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	Network: Handle join request in Room
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				@ -3,8 +3,11 @@
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// Refer to the license.txt file included.
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					// Refer to the license.txt file included.
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#include <atomic>
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					#include <atomic>
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					#include <random>
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#include <thread>
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					#include <thread>
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					#include <vector>
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#include "enet/enet.h"
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					#include "enet/enet.h"
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					#include "network/packet.h"
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#include "network/room.h"
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					#include "network/room.h"
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namespace Network {
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					namespace Network {
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@ -14,17 +17,87 @@ static constexpr u32 MaxConcurrentConnections = 10;
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class Room::RoomImpl {
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					class Room::RoomImpl {
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public:
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					public:
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					    // This MAC address is used to generate a 'Nintendo' like Mac address.
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					    const MacAddress NintendoOUI = {0x00, 0x1F, 0x32, 0x00, 0x00, 0x00};
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					    std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
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    ENetHost* server = nullptr; ///< Network interface.
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					    ENetHost* server = nullptr; ///< Network interface.
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    std::atomic<State> state{State::Closed}; ///< Current state of the room.
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					    std::atomic<State> state{State::Closed}; ///< Current state of the room.
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    RoomInformation room_information;        ///< Information about this room.
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					    RoomInformation room_information;        ///< Information about this room.
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					    struct Member {
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					        std::string nickname;   ///< The nickname of the member.
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					        std::string game_name;  ///< The current game of the member
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					        MacAddress mac_address; ///< The assigned mac address of the member.
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					        ENetPeer* peer;         ///< The remote peer.
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					    };
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					    using MemberList = std::vector<Member>;
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					    MemberList members; ///< Information about the members of this room.
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					    RoomImpl() : random_gen(std::random_device()()) {}
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    /// Thread that receives and dispatches network packets
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					    /// Thread that receives and dispatches network packets
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    std::unique_ptr<std::thread> room_thread;
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					    std::unique_ptr<std::thread> room_thread;
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    /// Thread function that will receive and dispatch messages until the room is destroyed.
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					    /// Thread function that will receive and dispatch messages until the room is destroyed.
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    void ServerLoop();
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					    void ServerLoop();
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    void StartLoop();
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					    void StartLoop();
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					    /**
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					     * Parses and answers a room join request from a client.
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					     * Validates the uniqueness of the username and assigns the MAC address
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					     * that the client will use for the remainder of the connection.
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					     */
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					    void HandleJoinRequest(const ENetEvent* event);
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					    /**
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					     * Returns whether the nickname is valid, ie. isn't already taken by someone else in the room.
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					     */
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					    bool IsValidNickname(const std::string& nickname) const;
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					    /**
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					     * Returns whether the MAC address is valid, ie. isn't already taken by someone else in the
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					     * room.
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					     */
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					    bool IsValidMacAddress(const MacAddress& address) const;
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					    /**
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					     * Sends a ID_ROOM_NAME_COLLISION message telling the client that the name is invalid.
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					     */
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					    void SendNameCollision(ENetPeer* client);
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					    /**
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					     * Sends a ID_ROOM_MAC_COLLISION message telling the client that the MAC is invalid.
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					     */
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					    void SendMacCollision(ENetPeer* client);
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					    /**
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					     * Notifies the member that its connection attempt was successful,
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					     * and it is now part of the room.
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					     */
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					    void SendJoinSuccess(ENetPeer* client, MacAddress mac_address);
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					    /**
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					     * Sends the information about the room, along with the list of members
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					     * to every connected client in the room.
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					     * The packet has the structure:
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					     * <MessageID>ID_ROOM_INFORMATION
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					     * <String> room_name
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					     * <uint32_t> member_slots: The max number of clients allowed in this room
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					     * <uint32_t> num_members: the number of currently joined clients
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					     * This is followed by the following three values for each member:
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					     * <String> nickname of that member
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					     * <MacAddress> mac_address of that member
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					     * <String> game_name of that member
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					     */
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					    void BroadcastRoomInformation();
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					    /**
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					     * Generates a free MAC address to assign to a new client.
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					     * The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32
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					     */
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					    MacAddress GenerateMacAddress();
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};
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					};
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// RoomImpl
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					// RoomImpl
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@ -34,7 +107,12 @@ void Room::RoomImpl::ServerLoop() {
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        if (enet_host_service(server, &event, 1000) > 0) {
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					        if (enet_host_service(server, &event, 1000) > 0) {
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            switch (event.type) {
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					            switch (event.type) {
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            case ENET_EVENT_TYPE_RECEIVE:
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					            case ENET_EVENT_TYPE_RECEIVE:
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                // TODO(B3N30): Select the type of message and handle it
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					                switch (event.packet->data[0]) {
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					                case IdJoinRequest:
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					                    HandleJoinRequest(&event);
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					                    break;
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					                    // TODO(B3N30): Handle the other message types
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					                }
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                enet_packet_destroy(event.packet);
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					                enet_packet_destroy(event.packet);
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                break;
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					                break;
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            case ENET_EVENT_TYPE_DISCONNECT:
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					            case ENET_EVENT_TYPE_DISCONNECT:
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@ -49,6 +127,126 @@ void Room::RoomImpl::StartLoop() {
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    room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
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					    room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
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}
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					}
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					void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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					    Packet packet;
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					    packet.Append(event->packet->data, event->packet->dataLength);
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					    packet.IgnoreBytes(sizeof(MessageID));
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					    std::string nickname;
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					    packet >> nickname;
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					    MacAddress preferred_mac;
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					    packet >> preferred_mac;
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					    if (!IsValidNickname(nickname)) {
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					        SendNameCollision(event->peer);
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					        return;
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					    }
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					    if (preferred_mac != NoPreferredMac) {
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					        // Verify if the preferred mac is available
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					        if (!IsValidMacAddress(preferred_mac)) {
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					            SendMacCollision(event->peer);
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					            return;
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					        }
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					    } else {
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					        // Assign a MAC address of this client automatically
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					        preferred_mac = GenerateMacAddress();
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					    }
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					    // At this point the client is ready to be added to the room.
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					    Member member{};
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					    member.mac_address = preferred_mac;
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					    member.nickname = nickname;
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					    member.peer = event->peer;
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					    members.push_back(member);
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					    // Notify everyone that the room information has changed.
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					    BroadcastRoomInformation();
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					    SendJoinSuccess(event->peer, preferred_mac);
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					}
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					bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
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					    // A nickname is valid if it is not already taken by anybody else in the room.
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					    // TODO(B3N30): Check for empty names, spaces, etc.
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					    for (const Member& member : members) {
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					        if (member.nickname == nickname) {
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					            return false;
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					        }
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					    }
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					    return true;
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					}
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					bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
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					    // A MAC address is valid if it is not already taken by anybody else in the room.
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					    for (const Member& member : members) {
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					        if (member.mac_address == address) {
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					            return false;
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					        }
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					    }
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					    return true;
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					}
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					void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
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					    Packet packet;
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					    packet << static_cast<MessageID>(IdNameCollision);
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					    ENetPacket* enet_packet =
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					        enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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					    enet_peer_send(client, 0, enet_packet);
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					    enet_host_flush(server);
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					}
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					void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
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					    Packet packet;
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					    packet << static_cast<MessageID>(IdMacCollision);
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					    ENetPacket* enet_packet =
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					        enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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					    enet_peer_send(client, 0, enet_packet);
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					    enet_host_flush(server);
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					}
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					void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) {
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					    Packet packet;
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					    packet << static_cast<MessageID>(IdJoinSuccess);
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					    packet << mac_address;
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					    ENetPacket* enet_packet =
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					        enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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					    enet_peer_send(client, 0, enet_packet);
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					    enet_host_flush(server);
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					}
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					void Room::RoomImpl::BroadcastRoomInformation() {
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					    Packet packet;
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					    packet << static_cast<MessageID>(IdRoomInformation);
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					    packet << room_information.name;
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					    packet << room_information.member_slots;
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					    packet << static_cast<uint32_t>(members.size());
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					    for (const auto& member : members) {
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					        packet << member.nickname;
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					        packet << member.mac_address;
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					        packet << member.game_name;
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					    }
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					    ENetPacket* enet_packet =
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					        enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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					    enet_host_broadcast(server, 0, enet_packet);
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					    enet_host_flush(server);
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					}
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					MacAddress Room::RoomImpl::GenerateMacAddress() {
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					    MacAddress result_mac = NintendoOUI;
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					    std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
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					    do {
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					        for (int i = 3; i < result_mac.size(); ++i) {
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					            result_mac[i] = dis(random_gen);
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					        }
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					    } while (!IsValidMacAddress(result_mac));
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					    return result_mac;
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					}
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// Room
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					// Room
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Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
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					Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
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@ -4,6 +4,7 @@
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#pragma once
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					#pragma once
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					#include <array>
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#include <memory>
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					#include <memory>
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#include <string>
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					#include <string>
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#include "common/common_types.h"
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					#include "common/common_types.h"
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@ -18,6 +19,11 @@ struct RoomInformation {
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    u32 member_slots; ///< Maximum number of members in this room
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					    u32 member_slots; ///< Maximum number of members in this room
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};
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					};
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					using MacAddress = std::array<uint8_t, 6>;
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					/// A special MAC address that tells the room we're joining to assign us a MAC address
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					/// automatically.
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					const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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// The different types of messages that can be sent. The first byte of each packet defines the type
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					// The different types of messages that can be sent. The first byte of each packet defines the type
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typedef uint8_t MessageID;
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					typedef uint8_t MessageID;
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enum RoomMessageTypes {
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					enum RoomMessageTypes {
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