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	file_util: Migrate remaining file handling functions over to std::filesystem
Converts creation and deletion functions over to std::filesystem, simplifying our file-handling code. Notably with this, CopyDir will now function on Windows.
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				@ -68,13 +68,6 @@
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#include <algorithm>
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					#include <algorithm>
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#include <sys/stat.h>
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					#include <sys/stat.h>
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#ifndef S_ISDIR
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#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
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#endif
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace Common::FS {
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					namespace Common::FS {
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namespace fs = std::filesystem;
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					namespace fs = std::filesystem;
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@ -88,224 +81,89 @@ bool IsDirectory(const fs::path& path) {
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    return fs::is_directory(path, ec);
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					    return fs::is_directory(path, ec);
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}
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					}
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bool Delete(const std::string& filename) {
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					bool Delete(const fs::path& path) {
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    LOG_TRACE(Common_Filesystem, "file {}", filename);
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					    LOG_TRACE(Common_Filesystem, "file {}", path.string());
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    // Return true because we care about the file no
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					    // Return true because we care about the file no
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    // being there, not the actual delete.
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					    // being there, not the actual delete.
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    if (!Exists(filename)) {
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					    if (!Exists(path)) {
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        LOG_DEBUG(Common_Filesystem, "{} does not exist", filename);
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					        LOG_DEBUG(Common_Filesystem, "{} does not exist", path.string());
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        return true;
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					        return true;
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    }
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					    }
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    // We can't delete a directory
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					    std::error_code ec;
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    if (IsDirectory(filename)) {
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					    return fs::remove(path, ec);
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        LOG_ERROR(Common_Filesystem, "Failed: {} is a directory", filename);
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					}
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        return false;
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    }
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#ifdef _WIN32
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					bool CreateDir(const fs::path& path) {
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    if (!DeleteFileW(Common::UTF8ToUTF16W(filename).c_str())) {
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					    LOG_TRACE(Common_Filesystem, "directory {}", path.string());
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        LOG_ERROR(Common_Filesystem, "DeleteFile failed on {}: {}", filename, GetLastErrorMsg());
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					    std::error_code ec;
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					    const bool success = fs::create_directory(path, ec);
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					    if (!success) {
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					        LOG_ERROR(Common_Filesystem, "Unable to create directory: {}", ec.message());
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        return false;
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					        return false;
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    }
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					    }
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#else
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    if (unlink(filename.c_str()) == -1) {
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        LOG_ERROR(Common_Filesystem, "unlink failed on {}: {}", filename, GetLastErrorMsg());
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        return false;
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    }
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#endif
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    return true;
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					    return true;
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}
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					}
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bool CreateDir(const std::string& path) {
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					bool CreateFullPath(const fs::path& path) {
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    LOG_TRACE(Common_Filesystem, "directory {}", path);
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					    LOG_TRACE(Common_Filesystem, "path {}", path.string());
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#ifdef _WIN32
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    if (::CreateDirectoryW(Common::UTF8ToUTF16W(path).c_str(), nullptr))
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        return true;
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    DWORD error = GetLastError();
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    if (error == ERROR_ALREADY_EXISTS) {
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        LOG_DEBUG(Common_Filesystem, "CreateDirectory failed on {}: already exists", path);
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        return true;
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    }
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    LOG_ERROR(Common_Filesystem, "CreateDirectory failed on {}: {}", path, error);
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    return false;
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#else
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    if (mkdir(path.c_str(), 0755) == 0)
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        return true;
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    int err = errno;
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					    std::error_code ec;
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					    const bool success = fs::create_directories(path, ec);
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    if (err == EEXIST) {
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					    if (!success) {
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        LOG_DEBUG(Common_Filesystem, "mkdir failed on {}: already exists", path);
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					        LOG_ERROR(Common_Filesystem, "Unable to create full path: {}", ec.message());
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        return true;
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    }
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    LOG_ERROR(Common_Filesystem, "mkdir failed on {}: {}", path, strerror(err));
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    return false;
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#endif
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}
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bool CreateFullPath(const std::string& fullPath) {
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    int panicCounter = 100;
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    LOG_TRACE(Common_Filesystem, "path {}", fullPath);
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    if (Exists(fullPath)) {
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        LOG_DEBUG(Common_Filesystem, "path exists {}", fullPath);
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        return true;
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    }
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    std::size_t position = 0;
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    while (true) {
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        // Find next sub path
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        position = fullPath.find(DIR_SEP_CHR, position);
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        // we're done, yay!
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        if (position == fullPath.npos)
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            return true;
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        // Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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        std::string const subPath(fullPath.substr(0, position + 1));
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        if (!IsDirectory(subPath) && !CreateDir(subPath)) {
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            LOG_ERROR(Common, "CreateFullPath: directory creation failed");
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            return false;
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        }
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        // A safety check
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        panicCounter--;
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        if (panicCounter <= 0) {
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            LOG_ERROR(Common, "CreateFullPath: directory structure is too deep");
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            return false;
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        }
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        position++;
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    }
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}
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bool DeleteDir(const std::string& filename) {
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    LOG_TRACE(Common_Filesystem, "directory {}", filename);
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    // check if a directory
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    if (!IsDirectory(filename)) {
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        LOG_ERROR(Common_Filesystem, "Not a directory {}", filename);
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        return false;
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					        return false;
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    }
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					    }
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#ifdef _WIN32
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    if (::RemoveDirectoryW(Common::UTF8ToUTF16W(filename).c_str()))
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        return true;
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#else
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    if (rmdir(filename.c_str()) == 0)
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        return true;
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#endif
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    LOG_ERROR(Common_Filesystem, "failed {}: {}", filename, GetLastErrorMsg());
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    return false;
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}
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bool Rename(const std::string& srcFilename, const std::string& destFilename) {
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    LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
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#ifdef _WIN32
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    if (_wrename(Common::UTF8ToUTF16W(srcFilename).c_str(),
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                 Common::UTF8ToUTF16W(destFilename).c_str()) == 0)
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        return true;
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#else
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    if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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        return true;
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#endif
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    LOG_ERROR(Common_Filesystem, "failed {} --> {}: {}", srcFilename, destFilename,
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              GetLastErrorMsg());
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    return false;
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}
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bool Copy(const std::string& srcFilename, const std::string& destFilename) {
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    LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
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#ifdef _WIN32
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    if (CopyFileW(Common::UTF8ToUTF16W(srcFilename).c_str(),
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                  Common::UTF8ToUTF16W(destFilename).c_str(), FALSE))
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        return true;
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    LOG_ERROR(Common_Filesystem, "failed {} --> {}: {}", srcFilename, destFilename,
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              GetLastErrorMsg());
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    return false;
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#else
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    using CFilePointer = std::unique_ptr<FILE, decltype(&std::fclose)>;
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    // Open input file
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    CFilePointer input{fopen(srcFilename.c_str(), "rb"), std::fclose};
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    if (!input) {
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        LOG_ERROR(Common_Filesystem, "opening input failed {} --> {}: {}", srcFilename,
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                  destFilename, GetLastErrorMsg());
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        return false;
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    }
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    // open output file
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    CFilePointer output{fopen(destFilename.c_str(), "wb"), std::fclose};
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    if (!output) {
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        LOG_ERROR(Common_Filesystem, "opening output failed {} --> {}: {}", srcFilename,
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                  destFilename, GetLastErrorMsg());
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        return false;
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    }
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    // copy loop
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    std::array<char, 1024> buffer;
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    while (!feof(input.get())) {
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        // read input
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        std::size_t rnum = fread(buffer.data(), sizeof(char), buffer.size(), input.get());
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        if (rnum != buffer.size()) {
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            if (ferror(input.get()) != 0) {
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                LOG_ERROR(Common_Filesystem, "failed reading from source, {} --> {}: {}",
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                          srcFilename, destFilename, GetLastErrorMsg());
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                return false;
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            }
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        }
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        // write output
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        std::size_t wnum = fwrite(buffer.data(), sizeof(char), rnum, output.get());
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        if (wnum != rnum) {
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            LOG_ERROR(Common_Filesystem, "failed writing to output, {} --> {}: {}", srcFilename,
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                      destFilename, GetLastErrorMsg());
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            return false;
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        }
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    }
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    return true;
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					    return true;
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#endif
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}
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					}
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u64 GetSize(const std::string& filename) {
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					bool Rename(const fs::path& src, const fs::path& dst) {
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    if (!Exists(filename)) {
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					    LOG_TRACE(Common_Filesystem, "{} --> {}", src.string(), dst.string());
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        LOG_ERROR(Common_Filesystem, "failed {}: No such file", filename);
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        return 0;
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					    std::error_code ec;
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					    fs::rename(src, dst, ec);
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					    if (ec) {
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					        LOG_ERROR(Common_Filesystem, "Unable to rename file from {} to {}: {}", src.string(),
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					                  dst.string(), ec.message());
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					        return false;
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    }
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					    }
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    if (IsDirectory(filename)) {
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					    return true;
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        LOG_ERROR(Common_Filesystem, "failed {}: is a directory", filename);
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        return 0;
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    }
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    struct stat buf;
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#ifdef _WIN32
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    if (_wstat64(Common::UTF8ToUTF16W(filename).c_str(), &buf) == 0)
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#else
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    if (stat(filename.c_str(), &buf) == 0)
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#endif
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    {
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        LOG_TRACE(Common_Filesystem, "{}: {}", filename, buf.st_size);
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        return buf.st_size;
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    }
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    LOG_ERROR(Common_Filesystem, "Stat failed {}: {}", filename, GetLastErrorMsg());
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    return 0;
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}
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					}
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u64 GetSize(const int fd) {
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					bool Copy(const fs::path& src, const fs::path& dst) {
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    struct stat buf;
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					    LOG_TRACE(Common_Filesystem, "{} --> {}", src.string(), dst.string());
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    if (fstat(fd, &buf) != 0) {
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        LOG_ERROR(Common_Filesystem, "GetSize: stat failed {}: {}", fd, GetLastErrorMsg());
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					    std::error_code ec;
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					    const bool success = fs::copy_file(src, dst, fs::copy_options::overwrite_existing, ec);
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					    if (!success) {
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					        LOG_ERROR(Common_Filesystem, "Unable to copy file {} to {}: {}", src.string(), dst.string(),
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					                  ec.message());
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					        return false;
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					    }
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					    return true;
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					}
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					u64 GetSize(const fs::path& path) {
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					    std::error_code ec;
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					    const auto size = fs::file_size(path, ec);
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					    if (ec) {
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					        LOG_ERROR(Common_Filesystem, "Unable to retrieve file size ({}): {}", path.string(),
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					                  ec.message());
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        return 0;
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					        return 0;
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    }
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					    }
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    return buf.st_size;
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					    return size;
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}
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					}
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u64 GetSize(FILE* f) {
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					u64 GetSize(FILE* f) {
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@ -393,132 +251,58 @@ bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
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    return true;
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					    return true;
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}
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					}
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u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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					bool DeleteDirRecursively(const fs::path& path) {
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                      unsigned int recursion) {
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					    std::error_code ec;
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    const auto callback = [recursion, &parent_entry](u64* num_entries_out,
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					    fs::remove_all(path, ec);
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                                                     const std::string& directory,
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                                                     const std::string& virtual_name) -> bool {
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        FSTEntry entry;
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        entry.virtualName = virtual_name;
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        entry.physicalName = directory + DIR_SEP + virtual_name;
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        if (IsDirectory(entry.physicalName)) {
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					    if (ec) {
 | 
				
			||||||
            entry.isDirectory = true;
 | 
					        LOG_ERROR(Common_Filesystem, "Unable to completely delete directory {}: {}", path.string(),
 | 
				
			||||||
            // is a directory, lets go inside if we didn't recurse to often
 | 
					                  ec.message());
 | 
				
			||||||
            if (recursion > 0) {
 | 
					 | 
				
			||||||
                entry.size = ScanDirectoryTree(entry.physicalName, entry, recursion - 1);
 | 
					 | 
				
			||||||
                *num_entries_out += entry.size;
 | 
					 | 
				
			||||||
            } else {
 | 
					 | 
				
			||||||
                entry.size = 0;
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        } else { // is a file
 | 
					 | 
				
			||||||
            entry.isDirectory = false;
 | 
					 | 
				
			||||||
            entry.size = GetSize(entry.physicalName);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        (*num_entries_out)++;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Push into the tree
 | 
					 | 
				
			||||||
        parent_entry.children.push_back(std::move(entry));
 | 
					 | 
				
			||||||
        return true;
 | 
					 | 
				
			||||||
    };
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    u64 num_entries;
 | 
					 | 
				
			||||||
    return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) {
 | 
					 | 
				
			||||||
    const auto callback = [recursion](u64*, const std::string& directory,
 | 
					 | 
				
			||||||
                                      const std::string& virtual_name) {
 | 
					 | 
				
			||||||
        const std::string new_path = directory + DIR_SEP_CHR + virtual_name;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        if (IsDirectory(new_path)) {
 | 
					 | 
				
			||||||
            if (recursion == 0) {
 | 
					 | 
				
			||||||
                return false;
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            return DeleteDirRecursively(new_path, recursion - 1);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        return Delete(new_path);
 | 
					 | 
				
			||||||
    };
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if (!ForeachDirectoryEntry(nullptr, directory, callback))
 | 
					 | 
				
			||||||
        return false;
 | 
					        return false;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Delete the outermost directory
 | 
					 | 
				
			||||||
    DeleteDir(directory);
 | 
					 | 
				
			||||||
    return true;
 | 
					    return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void CopyDir([[maybe_unused]] const std::string& source_path,
 | 
					void CopyDir(const fs::path& src, const fs::path& dst) {
 | 
				
			||||||
             [[maybe_unused]] const std::string& dest_path) {
 | 
					    constexpr auto copy_flags = fs::copy_options::skip_existing | fs::copy_options::recursive;
 | 
				
			||||||
#ifndef _WIN32
 | 
					 | 
				
			||||||
    if (source_path == dest_path) {
 | 
					 | 
				
			||||||
        return;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    if (!Exists(source_path)) {
 | 
					 | 
				
			||||||
        return;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    if (!Exists(dest_path)) {
 | 
					 | 
				
			||||||
        CreateFullPath(dest_path);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    DIR* dirp = opendir(source_path.c_str());
 | 
					    std::error_code ec;
 | 
				
			||||||
    if (!dirp) {
 | 
					    fs::copy(src, dst, copy_flags, ec);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (ec) {
 | 
				
			||||||
 | 
					        LOG_ERROR(Common_Filesystem, "Error copying directory {} to {}: {}", src.string(),
 | 
				
			||||||
 | 
					                  dst.string(), ec.message());
 | 
				
			||||||
        return;
 | 
					        return;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    while (struct dirent* result = readdir(dirp)) {
 | 
					    LOG_TRACE(Common_Filesystem, "Successfully copied directory.");
 | 
				
			||||||
        const std::string virtualName(result->d_name);
 | 
					 | 
				
			||||||
        // check for "." and ".."
 | 
					 | 
				
			||||||
        if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
 | 
					 | 
				
			||||||
            ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0'))) {
 | 
					 | 
				
			||||||
            continue;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        std::string source, dest;
 | 
					 | 
				
			||||||
        source = source_path + virtualName;
 | 
					 | 
				
			||||||
        dest = dest_path + virtualName;
 | 
					 | 
				
			||||||
        if (IsDirectory(source)) {
 | 
					 | 
				
			||||||
            source += '/';
 | 
					 | 
				
			||||||
            dest += '/';
 | 
					 | 
				
			||||||
            if (!Exists(dest)) {
 | 
					 | 
				
			||||||
                CreateFullPath(dest);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            CopyDir(source, dest);
 | 
					 | 
				
			||||||
        } else if (!Exists(dest)) {
 | 
					 | 
				
			||||||
            Copy(source, dest);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    closedir(dirp);
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
std::optional<std::string> GetCurrentDir() {
 | 
					std::optional<fs::path> GetCurrentDir() {
 | 
				
			||||||
// Get the current working directory (getcwd uses malloc)
 | 
					    std::error_code ec;
 | 
				
			||||||
#ifdef _WIN32
 | 
					    auto path = fs::current_path(ec);
 | 
				
			||||||
    wchar_t* dir = _wgetcwd(nullptr, 0);
 | 
					
 | 
				
			||||||
    if (!dir) {
 | 
					    if (ec) {
 | 
				
			||||||
#else
 | 
					        LOG_ERROR(Common_Filesystem, "Unable to retrieve current working directory: {}",
 | 
				
			||||||
    char* dir = getcwd(nullptr, 0);
 | 
					                  ec.message());
 | 
				
			||||||
    if (!dir) {
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
        LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg());
 | 
					 | 
				
			||||||
        return std::nullopt;
 | 
					        return std::nullopt;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
#ifdef _WIN32
 | 
					
 | 
				
			||||||
    std::string strDir = Common::UTF16ToUTF8(dir);
 | 
					    return {std::move(path)};
 | 
				
			||||||
#else
 | 
					 | 
				
			||||||
    std::string strDir = dir;
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
    free(dir);
 | 
					 | 
				
			||||||
    return strDir;
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool SetCurrentDir(const std::string& directory) {
 | 
					bool SetCurrentDir(const fs::path& path) {
 | 
				
			||||||
#ifdef _WIN32
 | 
					    std::error_code ec;
 | 
				
			||||||
    return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0;
 | 
					    fs::current_path(path, ec);
 | 
				
			||||||
#else
 | 
					
 | 
				
			||||||
    return chdir(directory.c_str()) == 0;
 | 
					    if (ec) {
 | 
				
			||||||
#endif
 | 
					        LOG_ERROR(Common_Filesystem, "Unable to set {} as working directory: {}", path.string(),
 | 
				
			||||||
 | 
					                  ec.message());
 | 
				
			||||||
 | 
					        return false;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#if defined(__APPLE__)
 | 
					#if defined(__APPLE__)
 | 
				
			||||||
 | 
				
			|||||||
@ -39,48 +39,34 @@ enum class UserPath {
 | 
				
			|||||||
    UserDir,
 | 
					    UserDir,
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// FileSystem tree node/
 | 
					// Returns true if the path exists
 | 
				
			||||||
struct FSTEntry {
 | 
					 | 
				
			||||||
    bool isDirectory;
 | 
					 | 
				
			||||||
    u64 size;                 // file length or number of entries from children
 | 
					 | 
				
			||||||
    std::string physicalName; // name on disk
 | 
					 | 
				
			||||||
    std::string virtualName;  // name in FST names table
 | 
					 | 
				
			||||||
    std::vector<FSTEntry> children;
 | 
					 | 
				
			||||||
};
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Returns true if the exists
 | 
					 | 
				
			||||||
[[nodiscard]] bool Exists(const std::filesystem::path& path);
 | 
					[[nodiscard]] bool Exists(const std::filesystem::path& path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Returns true if path is a directory
 | 
					// Returns true if path is a directory
 | 
				
			||||||
[[nodiscard]] bool IsDirectory(const std::filesystem::path& path);
 | 
					[[nodiscard]] bool IsDirectory(const std::filesystem::path& path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Returns the size of filename (64bit)
 | 
					// Returns the size of filename (64bit)
 | 
				
			||||||
[[nodiscard]] u64 GetSize(const std::string& filename);
 | 
					[[nodiscard]] u64 GetSize(const std::filesystem::path& path);
 | 
				
			||||||
 | 
					 | 
				
			||||||
// Overloaded GetSize, accepts file descriptor
 | 
					 | 
				
			||||||
[[nodiscard]] u64 GetSize(int fd);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Overloaded GetSize, accepts FILE*
 | 
					// Overloaded GetSize, accepts FILE*
 | 
				
			||||||
[[nodiscard]] u64 GetSize(FILE* f);
 | 
					[[nodiscard]] u64 GetSize(FILE* f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Returns true if successful, or path already exists.
 | 
					// Returns true if successful, or path already exists.
 | 
				
			||||||
bool CreateDir(const std::string& filename);
 | 
					bool CreateDir(const std::filesystem::path& path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Creates the full path of fullPath returns true on success
 | 
					// Creates the full path of path. Returns true on success
 | 
				
			||||||
bool CreateFullPath(const std::string& fullPath);
 | 
					bool CreateFullPath(const std::filesystem::path& path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Deletes a given filename, return true on success
 | 
					// Deletes a given file at the path.
 | 
				
			||||||
// Doesn't supports deleting a directory
 | 
					// This will also delete empty directories.
 | 
				
			||||||
bool Delete(const std::string& filename);
 | 
					// Return true on success
 | 
				
			||||||
 | 
					bool Delete(const std::filesystem::path& path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Deletes a directory filename, returns true on success
 | 
					// Renames file src to dst, returns true on success
 | 
				
			||||||
bool DeleteDir(const std::string& filename);
 | 
					bool Rename(const std::filesystem::path& src, const std::filesystem::path& dst);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// renames file srcFilename to destFilename, returns true on success
 | 
					// copies file src to dst, returns true on success
 | 
				
			||||||
bool Rename(const std::string& srcFilename, const std::string& destFilename);
 | 
					bool Copy(const std::filesystem::path& src, const std::filesystem::path& dst);
 | 
				
			||||||
 | 
					 | 
				
			||||||
// copies file srcFilename to destFilename, returns true on success
 | 
					 | 
				
			||||||
bool Copy(const std::string& srcFilename, const std::string& destFilename);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
// creates an empty file filename, returns true on success
 | 
					// creates an empty file filename, returns true on success
 | 
				
			||||||
bool CreateEmptyFile(const std::string& filename);
 | 
					bool CreateEmptyFile(const std::string& filename);
 | 
				
			||||||
@ -107,27 +93,17 @@ using DirectoryEntryCallable = std::function<bool(
 | 
				
			|||||||
bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
 | 
					bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
 | 
				
			||||||
                           DirectoryEntryCallable callback);
 | 
					                           DirectoryEntryCallable callback);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					// Deletes the given path and anything under it. Returns true on success.
 | 
				
			||||||
 * Scans the directory tree, storing the results.
 | 
					bool DeleteDirRecursively(const std::filesystem::path& path);
 | 
				
			||||||
 * @param directory the parent directory to start scanning from
 | 
					 | 
				
			||||||
 * @param parent_entry FSTEntry where the filesystem tree results will be stored.
 | 
					 | 
				
			||||||
 * @param recursion Number of children directories to read before giving up.
 | 
					 | 
				
			||||||
 * @return the total number of files/directories found
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
 | 
					 | 
				
			||||||
                      unsigned int recursion = 0);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// deletes the given directory and anything under it. Returns true on success.
 | 
					 | 
				
			||||||
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Returns the current directory
 | 
					// Returns the current directory
 | 
				
			||||||
[[nodiscard]] std::optional<std::string> GetCurrentDir();
 | 
					[[nodiscard]] std::optional<std::filesystem::path> GetCurrentDir();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Create directory and copy contents (does not overwrite existing files)
 | 
					// Create directory and copy contents (does not overwrite existing files)
 | 
				
			||||||
void CopyDir(const std::string& source_path, const std::string& dest_path);
 | 
					void CopyDir(const std::filesystem::path& src, const std::filesystem::path& dst);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Set the current directory to given directory
 | 
					// Set the current directory to given path
 | 
				
			||||||
bool SetCurrentDir(const std::string& directory);
 | 
					bool SetCurrentDir(const std::filesystem::path& path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Returns a pointer to a string with a yuzu data dir in the user's home
 | 
					// Returns a pointer to a string with a yuzu data dir in the user's home
 | 
				
			||||||
// directory. To be used in "multi-user" mode (that is, installed).
 | 
					// directory. To be used in "multi-user" mode (that is, installed).
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user