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	hle: kernel: svc: Remove reschedule on svcBreak.
- This breaks things, and is unnecessary, since emulation will be done at this point.
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				@ -658,7 +658,6 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) {
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        info2, has_dumped_buffer ? std::make_optional(debug_buffer) : std::nullopt);
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					        info2, has_dumped_buffer ? std::make_optional(debug_buffer) : std::nullopt);
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    if (!break_reason.signal_debugger) {
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					    if (!break_reason.signal_debugger) {
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        SchedulerLock lock(system.Kernel());
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        LOG_CRITICAL(
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					        LOG_CRITICAL(
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            Debug_Emulated,
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					            Debug_Emulated,
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            "Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
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					            "Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
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@ -669,10 +668,6 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) {
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        auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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					        auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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        const auto thread_processor_id = current_thread->GetProcessorID();
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					        const auto thread_processor_id = current_thread->GetProcessorID();
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        system.ArmInterface(static_cast<std::size_t>(thread_processor_id)).LogBacktrace();
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					        system.ArmInterface(static_cast<std::size_t>(thread_processor_id)).LogBacktrace();
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        // Kill the current thread
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        system.Kernel().ExceptionalExit();
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        current_thread->Stop();
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    }
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					    }
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}
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					}
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