mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
This commit is contained in:
		
							parent
							
								
									60bf761afb
								
							
						
					
					
						commit
						3809041c24
					
				@ -450,7 +450,7 @@ Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams
 | 
				
			|||||||
    return std::make_shared<CachedSurface>(gpu_addr, params);
 | 
					    return std::make_shared<CachedSurface>(gpu_addr, params);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface,
 | 
					void TextureCacheOpenGL::ImageCopy(Surface& src_surface, Surface& dst_surface,
 | 
				
			||||||
                                   const VideoCommon::CopyParams& copy_params) {
 | 
					                                   const VideoCommon::CopyParams& copy_params) {
 | 
				
			||||||
    if (!support_info.depth_color_image_copies) {
 | 
					    if (!support_info.depth_color_image_copies) {
 | 
				
			||||||
        const auto& src_params = src_surface->GetSurfaceParams();
 | 
					        const auto& src_params = src_surface->GetSurfaceParams();
 | 
				
			||||||
@ -471,7 +471,7 @@ void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface,
 | 
				
			|||||||
                       copy_params.depth);
 | 
					                       copy_params.depth);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void TextureCacheOpenGL::ImageBlit(View src_view, View dst_view,
 | 
					void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
 | 
				
			||||||
                                   const Tegra::Engines::Fermi2D::Config& copy_config) {
 | 
					                                   const Tegra::Engines::Fermi2D::Config& copy_config) {
 | 
				
			||||||
    const auto& src_params{src_view->GetSurfaceParams()};
 | 
					    const auto& src_params{src_view->GetSurfaceParams()};
 | 
				
			||||||
    const auto& dst_params{dst_view->GetSurfaceParams()};
 | 
					    const auto& dst_params{dst_view->GetSurfaceParams()};
 | 
				
			||||||
@ -528,7 +528,7 @@ void TextureCacheOpenGL::ImageBlit(View src_view, View dst_view,
 | 
				
			|||||||
                      is_linear ? GL_LINEAR : GL_NEAREST);
 | 
					                      is_linear ? GL_LINEAR : GL_NEAREST);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void TextureCacheOpenGL::BufferCopy(Surface src_surface, Surface dst_surface) {
 | 
					void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface) {
 | 
				
			||||||
    const auto& src_params = src_surface->GetSurfaceParams();
 | 
					    const auto& src_params = src_surface->GetSurfaceParams();
 | 
				
			||||||
    const auto& dst_params = dst_surface->GetSurfaceParams();
 | 
					    const auto& dst_params = dst_surface->GetSurfaceParams();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -137,13 +137,13 @@ public:
 | 
				
			|||||||
protected:
 | 
					protected:
 | 
				
			||||||
    Surface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) override;
 | 
					    Surface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void ImageCopy(Surface src_surface, Surface dst_surface,
 | 
					    void ImageCopy(Surface& src_surface, Surface& dst_surface,
 | 
				
			||||||
                   const VideoCommon::CopyParams& copy_params) override;
 | 
					                   const VideoCommon::CopyParams& copy_params) override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void ImageBlit(View src_view, View dst_view,
 | 
					    void ImageBlit(View& src_view, View& dst_view,
 | 
				
			||||||
                   const Tegra::Engines::Fermi2D::Config& copy_config) override;
 | 
					                   const Tegra::Engines::Fermi2D::Config& copy_config) override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void BufferCopy(Surface src_surface, Surface dst_surface) override;
 | 
					    void BufferCopy(Surface& src_surface, Surface& dst_surface) override;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
    GLuint FetchPBO(std::size_t buffer_size);
 | 
					    GLuint FetchPBO(std::size_t buffer_size);
 | 
				
			||||||
 | 
				
			|||||||
@ -234,15 +234,15 @@ protected:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    virtual TSurface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) = 0;
 | 
					    virtual TSurface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    virtual void ImageCopy(TSurface src_surface, TSurface dst_surface,
 | 
					    virtual void ImageCopy(TSurface& src_surface, TSurface& dst_surface,
 | 
				
			||||||
                           const CopyParams& copy_params) = 0;
 | 
					                           const CopyParams& copy_params) = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    virtual void ImageBlit(TView src_view, TView dst_view,
 | 
					    virtual void ImageBlit(TView& src_view, TView& dst_view,
 | 
				
			||||||
                           const Tegra::Engines::Fermi2D::Config& copy_config) = 0;
 | 
					                           const Tegra::Engines::Fermi2D::Config& copy_config) = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Depending on the backend, a buffer copy can be slow as it means deoptimizing the texture
 | 
					    // Depending on the backend, a buffer copy can be slow as it means deoptimizing the texture
 | 
				
			||||||
    // and reading it from a sepparate buffer.
 | 
					    // and reading it from a sepparate buffer.
 | 
				
			||||||
    virtual void BufferCopy(TSurface src_surface, TSurface dst_surface) = 0;
 | 
					    virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void Register(TSurface surface) {
 | 
					    void Register(TSurface surface) {
 | 
				
			||||||
        std::lock_guard lock{mutex};
 | 
					        std::lock_guard lock{mutex};
 | 
				
			||||||
@ -516,8 +516,9 @@ private:
 | 
				
			|||||||
        // Step 1
 | 
					        // Step 1
 | 
				
			||||||
        // Check Level 1 Cache for a fast structural match. If candidate surface
 | 
					        // Check Level 1 Cache for a fast structural match. If candidate surface
 | 
				
			||||||
        // matches at certain level we are pretty much done.
 | 
					        // matches at certain level we are pretty much done.
 | 
				
			||||||
        if (l1_cache.count(cache_addr) > 0) {
 | 
					        auto iter = l1_cache.find(cache_addr);
 | 
				
			||||||
            TSurface current_surface = l1_cache[cache_addr];
 | 
					        if (iter != l1_cache.end()) {
 | 
				
			||||||
 | 
					            TSurface& current_surface = iter->second;
 | 
				
			||||||
            auto topological_result = current_surface->MatchesTopology(params);
 | 
					            auto topological_result = current_surface->MatchesTopology(params);
 | 
				
			||||||
            if (topological_result != MatchTopologyResult::FullMatch) {
 | 
					            if (topological_result != MatchTopologyResult::FullMatch) {
 | 
				
			||||||
                std::vector<TSurface> overlaps{current_surface};
 | 
					                std::vector<TSurface> overlaps{current_surface};
 | 
				
			||||||
@ -526,7 +527,6 @@ private:
 | 
				
			|||||||
            }
 | 
					            }
 | 
				
			||||||
            MatchStructureResult s_result = current_surface->MatchesStructure(params);
 | 
					            MatchStructureResult s_result = current_surface->MatchesStructure(params);
 | 
				
			||||||
            if (s_result != MatchStructureResult::None &&
 | 
					            if (s_result != MatchStructureResult::None &&
 | 
				
			||||||
                current_surface->GetGpuAddr() == gpu_addr &&
 | 
					 | 
				
			||||||
                (params.target != SurfaceTarget::Texture3D ||
 | 
					                (params.target != SurfaceTarget::Texture3D ||
 | 
				
			||||||
                 current_surface->MatchTarget(params.target))) {
 | 
					                 current_surface->MatchTarget(params.target))) {
 | 
				
			||||||
                if (s_result == MatchStructureResult::FullMatch) {
 | 
					                if (s_result == MatchStructureResult::FullMatch) {
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user