GetEntry(VAddr address) {
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					    std::lock_guard<std::recursive_mutex> lock(entries_mutex);
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					    const auto iter = std::find_if(entries.begin(), entries.end(), [&address](const Entry& entry) {
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					        return entry.address == address;
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					    });
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					    if (iter == entries.end()) {
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					        return std::nullopt;
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					    }
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					    return *iter;
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					}
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					std::vector<Freezer::Entry> Freezer::GetEntries() {
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					    std::lock_guard<std::recursive_mutex> lock(entries_mutex);
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					    return entries;
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					}
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					void Freezer::FrameCallback(u64 userdata, s64 cycles_late) {
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					    if (!active.load()) {
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					        LOG_DEBUG(Common_Memory, "Memory freezer has been deactivated, ending callback events.");
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					        return;
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					    }
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					    std::lock_guard<std::recursive_mutex> lock(entries_mutex);
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					    for (const auto& entry : entries) {
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					        LOG_DEBUG(Common_Memory,
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					                  "Enforcing memory freeze at address={:016X}, value={:016X}, width={:02X}",
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					                  entry.address, entry.value, entry.width);
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					        MemoryWriteWidth(entry.width, entry.address, entry.value);
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					    }
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					    core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS - cycles_late, event);
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					}
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					void Freezer::FillEntryReads() {
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					    std::lock_guard<std::recursive_mutex> lock(entries_mutex);
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					    LOG_DEBUG(Common_Memory, "Updating memory freeze entries to current values.");
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					    for (auto& entry : entries) {
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					        entry.value = MemoryReadWidth(entry.width, entry.address);
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					    }
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					}
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					} // namespace Memory
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										58
									
								
								src/core/memory/freezer.h
									
									
									
									
									
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										58
									
								
								src/core/memory/freezer.h
									
									
									
									
									
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							@ -0,0 +1,58 @@
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					// Copyright 2019 yuzu Emulator Project
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					// Licensed under GPLv2 or any later version
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					// Refer to the license.txt file included.
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					#pragma once
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					#include <optional>
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					#include <vector>
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					#include "common/common_types.h"
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					#include "core/core_timing.h"
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					namespace Core {
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					class System;
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					} // namespace Core
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					namespace Memory {
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					// A class that will effectively freeze memory values.
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					class Freezer {
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					public:
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					    struct Entry {
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					        VAddr address;
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					        u8 width;
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					        u64 value;
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					    };
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					    Freezer(Core::Timing::CoreTiming& core_timing);
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					    ~Freezer();
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					    void SetActive(bool active);
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					    bool IsActive() const;
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					    void Clear();
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					    u64 Freeze(VAddr address, u8 width);
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					    void Unfreeze(VAddr address);
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					    bool IsFrozen(VAddr address);
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					    void SetFrozenValue(VAddr address, u64 value);
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					    std::optional<Entry> GetEntry(VAddr address);
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					    std::vector<Entry> GetEntries();
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					private:
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					    void FrameCallback(u64 userdata, s64 cycles_late);
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					    void FillEntryReads();
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					    std::atomic_bool active{false};
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					    std::recursive_mutex entries_mutex;
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					    std::vector<Entry> entries;
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					    Core::Timing::EventType* event;
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					    Core::Timing::CoreTiming& core_timing;
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					};
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					} // namespace Memory
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