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	Add OGLTextureView
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				@ -33,6 +33,24 @@ void OGLTexture::Release() {
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    handle = 0;
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					    handle = 0;
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}
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					}
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					void OGLTextureView::Create() {
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					    if (handle != 0)
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					        return;
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					    MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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					    glGenTextures(1, &handle);
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					}
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					void OGLTextureView::Release() {
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					    if (handle == 0)
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					        return;
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					    MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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					    glDeleteTextures(1, &handle);
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					    OpenGLState::GetCurState().UnbindTexture(handle).Apply();
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					    handle = 0;
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					}
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void OGLSampler::Create() {
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					void OGLSampler::Create() {
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    if (handle != 0)
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					    if (handle != 0)
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        return;
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					        return;
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@ -36,6 +36,31 @@ public:
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    GLuint handle = 0;
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					    GLuint handle = 0;
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};
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					};
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					class OGLTextureView : private NonCopyable {
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					public:
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					    OGLTextureView() = default;
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					    OGLTextureView(OGLTextureView&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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					    ~OGLTextureView() {
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					        Release();
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					    }
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					    OGLTextureView& operator=(OGLTextureView&& o) noexcept {
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					        Release();
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					        handle = std::exchange(o.handle, 0);
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					        return *this;
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					    }
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					    /// Creates a new internal OpenGL resource and stores the handle
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					    void Create();
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					    /// Deletes the internal OpenGL resource
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					    void Release();
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					    GLuint handle = 0;
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					};
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class OGLSampler : private NonCopyable {
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					class OGLSampler : private NonCopyable {
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public:
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					public:
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    OGLSampler() = default;
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					    OGLSampler() = default;
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